Player Matchup

Ymir
Ymir
Lightflames23
Ymir
Level 156
God Stats
3W - 2L
1,574 SR
Queue Stats
298W - 278L
1,599 Elo+
Party 1
Jing Wei
Jing Wei
Lul-_-Oreo
Jing Wei
Level 26
God Stats
1W - 3L
1,460 SR
Queue Stats
92W - 100L
1,528 Elo+
Solo
Jormungandr
Jormungandr
alexus2002
Jormungandr
Level 171
God Stats
48W - 36L
1,654 SR
Queue Stats
537W - 510L
1,591 Elo+
Party 1
Anubis
Anubis
lobojames
Anubis
Level 147
God Stats
4W - 3L
1,602 SR
Queue Stats
22W - 17L
1,515 Elo+
Solo
Nemesis
Nemesis
伟神爵爷
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 100
1,558 SR
1,546 Elo+

VS

Team Averages
Level 79
1,533 SR
1,492 Elo+
Janus
Janus
 
Janus
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Maybenexttimeyoo
Fenrir
Level 42
God Stats
17W - 13L
1,599 SR
Queue Stats
59W - 50L
1,487 Elo+
Solo
Xing Tian
Xing Tian
TutiGamingRD
Xing Tian
Level 98
God Stats
1W - 2L
1,565 SR
Queue Stats
50W - 52L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
5,889
1,178
3,119
7,598
4,581
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jing Wei
Lul-_-Oreo
Jing Wei
10
0 / 3 / 0
5,120
1,024
2,137
4,455
1,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
alexus2002
Jormungandr
12
2 / 2 / 1
5,996
1,199
7,638
6,122
2,523
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
lobojames
Anubis
9
0 / 3 / 1
5,062
1,012
3,100
4,206
1,491
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
伟神爵爷
Nemesis
7
0 / 4 / 0
4,644
929
665
3,593
1,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
4 / 2 / 8
6,249
1,250
7,078
4,969
1,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
 
Sylvanus
11
3 / 0 / 8
5,835
1,167
4,271
3,436
2,251
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
 
Nemesis
10
1 / 1 / 7
5,253
1,051
2,646
3,390
1,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
7 / 0 / 7
6,676
1,335
5,094
6,256
3,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
TutiGamingRD
Xing Tian
9
0 / 0 / 7
5,130
1,026
1,937
3,612
2,541
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
52
3
Kills
15
15
Deaths
3
4
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
2
8
4
W
Sylvanus
 
Sylvanus
3
0
8
7
W
Nemesis
 
Nemesis
1
1
7
4.5
L
1
3
2
0.67
L
Jing Wei
Lul-_-Oreo
Jing Wei
0
3
0
0
W
7
0
7
10.5
W
Xing Tian
TutiGamingRD
Xing Tian
0
0
7
3.5
L
Jormungandr
alexus2002
Jormungandr
2
2
1
1.25
L
Anubis
lobojames
Anubis
0
3
1
0.17
L
Nemesis
伟神爵爷
Nemesis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,659
Damage
21,026
25,974
Taken
21,663
10,913
Mitigated
10,951
3,156
Healing
7,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,078
594
0
672
4,969
1,783
0
3,064
1,905
21,979
0
W
Sylvanus
 
Sylvanus
4,271
1,161
1,102
2,217
3,436
2,251
0
2,279
1,157
9,692
0
W
Nemesis
 
Nemesis
2,646
963
0
968
3,390
1,145
0
1,889
1,501
0
6,897
L
3,119
433
0
1,304
7,598
4,581
0
4,133
3,143
6,722
678
L
Jing Wei
Lul-_-Oreo
Jing Wei
2,137
1,720
0
145
4,455
1,225
0
2,859
1,320
0
8,498
W
5,094
967
0
2,928
6,256
3,231
0
3,981
2,275
0
10,218
W
Xing Tian
TutiGamingRD
Xing Tian
1,937
670
0
66
3,612
2,541
0
2,201
1,411
4,730
0
L
Jormungandr
alexus2002
Jormungandr
7,638
2,397
0
1,624
6,122
2,523
0
2,535
3,437
20,750
0
L
Anubis
lobojames
Anubis
3,100
0
0
0
4,206
1,491
0
1,824
2,090
12,644
0
L
Nemesis
伟神爵爷
Nemesis
665
309
0
83
3,593
1,093
132
1,231
2,160
0
2,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,711
Gold Earned
29,143
100
Minions Killed
92
0
Camps Cleared
0
524,428
Distance Traveled
580,575
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,249
1,250
36
7
0
118,175
0
W
Sylvanus
5,835
1,167
16
3
0
109,780
0
W
Nemesis
5,253
1,051
13
3
0
122,088
0
L
Ymir
5,889
1,178
11
2
0
105,327
0
L
Jing Wei
5,120
1,024
21
4
0
125,011
0
W
Fenrir
6,676
1,335
17
3
0
127,459
0
W
Xing Tian
5,130
1,026
10
2
0
103,073
2
L
Jormungandr
5,996
1,199
39
8
0
109,273
3
L
Anubis
5,062
1,012
25
5
0
111,037
3
L
Nemesis
4,644
929
4
1
0
73,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role