Player Matchup

Skadi
Skadi
 
Skadi
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
DrkPanda
Ao Kuang
Level 144
God Stats
2W - 0L
1,813 SR
Queue Stats
72W - 68L
1,505 Elo+
Party 1
Ra
Ra
JuniperDjinn
Ra
Level 191
God Stats
26W - 13L
1,631 SR
Queue Stats
188W - 184L
1,455 Elo+
Solo
Cerberus
Cerberus
KnightBAYBAY
Cerberus
Level 235
God Stats
3W - 2L
1,525 SR
Queue Stats
64W - 64L
1,412 Elo+
Solo
Sun Wukong
Sun Wukong
Kriegerzz
Sun Wukong
Level 149
God Stats
2W - 1L
1,576 SR
Queue Stats
94W - 82L
1,535 Elo+
Solo
Team Averages
Level 168
1,609 SR
1,482 Elo+

VS

Team Averages
Level 110
1,642 SR
1,527 Elo+
Anhur
Anhur
 
Anhur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
CharlyGG
Kukulkan
Level 104
God Stats
1W - 1L
1,771 SR
Queue Stats
51W - 48L
1,523 Elo+
Solo
Fenrir
Fenrir
NicklearFallout
Fenrir
Level 117
God Stats
16W - 13L
1,550 SR
Queue Stats
257W - 236L
1,542 Elo+
Party 2
Thanatos
Thanatos
VoidReaperUWU
Thanatos
Level 45
God Stats
7W - 6L
1,832 SR
Queue Stats
15W - 19L
1,525 Elo+
Party 2
Xing Tian
Xing Tian
austrev25
Xing Tian
Level 161
God Stats
13W - 12L
1,558 SR
Queue Stats
229W - 214L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
1 / 2 / 4
6,909
531
7,139
8,067
2,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Ao Kuang
DrkPanda
Ao Kuang
12
2 / 2 / 2
6,697
515
4,376
10,263
3,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 0
8,065
620
4,439
6,435
1,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
KnightBAYBAY
Cerberus
11
2 / 0 / 3
6,840
526
4,690
8,222
5,028
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
Kriegerzz
Sun Wukong
15
9 / 1 / 2
9,022
694
11,072
11,965
8,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
3 / 2 / 0
6,649
511
6,514
6,880
1,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
CharlyGG
Kukulkan
15
3 / 2 / 0
8,160
628
7,747
6,982
2,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

9
1 / 7 / 0
6,090
468
4,623
12,581
7,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
VoidReaperUWU
Thanatos
9
0 / 4 / 1
5,430
418
2,214
10,279
3,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
austrev25
Xing Tian
10
0 / 1 / 3
6,164
474
3,665
9,742
6,802
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
16
Kills
7
7
Deaths
16
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
1
2
4
1.5
L
Anhur
 
Anhur
3
2
0
1.5
L
Kukulkan
CharlyGG
Kukulkan
3
2
0
1.5
W
Ao Kuang
DrkPanda
Ao Kuang
2
2
2
1.5
W
2
2
0
1
W
Cerberus
KnightBAYBAY
Cerberus
2
0
3
3.5
W
Sun Wukong
Kriegerzz
Sun Wukong
9
1
2
10
L
1
7
0
0.14
L
Thanatos
VoidReaperUWU
Thanatos
0
4
1
0.13
L
Xing Tian
austrev25
Xing Tian
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,716
Damage
24,763
44,952
Taken
46,464
20,538
Mitigated
21,705
16,136
Healing
13,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
7,139
2,841
0
1,353
8,067
2,323
427
3,096
4,931
0
57,034
L
Anhur
 
Anhur
6,514
2,977
0
2,467
6,880
1,662
0
1,559
5,321
0
50,680
L
Kukulkan
CharlyGG
Kukulkan
7,747
821
0
308
6,982
2,244
0
3,404
3,107
62,379
1,429
W
Ao Kuang
DrkPanda
Ao Kuang
4,376
1,139
0
5,722
10,263
3,126
0
1,288
8,887
39,432
2,236
W
4,439
236
324
1,521
6,435
1,839
0
4,402
1,765
55,283
430
W
Cerberus
KnightBAYBAY
Cerberus
4,690
365
0
3,329
8,222
5,028
0
1,141
7,081
23,699
1,765
W
Sun Wukong
Kriegerzz
Sun Wukong
11,072
2,508
0
3,887
11,965
8,222
0
850
10,736
0
61,639
L
4,623
1,189
0
3,192
12,581
7,791
0
1,562
11,019
0
27,459
L
Thanatos
VoidReaperUWU
Thanatos
2,214
895
0
4,066
10,279
3,206
0
3,106
7,047
0
32,707
L
Xing Tian
austrev25
Xing Tian
3,665
141
0
3,098
9,742
6,802
0
3,027
6,715
14,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,533
Gold Earned
32,493
455
Minions Killed
337
0
Camps Cleared
0
1,287,307
Distance Traveled
1,289,483
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
6,909
531
85
7
0
231,064
0
L
Anhur
6,649
511
92
7
0
243,666
4
L
Kukulkan
8,160
628
120
9
0
272,715
2
W
Ao Kuang
6,697
515
76
6
0
252,206
0
W
Ra
8,065
620
128
10
0
278,450
2
W
Cerberus
6,840
526
79
6
0
246,149
4
W
Sun Wukong
9,022
694
87
7
0
279,438
9
L
Fenrir
6,090
468
49
4
0
204,216
0
L
Thanatos
5,430
418
58
4
0
290,203
0
L
Xing Tian
6,164
474
18
1
0
278,683
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role