Player Matchup

Nu Wa
Nu Wa
BurningPrince12
Nu Wa
Level 128
God Stats
0W - 3L
1,393 SR
Queue Stats
50W - 54L
1,533 Elo+
Solo
Scylla
Scylla
Cappin51
Scylla
Level 137
God Stats
4W - 5L
1,578 SR
Queue Stats
450W - 463L
1,432 Elo+
Solo
Sol
Sol
Cruvox
Sol
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,147 Elo+
Solo
Pele
Pele
Sca_the
Pele
Level 157
God Stats
7W - 6L
1,573 SR
Queue Stats
779W - 802L
1,419 Elo+
Solo
Kukulkan
Kukulkan
nauticerrl
Kukulkan
Level 108
God Stats
0W - 1L
1,481 SR
Queue Stats
98W - 113L
1,481 Elo+
Solo
Team Averages
Level 131
1,505 SR
1,403 Elo+

VS

Team Averages
Level 112
1,583 SR
1,449 Elo+
Anhur
Anhur
MaverickBeef290
Anhur
Level 92
God Stats
2W - 0L
1,706 SR
Queue Stats
41W - 47L
1,446 Elo+
Solo
Zeus
Zeus
Raid Boss6111
Zeus
Level 138
God Stats
6W - 4L
1,623 SR
Queue Stats
241W - 251L
1,490 Elo+
Solo
Ah Puch
Ah Puch
TheZandyMan
Ah Puch
Level 147
God Stats
2W - 0L
1,718 SR
Queue Stats
142W - 150L
1,513 Elo+
Solo
Medusa
Medusa
TransFemLady
Medusa
Level 27
God Stats
3W - 2L
1,248 SR
Queue Stats
61W - 85L
1,378 Elo+
Solo
Bacchus
Bacchus
WiryNoodle
Bacchus
Level 157
God Stats
20W - 8L
1,618 SR
Queue Stats
656W - 646L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 3
4,855
971
1,829
2,355
650
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
Cappin51
Scylla
10
3 / 2 / 0
5,438
1,088
4,709
3,492
1,525
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sol
Cruvox
Sol
11
0 / 1 / 3
4,923
985
1,147
2,388
1,303
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pele
Sca_the
Pele
10
1 / 2 / 2
5,420
1,084
3,223
4,154
2,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
nauticerrl
Kukulkan
1
0 / 0 / 0
1,376
275
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 4
5,871
1,174
868
3,041
1,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 1 / 3
6,523
1,305
2,775
2,234
736
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
TheZandyMan
Ah Puch
10
2 / 1 / 3
6,059
1,212
1,971
2,709
1,024
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
12
2 / 2 / 3
6,660
1,332
3,784
3,522
1,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
WiryNoodle
Bacchus
10
2 / 2 / 3
6,123
1,225
2,009
5,643
5,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
4
Kills
7
7
Deaths
7
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
L
Scylla
Cappin51
Scylla
3
2
0
1.5
L
Sol
Cruvox
Sol
0
1
3
1.5
W
0
1
4
2
W
1
1
3
2.5
L
Pele
Sca_the
Pele
1
2
2
1
W
Ah Puch
TheZandyMan
Ah Puch
2
1
3
3.5
W
Medusa
2
2
3
1.75
W
Bacchus
WiryNoodle
Bacchus
2
2
3
1.75
L
Kukulkan
nauticerrl
Kukulkan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,908
Damage
11,407
12,389
Taken
17,149
5,540
Mitigated
9,594
2,420
Healing
4,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,829
335
264
307
2,355
650
0
1,128
1,227
4,987
0
L
Scylla
Cappin51
Scylla
4,709
452
0
552
3,492
1,525
0
1,760
1,732
5,919
280
L
Sol
Cruvox
Sol
1,147
130
160
612
2,388
1,303
0
1,754
634
6,888
0
W
868
345
618
1,023
3,041
1,028
39
2,083
958
0
4,736
W
2,775
0
146
150
2,234
736
682
1,254
980
19,926
147
L
Pele
Sca_the
Pele
3,223
274
0
525
4,154
2,062
0
2,113
2,041
0
10,055
W
Ah Puch
TheZandyMan
Ah Puch
1,971
69
601
1,146
2,709
1,024
887
1,309
1,400
5,811
0
W
Medusa
3,784
865
0
224
3,522
1,327
446
1,646
1,876
0
14,405
W
Bacchus
WiryNoodle
Bacchus
2,009
85
0
500
5,643
5,479
452
1,161
4,482
3,001
0
L
Kukulkan
nauticerrl
Kukulkan
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,012
Gold Earned
31,236
36
Minions Killed
86
0
Camps Cleared
0
324,755
Distance Traveled
523,982
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,855
971
8
2
0
59,302
0
L
Scylla
5,438
1,088
7
1
0
82,210
0
L
Sol
4,923
985
10
2
0
103,887
0
W
Anhur
5,871
1,174
9
2
0
91,367
0
W
Zeus
6,523
1,305
44
9
0
108,807
0
L
Pele
5,420
1,084
11
2
0
79,356
0
W
Ah Puch
6,059
1,212
7
1
0
89,494
0
W
Medusa
6,660
1,332
24
5
0
121,782
0
W
Bacchus
6,123
1,225
2
0
0
112,532
0
L
Kukulkan
1,376
275
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role