Player Matchup

Anubis
Anubis
SilvuhChariot
Anubis
Level 8
God Stats
4W - 2L
1,500 SR
Queue Stats
39W - 37L
1,718 Elo+
Party 2
Freya
Freya
Sqauncho
Freya
Level 104
God Stats
3W - 0L
1,766 SR
Queue Stats
218W - 196L
1,515 Elo+
Solo
Chaac
Chaac
SuprBallr
Chaac
Level 125
God Stats
2W - 2L
1,377 SR
Queue Stats
257W - 219L
1,578 Elo+
Party 2
Horus
Horus
ThePlaidChicken
Horus
Level 107
God Stats
12W - 11L
1,520 SR
Queue Stats
150W - 150L
1,563 Elo+
Party 2
Thor
Thor
ZiperMan
Thor
Level 65
God Stats
7W - 5L
1,731 SR
Queue Stats
224W - 205L
1,538 Elo+
Party 2
Team Averages
Level 82
1,579 SR
1,582 Elo+

VS

Team Averages
Level 106
1,459 SR
1,470 Elo+
Sun Wukong
Sun Wukong
Alexslaius
Sun Wukong
Level 148
God Stats
4W - 3L
1,544 SR
Queue Stats
27W - 25L
1,505 Elo+
Solo
Janus
Janus
Awarenesss
Janus
Level 31
God Stats
1W - 3L
1,459 SR
Queue Stats
1W - 4L
1,338 Elo+
Party 1
Neith
Neith
CutiePatootieX
Neith
Level 143
God Stats
0W - 2L
1,728 SR
Queue Stats
46W - 42L
1,593 Elo+
Party 1
Pele
Pele
Drag0n96
Pele
Level 88
God Stats
0W - 3L
1,068 SR
Queue Stats
4W - 10L
1,403 Elo+
Party 1
Cthulhu
Cthulhu
weberdj
Cthulhu
Level 122
God Stats
45W - 42L
1,497 SR
Queue Stats
240W - 230L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 4
8,402
700
6,148
5,602
2,081
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Freya
Sqauncho
Freya
12
2 / 0 / 5
6,647
554
9,513
6,080
2,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chaac
SuprBallr
Chaac
13
2 / 2 / 2
7,377
615
6,364
12,295
8,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
5 / 0 / 3
7,072
589
5,260
8,430
6,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
14
4 / 0 / 4
7,268
606
6,050
7,910
2,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Alexslaius
Sun Wukong
11
1 / 3 / 0
6,888
574
7,292
9,781
7,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
13
2 / 5 / 2
6,854
571
1,931
7,659
1,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 0
5,923
494
5,254
8,712
2,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pele
12
2 / 5 / 2
6,395
533
3,864
10,711
3,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cthulhu
weberdj
Cthulhu
9
0 / 3 / 0
5,652
471
4,069
11,740
5,533
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
19
Kills
5
5
Deaths
19
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Alexslaius
Sun Wukong
1
3
0
0.33
L
Janus
2
5
2
0.6
L
0
3
0
0
L
Pele
2
5
2
0.6
W
6
3
4
2.67
W
Freya
Sqauncho
Freya
2
0
5
4.5
W
Chaac
SuprBallr
Chaac
2
2
2
1.5
W
5
0
3
6.5
W
Thor
4
0
4
6
L
Cthulhu
weberdj
Cthulhu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,335
Damage
22,410
40,317
Taken
48,603
21,920
Mitigated
21,161
17,907
Healing
13,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Alexslaius
Sun Wukong
7,292
1,856
0
3,287
9,781
7,736
0
86
9,695
0
45,183
L
Janus
1,931
0
0
1,275
7,659
1,654
554
3,220
4,439
44,938
0
L
5,254
2,778
0
1,699
8,712
2,395
0
3,796
4,407
0
39,857
L
Pele
3,864
689
0
2,907
10,711
3,843
410
2,879
7,796
0
33,443
W
6,148
81
0
2,024
5,602
2,081
0
1,470
3,960
55,528
1,789
W
Freya
Sqauncho
Freya
9,513
3,454
0
1,704
6,080
2,127
83
1,748
4,332
40,062
2,147
W
Chaac
SuprBallr
Chaac
6,364
753
0
3,030
12,295
8,969
0
289
11,411
0
49,564
W
5,260
2,650
866
4,003
8,430
6,135
451
1,926
6,504
0
17,190
W
Thor
6,050
1,289
0
6,280
7,910
2,608
0
157
7,753
0
56,116
L
Cthulhu
weberdj
Cthulhu
4,069
82
2,009
2,627
11,740
5,533
0
4,389
6,773
20,465
1,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,766
Gold Earned
31,712
381
Minions Killed
348
0
Camps Cleared
0
1,241,320
Distance Traveled
1,206,465
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,888
574
77
6
0
226,475
0
L
Janus
6,854
571
101
8
0
250,086
6
L
Neith
5,923
494
75
6
0
214,627
0
L
Pele
6,395
533
60
5
0
256,263
0
W
Anubis
8,402
700
102
9
0
229,976
2
W
Freya
6,647
554
67
6
0
238,564
4
W
Chaac
7,377
615
92
8
0
223,266
0
W
Horus
7,072
589
26
2
0
268,562
0
W
Thor
7,268
606
94
8
0
280,952
0
L
Cthulhu
5,652
471
35
3
0
259,014
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role