Player Matchup

Sol
Sol
ANMDREWCAMY
Sol
Level 157
God Stats
3W - 2L
1,157 SR
Queue Stats
180W - 165L
1,432 Elo+
Solo
Aphrodite
Aphrodite
Derrian_412
Aphrodite
Level 105
God Stats
64W - 59L
1,570 SR
Queue Stats
187W - 174L
1,470 Elo+
Party 1
Hades
Hades
Junior-PR21
Hades
Level 126
God Stats
77W - 56L
1,628 SR
Queue Stats
402W - 371L
1,496 Elo+
Party 1
Achilles
Achilles
MXCH lPijonl
Achilles
Level 97
God Stats
3W - 1L
1,507 SR
Queue Stats
171W - 159L
1,482 Elo+
Solo
Arachne
Arachne
T-Bird_Da_Boss90
Arachne
Level 67
God Stats
20W - 23L
1,456 SR
Queue Stats
286W - 297L
1,429 Elo+
Solo
Team Averages
Level 110
1,464 SR
1,462 Elo+

VS

Team Averages
Level 86
1,535 SR
1,411 Elo+
Aphrodite
Aphrodite
Clairebear92884
Aphrodite
Level 155
God Stats
47W - 39L
1,722 SR
Queue Stats
850W - 899L
1,469 Elo+
Solo
Neith
Neith
Cyanide_Sun_93
Neith
Level 127
God Stats
1W - 4L
1,374 SR
Queue Stats
55W - 64L
1,480 Elo+
Solo
Poseidon
Poseidon
Horimiya-Hori
Poseidon
Level 51
God Stats
10W - 8L
1,597 SR
Queue Stats
48W - 63L
1,363 Elo+
Solo
Kuzenbo
Kuzenbo
MoBrA
Kuzenbo
Level 40
God Stats
7W - 12L
1,492 SR
Queue Stats
17W - 43L
1,325 Elo+
Solo
Set
Set
NarutoVerde
Set
Level 55
God Stats
3W - 5L
1,493 SR
Queue Stats
86W - 94L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 1
10,238
602
13,596
10,183
3,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Aphrodite
Derrian_412
Aphrodite
15
1 / 2 / 0
9,073
534
5,191
12,235
4,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
6 / 2 / 2
10,019
589
13,790
14,184
6,649
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Achilles
MXCH lPijonl
Achilles
13
1 / 1 / 3
8,799
518
5,317
14,756
13,666
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
1 / 4 / 1
7,978
469
2,380
11,374
4,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Clairebear92884
Aphrodite
12
2 / 0 / 1
7,834
461
2,582
10,135
6,728
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
2 / 4 / 3
7,535
443
10,547
11,674
3,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
Horimiya-Hori
Poseidon
13
2 / 6 / 2
8,524
501
5,425
9,671
2,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
MoBrA
Kuzenbo
12
1 / 0 / 3
7,399
435
8,934
12,166
8,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
2 / 4 / 1
8,577
505
5,839
17,267
9,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
19
14
Kills
9
9
Deaths
14
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
0
1
5.5
L
Aphrodite
Clairebear92884
Aphrodite
2
0
1
2.5
L
2
4
3
0.88
W
Aphrodite
Derrian_412
Aphrodite
1
2
0
0.5
L
Poseidon
Horimiya-Hori
Poseidon
2
6
2
0.5
W
6
2
2
3.5
W
Achilles
MXCH lPijonl
Achilles
1
1
3
2.5
L
Kuzenbo
MoBrA
Kuzenbo
1
0
3
2.5
L
2
4
1
0.63
W
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,274
Damage
33,327
62,732
Taken
60,913
32,331
Mitigated
31,295
31,096
Healing
22,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,596
4,907
0
7,582
10,183
3,329
2,990
736
9,447
90,699
12,078
L
Aphrodite
Clairebear92884
Aphrodite
2,582
260
4,248
5,601
10,135
6,728
0
5,007
5,128
23,786
0
L
10,547
3,716
0
2,699
11,674
3,756
150
7,029
4,645
0
48,158
W
Aphrodite
Derrian_412
Aphrodite
5,191
168
826
6,877
12,235
4,559
334
5,287
6,312
65,568
731
L
Poseidon
Horimiya-Hori
Poseidon
5,425
893
0
230
9,671
2,412
723
7,420
2,251
56,576
0
W
13,790
824
540
5,924
14,184
6,649
1,209
5,816
8,310
72,542
2,334
W
Achilles
MXCH lPijonl
Achilles
5,317
594
0
4,280
14,756
13,666
187
2,543
12,075
0
24,188
L
Kuzenbo
MoBrA
Kuzenbo
8,934
2,693
0
2,344
12,166
8,575
0
5,512
6,654
29,831
2,804
L
5,839
3,676
0
7,151
17,267
9,824
0
6,694
10,573
0
64,896
W
2,380
1,526
0
5,067
11,374
4,128
0
1,695
9,668
0
41,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,107
Gold Earned
39,869
494
Minions Killed
377
0
Camps Cleared
0
1,642,253
Distance Traveled
1,617,337
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,238
602
159
9
0
317,730
0
L
Aphrodite
7,834
461
28
2
0
323,109
4
L
Neith
7,535
443
87
5
0
271,261
0
W
Aphrodite
9,073
534
105
6
0
289,070
0
L
Poseidon
8,524
501
97
6
0
325,009
0
W
Hades
10,019
589
123
7
0
329,063
2
W
Achilles
8,799
518
26
2
0
371,687
10
L
Kuzenbo
7,399
435
48
3
0
341,650
9
L
Set
8,577
505
117
7
0
356,308
0
W
Arachne
7,978
469
81
5
0
334,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role