Player Matchup

Chronos
Chronos
Gold I
 
Chronos
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold I
Pablo Blarto
Loki
Gold I
Level 157
God Stats
5W - 5L
1,483 SR
Queue Stats
117W - 110L
1,619 MMR
Solo
Heimdallr
Heimdallr
Platinum IV
TactfulOstrich0
Heimdallr
Platinum IV
Level 154
God Stats
35W - 31L
1,598 SR
Queue Stats
302W - 281L
1,714 MMR
Solo
Janus
Janus
Gold II
grayding201
Janus
Gold II
Level 162
God Stats
8W - 9L
1,570 SR
Queue Stats
218W - 214L
1,574 MMR
Solo
Achilles
Achilles
Gold II
truhan08
Achilles
Gold II
Level 141
God Stats
3W - 4L
1,459 SR
Queue Stats
472W - 464L
1,548 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 154
1,522 SR
1,591 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,529 SR
1,587 MMR
Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Serqet
Serqet
Gold V
Selmita
Serqet
Gold V
Level 103
God Stats
2W - 1L
1,576 SR
Queue Stats
18W - 15L
1,661 MMR
Party 1
Horus
Horus
Gold IV
jujuonjupiter
Horus
Gold IV
Level 122
God Stats
1W - 2L
1,297 SR
Queue Stats
42W - 44L
1,487 MMR
Solo
Anhur
Anhur
Platinum V
kiηgs
Anhur
Platinum V
Level 158
God Stats
12W - 3L
1,797 SR
Queue Stats
116W - 102L
1,791 MMR
Solo
Anubis
Anubis
Gold II
rehuman
Anubis
Gold II
Level 126
God Stats
2W - 2L
1,473 SR
Queue Stats
54W - 49L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
5
1 / 4 / 1
3,355
671
1,816
3,861
797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

5
1 / 1 / 0
3,178
636
1,967
2,945
573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
TactfulOstrich0
Heimdallr
5
0 / 0 / 0
3,030
606
1,745
1,853
279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 3 / 0
3,390
678
1,322
2,706
441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Achilles
truhan08
Achilles
2
0 / 2 / 0
2,652
530
546
2,544
726
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
ThorArachneKali

VS

Bans
SurtrTiamatAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
5 / 1 / 1
4,266
853
2,503
4,156
1,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serqet
Selmita
Serqet
7
2 / 1 / 0
3,900
780
1,474
2,809
1,286
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

6
0 / 0 / 2
3,648
730
1,065
3,090
1,222
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
kiηgs
Anhur
7
2 / 0 / 0
3,904
781
2,113
2,426
569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Anubis
rehuman
Anubis
7
1 / 0 / 4
4,137
827
2,835
2,175
747
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
10
10
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
4
1
0.38
W
Fenrir
 
Fenrir
5
1
1
5.5
L
1
1
0
1
W
Serqet
Selmita
Serqet
2
1
0
2
L
Heimdallr
TactfulOstrich0
Heimdallr
0
0
0
0
L
0
3
0
0
W
0
0
2
1
W
Anhur
kiηgs
Anhur
2
0
0
2
W
Anubis
rehuman
Anubis
1
0
4
3
L
Achilles
truhan08
Achilles
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,396
Damage
9,990
13,909
Taken
14,656
2,816
Mitigated
5,054
3,694
Healing
6,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
1,816
376
0
500
3,861
797
0
715
3,146
13,467
497
W
Fenrir
 
Fenrir
2,503
598
0
2,014
4,156
1,230
0
1,436
2,630
0
16,268
L
1,967
463
0
1,137
2,945
573
0
778
2,167
0
9,196
W
Serqet
Selmita
Serqet
1,474
636
0
927
2,809
1,286
0
647
2,162
528
15,782
L
Heimdallr
TactfulOstrich0
Heimdallr
1,745
957
0
979
1,853
279
0
0
1,853
0
13,292
L
1,322
126
0
488
2,706
441
0
1,541
1,165
14,143
300
W
1,065
632
105
1,229
3,090
1,222
0
0
3,090
0
8,821
W
Anhur
kiηgs
Anhur
2,113
1,366
0
1,461
2,426
569
0
0
2,426
0
20,615
W
Anubis
rehuman
Anubis
2,835
400
0
777
2,175
747
0
777
1,274
20,035
471
L
Achilles
truhan08
Achilles
546
29
165
425
2,544
726
0
0
2,544
0
2,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,605
Gold Earned
19,855
102
Minions Killed
170
0
Camps Cleared
0
429,928
Distance Traveled
589,217
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
3,355
671
26
5
0
101,661
0
W
Fenrir
4,266
853
33
7
0
118,721
0
L
Loki
3,178
636
17
3
0
118,440
0
W
Serqet
3,900
780
36
7
0
124,521
0
L
Heimdallr
3,030
606
21
4
0
70,913
0
L
Janus
3,390
678
35
7
0
90,482
0
W
Horus
3,648
730
13
3
0
131,140
2
W
Anhur
3,904
781
42
8
0
117,820
0
W
Anubis
4,137
827
46
9
0
97,015
0
L
Achilles
2,652
530
3
1
0
48,432
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role