Player Matchup

Danzaburou
Danzaburou
Dagrothi
Danzaburou
Level 128
God Stats
6W - 3L
1,624 SR
Queue Stats
253W - 246L
1,500 Elo+
Solo
Discordia
Discordia
Loiosh87
Discordia
Level 156
God Stats
4W - 2L
1,630 SR
Queue Stats
184W - 201L
1,468 Elo+
Solo
Surtr
Surtr
Mr cheese4088
Surtr
Level 198
God Stats
11W - 13L
1,455 SR
Queue Stats
922W - 946L
1,444 Elo+
Solo
Cerberus
Cerberus
RagaTricks08
Cerberus
Level 61
God Stats
1W - 0L
1,780 SR
Queue Stats
9W - 6L
1,504 Elo+
Party 1
Skadi
Skadi
frackasss08
Skadi
Level 121
God Stats
1W - 0L
1,824 SR
Queue Stats
101W - 75L
1,557 Elo+
Party 1
Team Averages
Level 133
1,663 SR
1,495 Elo+

VS

Team Averages
Level 142
1,587 SR
1,499 Elo+
Izanami
Izanami
 
Izanami
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
DjRoundOne
Cernunnos
Level 138
God Stats
3W - 3L
1,588 SR
Queue Stats
263W - 267L
1,434 Elo+
Solo
Nike
Nike
TEC33
Nike
Level 170
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 41L
1,544 Elo+
Solo
Sobek
Sobek
testbot91
Sobek
Level 128
God Stats
1W - 1L
1,847 SR
Queue Stats
106W - 111L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dagrothi
Danzaburou
18
4 / 1 / 17
10,550
879
15,874
8,237
4,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Discordia
Loiosh87
Discordia
18
12 / 1 / 11
11,322
944
23,430
8,566
3,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 2 / 11
8,620
718
6,042
10,041
5,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
RagaTricks08
Cerberus
15
1 / 1 / 18
9,664
805
5,917
16,898
9,266
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
8 / 1 / 14
10,777
898
16,901
9,654
4,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
2 / 8 / 2
7,816
651
7,576
14,180
4,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
 
Khepri
14
1 / 4 / 5
7,450
621
4,801
9,192
5,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cernunnos
DjRoundOne
Cernunnos
16
0 / 4 / 4
7,586
632
11,823
10,253
3,450
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
TEC33
Nike
12
0 / 8 / 5
7,247
604
7,078
18,783
14,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sobek
testbot91
Sobek
17
3 / 2 / 3
9,253
771
5,334
20,345
14,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
25
26
Kills
6
6
Deaths
26
71
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
8
2
0.38
L
Khepri
 
Khepri
1
4
5
0.88
W
Danzaburou
Dagrothi
Danzaburou
4
1
17
12.5
L
Cernunnos
DjRoundOne
Cernunnos
0
4
4
0.5
W
Discordia
Loiosh87
Discordia
12
1
11
17.5
W
1
2
11
3.25
W
Cerberus
RagaTricks08
Cerberus
1
1
18
10
L
Nike
TEC33
Nike
0
8
5
0.31
W
8
1
14
15
L
Sobek
testbot91
Sobek
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,164
Damage
36,612
53,396
Taken
72,753
26,815
Mitigated
41,953
24,649
Healing
22,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,576
3,647
1,231
2,181
14,180
4,626
0
5,231
8,792
0
16,907
L
Khepri
 
Khepri
4,801
352
2,195
810
9,192
5,128
0
4,148
5,044
9,941
0
W
Danzaburou
Dagrothi
Danzaburou
15,874
3,048
1,609
2,564
8,237
4,047
2,139
986
7,251
0
38,785
L
Cernunnos
DjRoundOne
Cernunnos
11,823
1,833
852
613
10,253
3,450
0
6,827
3,393
0
32,784
W
Discordia
Loiosh87
Discordia
23,430
318
1,601
2,009
8,566
3,428
671
2,049
6,517
33,493
0
W
6,042
981
1,502
2,317
10,041
5,918
538
1,583
8,458
185
9,408
W
Cerberus
RagaTricks08
Cerberus
5,917
194
442
9,428
16,898
9,266
119
3,688
13,210
13,499
724
L
Nike
TEC33
Nike
7,078
1,146
339
2,653
18,783
14,630
0
5,616
12,958
0
15,169
W
16,901
5,812
1,932
1,245
9,654
4,156
2,005
1,829
7,825
214
38,606
L
Sobek
testbot91
Sobek
5,334
402
1,213
9,948
20,345
14,119
0
7,599
12,483
12,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,933
Gold Earned
39,352
178
Minions Killed
104
0
Camps Cleared
0
1,143,639
Distance Traveled
954,436
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,816
651
25
2
0
178,845
0
L
Khepri
7,450
621
6
1
0
211,931
0
W
Danzaburou
10,550
879
59
5
0
227,505
0
L
Cernunnos
7,586
632
46
4
0
189,044
0
W
Discordia
11,322
944
28
2
0
231,915
0
W
Surtr
8,620
718
6
1
0
224,443
0
W
Cerberus
9,664
805
43
4
0
243,130
0
L
Nike
7,247
604
15
1
0
175,213
0
W
Skadi
10,777
898
42
4
0
216,646
0
L
Sobek
9,253
771
12
1
0
199,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role