Player Matchup

Cthulhu
Cthulhu
Futalover9000
Cthulhu
Level 11
God Stats
8W - 1L
1,537 SR
Queue Stats
10W - 12L
1,367 Elo+
Party 1
Nu Wa
Nu Wa
KaylessaKirramin
Nu Wa
Level 25
God Stats
1W - 1L
1,248 SR
Queue Stats
15W - 17L
1,369 Elo+
Party 1
Mercury
Mercury
nakedsnake185
Mercury
Level 42
God Stats
9W - 16L
1,350 SR
Queue Stats
32W - 42L
1,364 Elo+
Party 1
Team Averages
Level 26
1,378 SR
1,367 Elo+

VS

Team Averages
Level 106
1,526 SR
1,437 Elo+
Awilix
Awilix
LunarTidez
Awilix
Level 144
God Stats
1W - 1L
1,687 SR
Queue Stats
5W - 8L
1,469 Elo+
Party 2
Baron Samedi
Baron Samedi
MarsBBM
Baron Samedi
Level 65
God Stats
4W - 1L
1,673 SR
Queue Stats
11W - 11L
1,432 Elo+
Party 2
Fafnir
Fafnir
elias-atlas
Fafnir
Level 109
God Stats
0W - 3L
1,218 SR
Queue Stats
809W - 890L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
3 / 1 / 6
8,820
882
8,988
7,928
6,152
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
5 / 2 / 6
9,597
960
10,243
5,840
1,668
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
14
5 / 6 / 5
9,281
928
4,230
10,066
2,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
LunarTidez
Awilix
14
5 / 4 / 4
8,774
877
11,209
10,447
3,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Baron Samedi
MarsBBM
Baron Samedi
13
2 / 6 / 5
8,415
842
4,164
9,547
3,329
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fafnir
11
0 / 3 / 6
7,229
723
2,981
8,978
8,769
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
13
Kills
7
9
Deaths
13
17
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
3
1
6
6
W
5
2
6
4
L
Awilix
LunarTidez
Awilix
5
4
4
1.75
L
Baron Samedi
MarsBBM
Baron Samedi
2
6
5
0.75
L
Fafnir
0
3
6
1
W
Mercury
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,461
Damage
18,354
23,834
Taken
28,972
10,724
Mitigated
15,918
761
Healing
4,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
8,988
1,063
69
433
7,928
6,152
315
4,000
3,795
23,894
0
W
10,243
4,698
61
198
5,840
1,668
1,369
894
4,750
24,866
764
L
Awilix
LunarTidez
Awilix
11,209
3,178
0
2,748
10,447
3,820
0
7,100
3,330
0
32,389
L
Baron Samedi
MarsBBM
Baron Samedi
4,164
310
405
1,466
9,547
3,329
155
6,438
3,109
26,399
0
L
Fafnir
2,981
1,373
0
254
8,978
8,769
120
5,698
3,263
11,696
0
W
Mercury
4,230
1,959
0
0
10,066
2,904
1,407
2,280
7,551
0
22,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,698
Gold Earned
24,418
115
Minions Killed
77
0
Camps Cleared
0
550,996
Distance Traveled
506,753
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,820
882
50
5
0
189,968
6
W
Nu Wa
9,597
960
32
3
0
153,350
0
L
Awilix
8,774
877
28
3
0
193,540
0
L
Baron Samedi
8,415
842
33
3
0
148,063
0
L
Fafnir
7,229
723
16
2
0
165,150
0
W
Mercury
9,281
928
33
3
0
207,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role