Player Matchup

Nu Wa
Nu Wa
ArcaneErran
Nu Wa
Level 107
God Stats
49W - 23L
1,816 SR
Queue Stats
178W - 110L
1,659 Elo+
Party 2
Bacchus
Bacchus
Dankcheese
Bacchus
Level 87
God Stats
10W - 7L
1,572 SR
Queue Stats
30W - 18L
1,612 Elo+
Party 1
Arachne
Arachne
DrJuicenshmirtz
Arachne
Level 158
God Stats
9W - 1L
1,926 SR
Queue Stats
185W - 115L
1,635 Elo+
Party 2
Kuzenbo
Kuzenbo
EskiM0f0
Kuzenbo
Level 148
God Stats
2W - 0L
1,814 SR
Queue Stats
22W - 13L
1,623 Elo+
Party 1
Mercury
Mercury
ShroomDude
Mercury
Level 78
God Stats
11W - 0L
1,825 SR
Queue Stats
146W - 92L
1,640 Elo+
Party 2
Team Averages
Level 116
1,790 SR
1,634 Elo+

VS

Team Averages
Level 103
1,587 SR
1,492 Elo+
Amaterasu
Amaterasu
LittleOne004
Amaterasu
Level 53
God Stats
0W - 1L
1,734 SR
Queue Stats
33W - 32L
1,503 Elo+
Party 3
Xbalanque
Xbalanque
Rapter5647
Xbalanque
Level 139
God Stats
3W - 2L
1,625 SR
Queue Stats
39W - 43L
1,506 Elo+
Party 3
Charybdis
Charybdis
Ritterally
Charybdis
Level 103
God Stats
6W - 6L
1,607 SR
Queue Stats
31W - 34L
1,472 Elo+
Solo
Sylvanus
Sylvanus
TempleMaster821
Sylvanus
Level 89
God Stats
1W - 4L
1,309 SR
Queue Stats
104W - 111L
1,426 Elo+
Solo
Nu Wa
Nu Wa
midleafs
Nu Wa
Level 129
God Stats
71W - 45L
1,661 SR
Queue Stats
107W - 94L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 4
9,881
988
13,126
8,088
2,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Dankcheese
Bacchus
15
3 / 1 / 12
9,485
949
8,615
13,530
15,553
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

15
6 / 2 / 4
9,774
977
15,478
10,376
6,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Kuzenbo
EskiM0f0
Kuzenbo
15
1 / 1 / 9
9,118
912
11,700
15,026
19,013
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
ShroomDude
Mercury
16
7 / 2 / 2
10,263
1,026
7,577
8,525
2,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
LittleOne004
Amaterasu
13
2 / 6 / 1
8,683
868
8,204
15,600
12,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
Rapter5647
Xbalanque
14
1 / 3 / 5
8,779
878
11,125
13,470
5,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
Ritterally
Charybdis
15
0 / 3 / 5
8,812
881
8,727
10,905
4,599
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
14
1 / 5 / 6
9,659
966
6,672
16,315
11,422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nu Wa
midleafs
Nu Wa
16
4 / 2 / 0
10,019
1,002
11,111
8,680
2,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
19
Kills
8
8
Deaths
19
31
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
2
4
2
W
Bacchus
Dankcheese
Bacchus
3
1
12
9
W
6
2
4
4
W
Kuzenbo
EskiM0f0
Kuzenbo
1
1
9
5.5
L
Amaterasu
LittleOne004
Amaterasu
2
6
1
0.42
L
Xbalanque
Rapter5647
Xbalanque
1
3
5
1.17
L
Charybdis
Ritterally
Charybdis
0
3
5
0.83
W
Mercury
ShroomDude
Mercury
7
2
2
4
L
Sylvanus
1
5
6
0.8
L
Nu Wa
midleafs
Nu Wa
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,496
Damage
45,839
55,545
Taken
64,970
45,876
Mitigated
36,677
13,955
Healing
17,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,126
4,629
0
100
8,088
2,166
3,507
3,560
4,278
44,255
0
W
Bacchus
Dankcheese
Bacchus
8,615
493
700
3,389
13,530
15,553
0
2,649
9,334
16,774
1,450
W
15,478
12,169
0
2,801
10,376
6,207
704
4,007
6,015
0
27,622
W
Kuzenbo
EskiM0f0
Kuzenbo
11,700
2,734
0
4,637
15,026
19,013
17
4,007
10,587
26,595
4,109
L
Amaterasu
LittleOne004
Amaterasu
8,204
3,894
0
1,728
15,600
12,826
51
6,398
8,880
0
17,927
L
Xbalanque
Rapter5647
Xbalanque
11,125
6,373
0
1,960
13,470
5,223
906
8,273
5,113
0
34,490
L
Charybdis
Ritterally
Charybdis
8,727
6,251
0
2,403
10,905
4,599
1,352
4,635
6,106
0
33,663
W
Mercury
ShroomDude
Mercury
7,577
2,827
0
2,328
8,525
2,937
1,141
2,631
5,792
0
28,382
L
Sylvanus
6,672
1,285
4,343
4,116
16,315
11,422
184
7,257
8,908
10,810
0
L
Nu Wa
midleafs
Nu Wa
11,111
3,256
50
2,513
8,680
2,607
616
4,958
3,677
46,098
646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,521
Gold Earned
45,952
203
Minions Killed
258
0
Camps Cleared
0
1,116,499
Distance Traveled
897,161
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,881
988
70
7
0
195,124
0
W
Bacchus
9,485
949
20
2
0
225,792
0
W
Arachne
9,774
977
33
3
0
221,528
0
W
Kuzenbo
9,118
912
38
4
0
236,966
0
L
Amaterasu
8,683
868
33
3
0
185,056
0
L
Xbalanque
8,779
878
56
6
0
172,256
0
L
Charybdis
8,812
881
70
7
0
181,952
0
W
Mercury
10,263
1,026
42
4
0
237,089
0
L
Sylvanus
9,659
966
10
1
0
164,530
0
L
Nu Wa
10,019
1,002
89
9
0
193,367
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role