Player Matchup

Da Ji
Da Ji
CerGinge
Da Ji
Level 149
God Stats
9W - 5L
1,519 SR
Queue Stats
432W - 400L
1,508 Elo+
Party 1
Sun Wukong
Sun Wukong
OGDirtyDrawers
Sun Wukong
Level 128
God Stats
3W - 0L
1,894 SR
Queue Stats
107W - 108L
1,484 Elo+
Solo
Sol
Sol
RiverJays
Sol
Level 145
God Stats
5W - 6L
1,413 SR
Queue Stats
30W - 37L
1,461 Elo+
Solo
Ra
Ra
SteamDoUrden
Ra
Level 128
God Stats
7W - 5L
1,524 SR
Queue Stats
52W - 46L
1,522 Elo+
Party 1
Fenrir
Fenrir
Tuggertw0
Fenrir
Level 108
God Stats
42W - 52L
1,557 SR
Queue Stats
224W - 209L
1,531 Elo+
Party 1
Team Averages
Level 132
1,581 SR
1,501 Elo+

VS

Team Averages
Level 155
1,590 SR
1,489 Elo+
Osiris
Osiris
ElGuapo8112
Osiris
Level 129
God Stats
1W - 5L
1,465 SR
Queue Stats
171W - 141L
1,534 Elo+
Solo
Xing Tian
Xing Tian
Kentiepoo08
Xing Tian
Level 279
God Stats
8W - 5L
1,637 SR
Queue Stats
634W - 628L
1,433 Elo+
Solo
Kukulkan
Kukulkan
MoodLighting
Kukulkan
Level 123
God Stats
17W - 9L
1,649 SR
Queue Stats
106W - 102L
1,470 Elo+
Party 2
Loki
Loki
NickelFaucet
Loki
Level 107
God Stats
19W - 11L
1,630 SR
Queue Stats
85W - 78L
1,495 Elo+
Party 2
Medusa
Medusa
SephIrotH1286
Medusa
Level 138
God Stats
74W - 76L
1,568 SR
Queue Stats
160W - 149L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
CerGinge
Da Ji
16
12 / 2 / 4
9,902
660
8,804
12,320
5,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
OGDirtyDrawers
Sun Wukong
15
1 / 3 / 4
8,539
569
9,507
12,295
8,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

15
4 / 3 / 9
9,456
630
8,728
8,471
2,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

15
1 / 2 / 7
8,917
594
3,252
6,961
2,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Tuggertw0
Fenrir
13
5 / 2 / 7
8,898
593
7,791
13,242
10,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
4 / 4 / 0
8,073
538
9,509
13,221
11,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Xing Tian
Kentiepoo08
Xing Tian
10
1 / 5 / 4
6,824
455
7,385
16,668
11,695
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kukulkan
MoodLighting
Kukulkan
13
2 / 5 / 2
7,879
525
5,211
6,745
2,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 3 / 1
8,028
535
4,242
9,011
2,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 6 / 1
7,560
504
4,824
9,813
3,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
23
Kills
12
12
Deaths
23
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
CerGinge
Da Ji
12
2
4
7
L
Osiris
4
4
0
1
L
Xing Tian
Kentiepoo08
Xing Tian
1
5
4
0.6
L
Kukulkan
MoodLighting
Kukulkan
2
5
2
0.6
L
4
3
1
1.5
W
Sun Wukong
OGDirtyDrawers
Sun Wukong
1
3
4
1
W
4
3
9
2.83
L
1
6
1
0.25
W
1
2
7
2.25
W
Fenrir
Tuggertw0
Fenrir
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,082
Damage
31,171
53,289
Taken
55,458
29,280
Mitigated
31,347
15,553
Healing
11,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
CerGinge
Da Ji
8,804
2,939
0
800
12,320
5,289
0
2,341
9,829
0
61,728
L
Osiris
9,509
4,153
0
3,067
13,221
11,138
0
444
11,952
0
54,018
L
Xing Tian
Kentiepoo08
Xing Tian
7,385
1,451
0
2,658
16,668
11,695
0
5,076
11,506
18,989
0
L
Kukulkan
MoodLighting
Kukulkan
5,211
483
0
280
6,745
2,322
0
1,128
5,525
54,789
0
L
4,242
1,108
0
4,005
9,011
2,795
743
912
8,028
0
58,488
W
Sun Wukong
OGDirtyDrawers
Sun Wukong
9,507
1,662
0
3,717
12,295
8,578
0
1,045
10,509
0
56,652
W
8,728
3,765
0
3,578
8,471
2,702
3,846
2,400
6,071
62,069
11,764
L
4,824
2,152
0
1,180
9,813
3,397
0
3,197
6,574
0
35,947
W
3,252
338
780
3,054
6,961
2,554
756
2,341
4,620
57,120
681
W
Fenrir
Tuggertw0
Fenrir
7,791
1,691
0
3,624
13,242
10,157
655
4,469
8,733
0
28,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,712
Gold Earned
38,364
466
Minions Killed
378
0
Camps Cleared
0
1,511,255
Distance Traveled
1,401,128
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,902
660
94
6
0
326,777
0
L
Osiris
8,073
538
79
5
0
232,484
0
L
Xing Tian
6,824
455
13
1
0
302,817
0
L
Kukulkan
7,879
525
102
7
0
264,498
3
L
Loki
8,028
535
112
7
0
318,295
1
W
Sun Wukong
8,539
569
105
7
0
299,836
3
W
Sol
9,456
630
125
8
0
263,634
0
L
Medusa
7,560
504
72
5
0
283,034
0
W
Ra
8,917
594
105
7
0
301,394
0
W
Fenrir
8,898
593
37
2
0
319,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role