Player Matchup

Chang'e
Chang'e
Bronze III
 
Chang'e
Bronze III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Silver II
SinRL
Hachiman
Silver II
Level 146
God Stats
1W - 1L
1,742 SR
Queue Stats
14W - 13L
1,575 MMR
Solo
Hel
Hel
Gold IV
Soldbymagic
Hel
Gold IV
Level 158
God Stats
30W - 13L
1,717 SR
Queue Stats
108W - 121L
1,532 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
Tek Watergun
Sun Wukong
Diamond II
Level 151
God Stats
102W - 63L
1,702 SR
Queue Stats
138W - 118L
2,273 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum V
iBlezing
Tsukuyomi
Platinum V
Level 183
God Stats
8W - 10L
1,631 SR
Queue Stats
129W - 134L
1,744 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 159
1,659 SR
1,725 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 153
1,445 SR
1,699 MMR
Achilles
Achilles
Gold V
 
Achilles
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold I
 
Cthulhu
Gold I
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Beans Eddie
Danzaburou
Bronze III
Level 146
God Stats
5W - 4L
1,483 SR
Queue Stats
22W - 20L
1,465 MMR
Solo
Janus
Janus
Diamond II
ObvTheWorst
Janus
Diamond II
Level 225
God Stats
3W - 4L
1,555 SR
Queue Stats
115W - 119L
2,323 MMR
Solo
Mercury
Mercury
Platinum V
adorablethug
Mercury
Platinum V
Level 126
God Stats
0W - 4L
1,186 SR
Queue Stats
242W - 238L
1,709 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
1 / 0 / 0
4,306
718
1,444
2,570
585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hachiman
SinRL
Hachiman
7
0 / 0 / 0
3,805
634
2,021
5,150
1,401
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
0 / 1 / 0
3,941
657
811
4,577
1,139
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sun Wukong
Tek Watergun
Sun Wukong
9
2 / 1 / 1
5,006
834
4,494
5,817
2,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tsukuyomi
iBlezing
Tsukuyomi
8
2 / 0 / 0
4,314
719
1,192
2,593
689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
LokiNutSusanoCabrakan

VS

Bans
BacchusLancelotHadesKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
1 / 3 / 0
4,038
673
3,082
7,369
5,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
 
Cthulhu
7
0 / 0 / 1
3,645
608
2,593
3,318
1,890
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Beans Eddie
Danzaburou
7
1 / 0 / 0
3,970
662
1,676
2,245
618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 1 / 0
4,315
719
637
2,712
625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
adorablethug
Mercury
6
0 / 1 / 0
3,447
575
524
3,129
942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
3
5
Kills
2
2
Deaths
5
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
0
0
1
L
Achilles
 
Achilles
1
3
0
0.33
L
Cthulhu
 
Cthulhu
0
0
1
0.5
L
Danzaburou
Beans Eddie
Danzaburou
1
0
0
1
L
0
1
0
0
W
Hachiman
SinRL
Hachiman
0
0
0
0
W
0
1
0
0
W
Sun Wukong
Tek Watergun
Sun Wukong
2
1
1
2.5
L
Mercury
adorablethug
Mercury
0
1
0
0
W
Tsukuyomi
iBlezing
Tsukuyomi
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,962
Damage
8,512
20,707
Taken
18,773
6,245
Mitigated
9,645
13,170
Healing
7,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
1,444
48
80
1,301
2,570
585
0
310
2,180
21,248
0
L
Achilles
 
Achilles
3,082
806
0
2,098
7,369
5,570
0
0
7,369
315
18,706
L
Cthulhu
 
Cthulhu
2,593
151
0
1,827
3,318
1,890
0
393
2,925
17,144
0
L
Danzaburou
Beans Eddie
Danzaburou
1,676
726
0
1,660
2,245
618
0
374
1,871
0
21,220
L
637
43
0
831
2,712
625
0
1,019
1,529
27,092
0
W
Hachiman
SinRL
Hachiman
2,021
1,146
0
1,728
5,150
1,401
0
1,037
4,113
0
25,835
W
811
0
2,804
2,906
4,577
1,139
0
1,556
3,021
8,424
223
W
Sun Wukong
Tek Watergun
Sun Wukong
4,494
1,247
0
2,353
5,817
2,431
0
168
5,649
0
32,278
L
Mercury
adorablethug
Mercury
524
108
0
744
3,129
942
0
181
2,868
0
12,240
W
Tsukuyomi
iBlezing
Tsukuyomi
1,192
255
0
1,998
2,593
689
0
211
2,346
0
21,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,372
Gold Earned
19,415
225
Minions Killed
181
0
Camps Cleared
0
714,110
Distance Traveled
665,832
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
4,306
718
50
8
0
141,264
0
L
Achilles
4,038
673
25
4
0
135,815
0
L
Cthulhu
3,645
608
17
3
0
157,343
2
L
Danzaburou
3,970
662
41
7
0
132,206
2
L
Janus
4,315
719
67
11
0
134,474
0
W
Hachiman
3,805
634
60
10
0
116,774
0
W
Hel
3,941
657
13
2
0
146,427
0
W
Sun Wukong
5,006
834
61
10
0
139,949
0
L
Mercury
3,447
575
31
5
0
105,994
0
W
Tsukuyomi
4,314
719
41
7
0
169,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role