Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
DaddysCreamSock
Hades
Level 141
God Stats
1W - 1L
1,315 SR
Queue Stats
546W - 499L
1,552 Elo+
Party 2
Sylvanus
Sylvanus
DemiGodAugus
Sylvanus
Level 210
God Stats
10W - 7L
1,611 SR
Queue Stats
323W - 283L
1,542 Elo+
Solo
Vamana
Vamana
SrMartixWP
Vamana
Level 148
God Stats
4W - 2L
1,499 SR
Queue Stats
62W - 37L
1,633 Elo+
Solo
Anhur
Anhur
keyandpele
Anhur
Level 167
God Stats
21W - 15L
1,614 SR
Queue Stats
502W - 433L
1,510 Elo+
Party 2
Team Averages
Level 169
1,508 SR
1,547 Elo+

VS

Team Averages
Level 144
1,631 SR
1,542 Elo+
Kuzenbo
Kuzenbo
ChattDaddy
Kuzenbo
Level 144
God Stats
3W - 6L
1,433 SR
Queue Stats
223W - 208L
1,508 Elo+
Party 1
Vulcan
Vulcan
TheGirthWyrm
Vulcan
Level 158
God Stats
23W - 17L
1,685 SR
Queue Stats
452W - 425L
1,545 Elo+
Party 1
Hachiman
Hachiman
iReport
Hachiman
Level 124
God Stats
10W - 3L
1,812 SR
Queue Stats
207W - 212L
1,522 Elo+
Party 1
Achilles
Achilles
nolose456
Achilles
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,578 Elo+
Solo
Gilgamesh
Gilgamesh
sharkbait359
Gilgamesh
Level 146
God Stats
1W - 2L
1,724 SR
Queue Stats
148W - 163L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
2 / 1 / 5
6,483
589
5,970
8,885
3,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
2 / 1 / 2
6,857
623
3,598
7,605
3,269
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sylvanus
DemiGodAugus
Sylvanus
11
2 / 1 / 4
6,931
630
6,357
9,326
8,823
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vamana
SrMartixWP
Vamana
13
4 / 0 / 0
8,085
735
7,547
10,259
5,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Anhur
12
2 / 1 / 2
6,621
602
5,826
6,368
2,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ChattDaddy
Kuzenbo
8
0 / 2 / 2
5,365
488
2,707
8,158
6,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
13
3 / 0 / 1
7,136
649
10,078
2,661
811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
iReport
Hachiman
10
1 / 3 / 1
5,590
508
3,290
7,687
1,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
nolose456
Achilles
10
0 / 4 / 0
5,818
529
5,152
13,332
9,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Gilgamesh
sharkbait359
Gilgamesh
11
0 / 3 / 2
5,639
513
4,655
11,943
4,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
12
Kills
4
4
Deaths
12
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
2
1
5
4.5
L
Kuzenbo
ChattDaddy
Kuzenbo
0
2
2
0.5
W
2
1
2
3
W
Sylvanus
DemiGodAugus
Sylvanus
2
1
4
4
W
Vamana
SrMartixWP
Vamana
4
0
0
4
L
Vulcan
3
0
1
3.5
L
Hachiman
iReport
Hachiman
1
3
1
0.5
W
Anhur
2
1
2
3
L
Achilles
nolose456
Achilles
0
4
0
0
L
Gilgamesh
sharkbait359
Gilgamesh
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,298
Damage
25,882
42,443
Taken
43,781
23,745
Mitigated
22,367
22,123
Healing
13,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
5,970
1,334
0
4,754
8,885
3,251
0
2,910
5,975
0
43,028
L
Kuzenbo
ChattDaddy
Kuzenbo
2,707
771
0
2,640
8,158
6,314
0
2,408
5,750
11,864
0
W
3,598
236
962
4,629
7,605
3,269
0
4,896
2,709
40,108
2,151
W
Sylvanus
DemiGodAugus
Sylvanus
6,357
1,123
930
3,485
9,326
8,823
0
3,131
6,195
21,251
4,145
W
Vamana
SrMartixWP
Vamana
7,547
3,038
0
4,102
10,259
5,454
0
266
9,993
0
64,024
L
Vulcan
10,078
633
0
1,043
2,661
811
0
659
2,002
47,004
0
L
Hachiman
iReport
Hachiman
3,290
2,036
0
2,540
7,687
1,982
0
3,449
4,238
0
38,740
W
Anhur
5,826
2,959
0
3,261
6,368
2,948
324
1,702
4,666
0
58,785
L
Achilles
nolose456
Achilles
5,152
1,630
0
4,595
13,332
9,045
0
376
12,232
0
38,182
L
Gilgamesh
sharkbait359
Gilgamesh
4,655
1,943
0
2,320
11,943
4,215
0
2,435
9,508
0
47,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,977
Gold Earned
29,548
427
Minions Killed
326
0
Camps Cleared
0
1,183,701
Distance Traveled
1,175,565
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
6,483
589
78
7
0
282,046
0
L
Kuzenbo
5,365
488
13
1
0
240,667
4
W
Hades
6,857
623
95
9
0
246,628
5
W
Sylvanus
6,931
630
31
3
0
241,790
5
W
Vamana
8,085
735
107
10
0
207,164
2
L
Vulcan
7,136
649
91
8
0
267,773
1
L
Hachiman
5,590
508
62
6
0
211,080
0
W
Anhur
6,621
602
116
11
0
206,073
0
L
Achilles
5,818
529
73
7
0
208,554
2
L
Gilgamesh
5,639
513
87
8
0
247,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role