Player Matchup

Chiron
Chiron
 
Chiron
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Dsight
Janus
Level 124
God Stats
22W - 19L
1,557 SR
Queue Stats
217W - 217L
1,470 Elo+
Party 2
King Arthur
King Arthur
ItsMeAdrian
King Arthur
Level 46
God Stats
7W - 5L
1,627 SR
Queue Stats
16W - 9L
1,641 Elo+
Party 1
Pele
Pele
LuscentStar
Pele
Level 88
God Stats
2W - 5L
1,434 SR
Queue Stats
148W - 126L
1,532 Elo+
Solo
Charon
Charon
TheBestPain
Charon
Level 174
God Stats
13W - 9L
1,587 SR
Queue Stats
221W - 235L
1,456 Elo+
Party 2
Team Averages
Level 102
1,541 SR
1,520 Elo+

VS

Team Averages
Level 110
1,528 SR
1,499 Elo+
Merlin
Merlin
NassassinX
Merlin
Level 128
God Stats
4W - 3L
1,488 SR
Queue Stats
197W - 184L
1,467 Elo+
Solo
Fenrir
Fenrir
PanDiStell
Fenrir
Level 59
God Stats
3W - 4L
1,807 SR
Queue Stats
85W - 58L
1,526 Elo+
Solo
Danzaburou
Danzaburou
RoIIlingStones
Danzaburou
Level 99
God Stats
1W - 1L
1,292 SR
Queue Stats
13W - 17L
1,438 Elo+
Solo
Maui
Maui
iDanRead
Maui
Level 159
God Stats
120W - 90L
1,657 SR
Queue Stats
373W - 331L
1,593 Elo+
Solo
Baron Samedi
Baron Samedi
xiki89
Baron Samedi
Level 107
God Stats
2W - 3L
1,394 SR
Queue Stats
311W - 305L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
0 / 3 / 1
6,117
471
4,033
8,425
2,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Janus
Dsight
Janus
11
1 / 3 / 0
6,627
510
8,394
6,724
1,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
ItsMeAdrian
King Arthur
9
1 / 8 / 0
5,753
443
3,467
13,699
6,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 1 / 1
6,197
477
4,966
11,212
3,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charon
9
1 / 1 / 0
5,894
453
5,202
10,008
6,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
NassassinX
Merlin
13
3 / 0 / 3
7,303
562
4,268
4,284
1,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
PanDiStell
Fenrir
12
4 / 3 / 5
6,948
534
6,001
11,202
4,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
RoIIlingStones
Danzaburou
15
1 / 0 / 0
7,918
609
2,829
5,541
1,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Maui
14
7 / 0 / 5
9,035
695
12,566
12,620
12,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Baron Samedi
xiki89
Baron Samedi
12
1 / 1 / 7
6,928
533
6,420
9,573
7,702
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
4
Kills
16
16
Deaths
4
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
3
1
0.17
L
Janus
Dsight
Janus
1
3
0
0.33
L
King Arthur
ItsMeAdrian
King Arthur
1
8
0
0.13
L
1
1
1
1.5
W
Merlin
NassassinX
Merlin
3
0
3
4.5
W
Fenrir
PanDiStell
Fenrir
4
3
5
2.17
W
Danzaburou
RoIIlingStones
Danzaburou
1
0
0
1
L
Charon
1
1
0
1
W
Maui
7
0
5
9.5
W
Baron Samedi
xiki89
Baron Samedi
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,062
Damage
32,084
50,068
Taken
43,220
20,795
Mitigated
27,884
11,967
Healing
15,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
4,033
1,320
364
1,975
8,425
2,593
0
3,489
4,900
0
48,098
L
Janus
Dsight
Janus
8,394
55
0
1,219
6,724
1,960
0
2,906
3,414
48,449
802
L
King Arthur
ItsMeAdrian
King Arthur
3,467
169
0
854
13,699
6,633
0
8,243
5,403
0
29,238
L
4,966
783
0
4,892
11,212
3,461
0
3,291
7,753
0
44,155
W
Merlin
NassassinX
Merlin
4,268
264
0
1,349
4,284
1,323
0
2,782
1,186
42,524
0
W
Fenrir
PanDiStell
Fenrir
6,001
638
0
1,332
11,202
4,454
8
3,040
7,847
0
41,276
W
Danzaburou
RoIIlingStones
Danzaburou
2,829
726
0
3,205
5,541
1,858
1,114
1,313
4,026
0
65,072
L
Charon
5,202
911
0
2,663
10,008
6,148
0
4,042
5,854
24,822
1,312
W
Maui
12,566
2,903
0
4,412
12,620
12,547
683
1,675
10,875
58,087
13,323
W
Baron Samedi
xiki89
Baron Samedi
6,420
759
1,261
4,271
9,573
7,702
0
2,950
6,158
25,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,588
Gold Earned
38,132
346
Minions Killed
410
0
Camps Cleared
0
1,370,056
Distance Traveled
1,281,074
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,117
471
92
7
0
247,073
0
L
Janus
6,627
510
98
8
0
293,647
7
L
King Arthur
5,753
443
41
3
0
262,018
0
L
Pele
6,197
477
80
6
0
310,370
0
W
Merlin
7,303
562
81
6
0
260,498
3
W
Fenrir
6,948
534
68
5
0
283,638
2
W
Danzaburou
7,918
609
128
10
0
238,879
0
L
Charon
5,894
453
35
3
0
256,948
0
W
Maui
9,035
695
110
8
0
254,451
0
W
Baron Samedi
6,928
533
23
2
0
243,608
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role