Player Matchup

Khepri
Khepri
 
Khepri
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
CurlActivated
Morgan Le Fay
Level 142
God Stats
81W - 78L
1,625 SR
Queue Stats
447W - 419L
1,644 Elo+
Solo
Ne Zha
Ne Zha
DeformedLove
Ne Zha
Level 157
God Stats
1W - 1L
1,606 SR
Queue Stats
24W - 35L
1,420 Elo+
Solo
Izanami
Izanami
Redcell16
Izanami
Level 93
God Stats
67W - 45L
1,610 SR
Queue Stats
142W - 141L
1,509 Elo+
Solo
Arachne
Arachne
TheBlueMoose
Arachne
Level 158
God Stats
12W - 10L
1,554 SR
Queue Stats
105W - 96L
1,466 Elo+
Solo
Team Averages
Level 135
1,579 SR
1,508 Elo+

VS

Team Averages
Level 146
1,555 SR
1,513 Elo+
Merlin
Merlin
 
Merlin
Level 217
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
FLdave
Sol
Level 76
God Stats
0W - 7L
1,456 SR
Queue Stats
253W - 276L
1,438 Elo+
Solo
Ratatoskr
Ratatoskr
Hzpandy
Ratatoskr
Level 109
God Stats
6W - 6L
1,727 SR
Queue Stats
105W - 100L
1,533 Elo+
Solo
Bellona
Bellona
saskerinegan45
Bellona
Level 88
God Stats
12W - 15L
1,552 SR
Queue Stats
280W - 253L
1,504 Elo+
Solo
Geb
Geb
whostolemywolf
Geb
Level 238
God Stats
11W - 10L
1,542 SR
Queue Stats
563W - 550L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
5
0 / 0 / 1
3,594
719
668
3,001
1,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
CurlActivated
Morgan Le Fay
7
1 / 0 / 1
3,933
787
1,430
1,799
461
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
7
0 / 0 / 1
3,984
797
277
1,185
376
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Izanami
Redcell16
Izanami
5
0 / 0 / 1
3,217
643
1,808
2,417
699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Arachne
TheBlueMoose
Arachne
6
2 / 0 / 1
3,756
751
1,071
3,808
943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
6
0 / 1 / 0
3,012
602
335
2,518
514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
FLdave
Sol
6
0 / 0 / 0
3,206
641
2,312
2,092
424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ratatoskr
Hzpandy
Ratatoskr
5
0 / 2 / 0
2,894
579
1,048
2,590
542
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

2
0 / 0 / 0
2,576
515
0
369
169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

4
0 / 1 / 0
3,047
609
1,304
4,089
1,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
3
Kills
0
0
Deaths
4
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
0
1
0.5
L
Merlin
 
Merlin
0
1
0
0
W
Morgan Le Fay
CurlActivated
Morgan Le Fay
1
0
1
1.5
W
Ne Zha
0
0
1
0.5
L
Sol
FLdave
Sol
0
0
0
0
L
Ratatoskr
Hzpandy
Ratatoskr
0
2
0
0
W
Izanami
Redcell16
Izanami
0
0
1
0.5
W
Arachne
TheBlueMoose
Arachne
2
0
1
2.5
L
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,254
Damage
4,999
12,210
Taken
11,658
3,751
Mitigated
3,558
6,434
Healing
4,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
668
237
0
1,112
3,001
1,272
0
1,666
1,335
8,747
297
L
Merlin
 
Merlin
335
0
0
710
2,518
514
0
612
1,906
12,466
0
W
Morgan Le Fay
CurlActivated
Morgan Le Fay
1,430
249
0
1,123
1,799
461
0
336
1,365
23,824
0
W
Ne Zha
277
62
0
767
1,185
376
121
0
1,185
0
21,358
L
Sol
FLdave
Sol
2,312
1,529
0
1,109
2,092
424
0
138
1,954
11,485
4,166
L
Ratatoskr
Hzpandy
Ratatoskr
1,048
452
0
898
2,590
542
0
175
2,384
0
10,287
W
Izanami
Redcell16
Izanami
1,808
1,482
0
1,299
2,417
699
12
968
1,449
0
20,713
W
Arachne
TheBlueMoose
Arachne
1,071
824
0
2,133
3,808
943
0
511
3,245
0
12,396
L
0
0
0
0
369
169
0
0
369
0
1,953
L
1,304
356
0
1,752
4,089
1,909
0
1,173
2,916
8,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,484
Gold Earned
14,735
161
Minions Killed
106
0
Camps Cleared
0
512,523
Distance Traveled
391,127
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
3,594
719
16
3
0
97,573
2
L
Merlin
3,012
602
31
6
0
93,504
0
W
Morgan Le Fay
3,933
787
45
9
0
108,832
1
W
Ne Zha
3,984
797
41
8
0
89,494
0
L
Sol
3,206
641
39
8
0
98,097
0
L
Ratatoskr
2,894
579
23
5
0
63,513
0
W
Izanami
3,217
643
32
6
0
94,306
0
W
Arachne
3,756
751
27
5
0
122,318
0
L
Bellona
2,576
515
6
1
0
21,903
0
L
Geb
3,047
609
7
1
0
114,110
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role