Player Matchup

Sylvanus
Sylvanus
AdmiralChungus
Sylvanus
Level 65
God Stats
2W - 5L
1,330 SR
Queue Stats
112W - 114L
1,405 Elo+
Solo
Serqet
Serqet
Dacty
Serqet
Level 152
God Stats
1W - 0L
1,672 SR
Queue Stats
48W - 32L
1,564 Elo+
Solo
Ratatoskr
Ratatoskr
Forsaken_Sins22
Ratatoskr
Level 125
God Stats
6W - 3L
1,645 SR
Queue Stats
102W - 100L
1,414 Elo+
Solo
Anubis
Anubis
TooCold2Touch
Anubis
Level 278
God Stats
12W - 14L
1,472 SR
Queue Stats
544W - 529L
1,520 Elo+
Solo
Charybdis
Charybdis
foxlvstrng777
Charybdis
Level 125
God Stats
3W - 0L
1,701 SR
Queue Stats
119W - 118L
1,496 Elo+
Solo
Team Averages
Level 149
1,564 SR
1,480 Elo+

VS

Team Averages
Level 106
1,566 SR
1,443 Elo+
Kumbhakarna
Kumbhakarna
Andreiluis19
Kumbhakarna
Level 83
God Stats
19W - 14L
1,593 SR
Queue Stats
270W - 267L
1,457 Elo+
Party 1
Gilgamesh
Gilgamesh
Gula025
Gilgamesh
Level 121
God Stats
6W - 3L
1,617 SR
Queue Stats
95W - 97L
1,503 Elo+
Solo
Danzaburou
Danzaburou
Kenevich
Danzaburou
Level 141
God Stats
20W - 10L
1,660 SR
Queue Stats
940W - 933L
1,441 Elo+
Party 1
Shiva
Shiva
Queburs2
Shiva
Level 147
God Stats
4W - 2L
1,700 SR
Queue Stats
401W - 369L
1,495 Elo+
Solo
Nu Wa
Nu Wa
amoonas
Nu Wa
Level 40
God Stats
2W - 7L
1,262 SR
Queue Stats
11W - 27L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
3 / 3 / 5
8,274
517
5,192
17,106
11,788
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Serqet
Dacty
Serqet
15
8 / 3 / 4
9,073
567
15,562
13,721
4,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ratatoskr
Forsaken_Sins22
Ratatoskr
16
2 / 2 / 2
9,940
621
8,012
18,071
10,652
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

17
5 / 1 / 6
10,394
650
4,984
8,201
3,517
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
foxlvstrng777
Charybdis
15
5 / 3 / 3
9,099
569
13,459
15,049
5,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Andreiluis19
Kumbhakarna
12
0 / 3 / 7
7,596
475
6,875
15,921
12,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Gula025
Gilgamesh
12
4 / 7 / 1
7,798
487
5,420
16,079
5,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Kenevich
Danzaburou
14
4 / 7 / 2
7,919
495
9,506
14,285
4,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
Queburs2
Shiva
15
1 / 1 / 2
9,640
603
13,403
16,094
12,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
amoonas
Nu Wa
14
1 / 5 / 1
8,835
552
7,622
8,412
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
23
Kills
10
12
Deaths
23
20
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
3
3
5
1.83
L
Kumbhakarna
Andreiluis19
Kumbhakarna
0
3
7
1.17
W
Serqet
Dacty
Serqet
8
3
4
3.33
W
Ratatoskr
Forsaken_Sins22
Ratatoskr
2
2
2
1.5
L
Gilgamesh
Gula025
Gilgamesh
4
7
1
0.64
L
Danzaburou
Kenevich
Danzaburou
4
7
2
0.71
L
Shiva
Queburs2
Shiva
1
1
2
2
W
5
1
6
8
L
Nu Wa
amoonas
Nu Wa
1
5
1
0.3
W
Charybdis
foxlvstrng777
Charybdis
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,209
Damage
42,826
72,148
Taken
70,791
36,281
Mitigated
37,585
30,602
Healing
12,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
5,192
1,948
2,643
5,253
17,106
11,788
243
3,952
13,112
21,618
0
L
Kumbhakarna
Andreiluis19
Kumbhakarna
6,875
939
0
2,549
15,921
12,828
36
3,668
11,956
14,955
0
W
Serqet
Dacty
Serqet
15,562
4,702
0
5,762
13,721
4,866
96
4,924
8,755
0
63,128
W
Ratatoskr
Forsaken_Sins22
Ratatoskr
8,012
1,196
0
7,309
18,071
10,652
0
1,150
15,788
0
78,211
L
Gilgamesh
Gula025
Gilgamesh
5,420
1,738
0
1,309
16,079
5,852
0
3,064
12,293
0
55,330
L
Danzaburou
Kenevich
Danzaburou
9,506
3,868
0
3,960
14,285
4,741
0
2,515
11,770
0
62,620
L
Shiva
Queburs2
Shiva
13,403
1,509
0
4,139
16,094
12,024
223
681
15,413
730
81,899
W
4,984
131
0
4,221
8,201
3,517
0
1,877
6,324
85,239
849
L
Nu Wa
amoonas
Nu Wa
7,622
2,527
0
510
8,412
2,140
1,273
146
7,885
53,156
1,120
W
Charybdis
foxlvstrng777
Charybdis
13,459
6,384
0
5,414
15,049
5,458
426
4,629
10,380
0
68,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,780
Gold Earned
41,788
531
Minions Killed
431
0
Camps Cleared
0
1,573,240
Distance Traveled
1,586,612
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,274
517
28
2
0
308,147
4
L
Kumbhakarna
7,596
475
16
1
0
356,635
3
W
Serqet
9,073
567
92
6
0
374,174
2
W
Ratatoskr
9,940
621
156
10
0
322,129
0
L
Gilgamesh
7,798
487
75
5
0
358,443
1
L
Danzaburou
7,919
495
97
6
0
286,366
0
L
Shiva
9,640
603
133
8
0
326,068
0
W
Anubis
10,394
650
150
9
0
290,252
0
L
Nu Wa
8,835
552
110
7
0
259,100
0
W
Charybdis
9,099
569
105
7
0
278,538
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role