Player Matchup

Cabrakan
Cabrakan
Irrelepants
Cabrakan
Level 122
God Stats
11W - 8L
1,595 SR
Queue Stats
883W - 810L
1,626 Elo+
Solo
Izanami
Izanami
OhBobbyFace
Izanami
Level 155
God Stats
1W - 0L
1,297 SR
Queue Stats
100W - 85L
1,566 Elo+
Party 1
Janus
Janus
RavensRamen
Janus
Level 122
God Stats
2W - 0L
1,361 SR
Queue Stats
73W - 29L
1,707 Elo+
Party 1
Zhong Kui
Zhong Kui
iRockTank
Zhong Kui
Level 171
God Stats
7W - 0L
1,917 SR
Queue Stats
166W - 178L
1,480 Elo+
Solo
Terra
Terra
itsjustBanjo
Terra
Level 109
God Stats
3W - 1L
1,724 SR
Queue Stats
65W - 29L
1,681 Elo+
Party 1
Team Averages
Level 136
1,579 SR
1,612 Elo+

VS

Team Averages
Level 146
1,578 SR
1,687 Elo+
Thanatos
Thanatos
EDGÉ
Thanatos
Level 169
God Stats
1W - 3L
1,365 SR
Queue Stats
208W - 215L
1,533 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Midnoche
Ah Muzen Cab
Level 158
God Stats
1W - 5L
1,309 SR
Queue Stats
476W - 496L
1,534 Elo+
Solo
Horus
Horus
Prepc
Horus
Level 129
God Stats
1W - 1L
1,810 SR
Queue Stats
26W - 7L
1,810 Elo+
Party 2
Cu Chulainn
Cu Chulainn
RafaelB11
Cu Chulainn
Level 121
God Stats
1W - 1L
1,665 SR
Queue Stats
25W - 9L
1,779 Elo+
Party 2
Hera
Hera
ServiceRoaming
Hera
Level 152
God Stats
0W - 1L
1,739 SR
Queue Stats
19W - 6L
1,780 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Irrelepants
Cabrakan
16
6 / 4 / 21
10,222
929
10,218
17,443
26,064
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
OhBobbyFace
Izanami
17
7 / 4 / 15
10,660
969
15,317
14,391
7,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

18
8 / 1 / 16
11,018
1,002
14,729
9,552
3,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Zhong Kui
iRockTank
Zhong Kui
16
6 / 6 / 14
10,620
965
12,239
11,983
8,008
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
1 / 4 / 23
9,349
850
5,197
19,111
17,635
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
EDGÉ
Thanatos
15
5 / 7 / 8
8,890
808
9,167
12,700
9,465
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
Midnoche
Ah Muzen Cab
15
0 / 4 / 12
8,274
752
15,114
11,245
3,620
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Horus
Prepc
Horus
13
1 / 6 / 12
7,680
698
6,371
13,932
14,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cu Chulainn
RafaelB11
Cu Chulainn
14
4 / 6 / 9
8,571
779
8,998
18,334
17,124
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
8 / 5 / 7
9,699
882
17,905
7,433
2,322
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
66
28
Kills
18
19
Deaths
28
89
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Thanatos
EDGÉ
Thanatos
5
7
8
1.29
W
Cabrakan
Irrelepants
Cabrakan
6
4
21
4.13
L
Ah Muzen Cab
Midnoche
Ah Muzen Cab
0
4
12
1.5
W
Izanami
OhBobbyFace
Izanami
7
4
15
3.63
L
Horus
Prepc
Horus
1
6
12
1.17
L
Cu Chulainn
RafaelB11
Cu Chulainn
4
6
9
1.42
W
8
1
16
16
L
8
5
7
2.3
W
Zhong Kui
iRockTank
Zhong Kui
6
6
14
2.17
W
1
4
23
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,700
Damage
57,555
72,480
Taken
63,644
62,838
Mitigated
47,437
32,151
Healing
16,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
EDGÉ
Thanatos
9,167
642
364
4,312
12,700
9,465
102
7,049
5,051
0
16,589
W
Cabrakan
Irrelepants
Cabrakan
10,218
547
876
2,703
17,443
26,064
278
4,623
12,461
15,907
233
L
Ah Muzen Cab
Midnoche
Ah Muzen Cab
15,114
4,071
467
1,548
11,245
3,620
0
8,057
2,886
0
44,771
W
Izanami
OhBobbyFace
Izanami
15,317
10,859
630
4,253
14,391
7,215
3,709
3,441
10,829
0
50,120
L
Horus
Prepc
Horus
6,371
1,949
1,429
2,411
13,932
14,906
0
8,007
5,337
0
8,087
L
Cu Chulainn
RafaelB11
Cu Chulainn
8,998
1,071
548
5,303
18,334
17,124
0
10,577
6,906
0
13,166
W
14,729
884
920
2,788
9,552
3,916
1,549
2,976
6,544
33,180
0
L
17,905
2,850
12
207
7,433
2,322
0
5,725
1,340
27,832
0
W
Zhong Kui
iRockTank
Zhong Kui
12,239
546
0
1,460
11,983
8,008
2,151
2,165
9,564
19,210
1,136
W
5,197
943
10,960
7,561
19,111
17,635
453
4,700
14,299
9,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,869
Gold Earned
43,114
168
Minions Killed
115
0
Camps Cleared
0
1,018,514
Distance Traveled
993,852
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,890
808
15
1
0
174,946
0
W
Cabrakan
10,222
929
15
1
0
197,934
0
L
Ah Muzen Cab
8,274
752
62
6
0
210,890
0
W
Izanami
10,660
969
74
7
0
171,366
0
L
Horus
7,680
698
4
0
0
211,659
0
L
Cu Chulainn
8,571
779
9
1
0
190,234
0
W
Janus
11,018
1,002
38
3
0
246,548
0
L
Hera
9,699
882
25
2
0
206,123
0
W
Zhong Kui
10,620
965
32
3
0
191,020
0
W
Terra
9,349
850
9
1
0
211,646
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role