Player Matchup

Atlas
Atlas
 
Atlas
Level 280
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Ogaitner
Jing Wei
Level 148
God Stats
6W - 7L
1,585 SR
Queue Stats
45W - 37L
1,553 Elo+
Party 2
Arachne
Arachne
Rallojo
Arachne
Level 146
God Stats
1W - 2L
1,384 SR
Queue Stats
18W - 18L
1,571 Elo+
Party 2
Janus
Janus
tecanderson
Janus
Level 166
God Stats
19W - 23L
1,582 SR
Queue Stats
357W - 393L
1,436 Elo+
Solo
Osiris
Osiris
yσкυυнαкυ
Osiris
Level 104
God Stats
4W - 1L
1,857 SR
Queue Stats
132W - 114L
1,544 Elo+
Solo
Team Averages
Level 169
1,582 SR
1,521 Elo+

VS

Team Averages
Level 129
1,622 SR
1,609 Elo+
Janus
Janus
Chuucheee
Janus
Level 155
God Stats
6W - 3L
1,742 SR
Queue Stats
224W - 211L
1,644 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
FotoPataUwU
Morgan Le Fay
Level 94
God Stats
10W - 5L
1,687 SR
Queue Stats
410W - 304L
1,705 Elo+
Party 1
Rama
Rama
NoneNarrow
Rama
Level 166
God Stats
16W - 15L
1,546 SR
Queue Stats
406W - 333L
1,619 Elo+
Party 1
Sun Wukong
Sun Wukong
lil_megamente
Sun Wukong
Level 76
God Stats
3W - 2L
1,889 SR
Queue Stats
110W - 124L
1,510 Elo+
Solo
Ares
Ares
Оста
Ares
Level 156
God Stats
0W - 2L
1,246 SR
Queue Stats
148W - 158L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
4 / 2 / 2
6,710
610
5,224
6,713
4,448
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
Ogaitner
Jing Wei
12
3 / 2 / 3
6,877
625
5,889
8,124
2,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Rallojo
Arachne
10
2 / 3 / 4
5,943
540
4,472
8,732
2,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

12
2 / 4 / 2
6,902
627
4,603
3,985
1,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
8 / 1 / 1
8,276
752
7,205
9,987
4,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chuucheee
Janus
11
4 / 2 / 3
6,406
582
4,013
5,987
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Morgan Le Fay
FotoPataUwU
Morgan Le Fay
12
4 / 3 / 5
6,406
582
8,748
8,375
2,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
1 / 6 / 1
5,948
541
2,860
7,581
2,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sun Wukong
lil_megamente
Sun Wukong
10
1 / 6 / 0
5,636
512
3,098
8,660
4,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ares
9
2 / 2 / 2
5,904
537
2,853
8,861
5,991
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
23
19
Kills
12
12
Deaths
19
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
4
2
2
2.5
L
Janus
Chuucheee
Janus
4
2
3
2.75
L
Morgan Le Fay
FotoPataUwU
Morgan Le Fay
4
3
5
2.17
L
1
6
1
0.25
W
Jing Wei
Ogaitner
Jing Wei
3
2
3
2.25
W
Arachne
Rallojo
Arachne
2
3
4
1.33
L
Sun Wukong
lil_megamente
Sun Wukong
1
6
0
0.17
W
2
4
2
0.75
W
8
1
1
8.5
L
Ares
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,393
Damage
21,572
37,541
Taken
39,464
15,244
Mitigated
17,480
10,712
Healing
7,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
5,224
2,433
0
1,210
6,713
4,448
9
2,937
3,697
15,517
0
L
Janus
Chuucheee
Janus
4,013
221
0
951
5,987
1,572
0
3,892
2,095
51,656
0
L
Morgan Le Fay
FotoPataUwU
Morgan Le Fay
8,748
1,038
0
3,251
8,375
2,858
0
679
7,696
45,785
1,102
L
2,860
2,084
0
1,185
7,581
2,190
0
1,199
6,382
0
36,032
W
Jing Wei
Ogaitner
Jing Wei
5,889
4,233
0
3,259
8,124
2,597
198
2,709
5,415
0
53,250
W
Arachne
Rallojo
Arachne
4,472
3,438
0
1,218
8,732
2,391
0
4,812
3,920
0
30,321
L
Sun Wukong
lil_megamente
Sun Wukong
3,098
609
0
714
8,660
4,869
0
1,141
7,519
0
21,424
W
4,603
433
0
420
3,985
1,059
0
2,780
1,205
49,069
988
W
7,205
2,160
0
4,605
9,987
4,749
0
2,376
7,321
0
56,821
L
Ares
2,853
377
0
1,512
8,861
5,991
0
2,872
5,989
12,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,708
Gold Earned
30,300
341
Minions Killed
298
0
Camps Cleared
0
1,158,472
Distance Traveled
1,121,183
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,710
610
17
2
0
246,729
5
L
Janus
6,406
582
103
9
0
232,928
3
L
Morgan Le Fay
6,406
582
68
6
0
229,740
0
L
Rama
5,948
541
73
7
0
213,114
0
W
Jing Wei
6,877
625
92
8
0
231,721
2
W
Arachne
5,943
540
48
4
0
238,306
0
L
Sun Wukong
5,636
512
35
3
0
210,173
0
W
Janus
6,902
627
106
10
0
211,116
6
W
Osiris
8,276
752
78
7
0
230,600
1
L
Ares
5,904
537
19
2
0
235,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role