Player Matchup

Artio
Artio
Bobbydabish4
Artio
Level 65
God Stats
2W - 2L
1,335 SR
Queue Stats
163W - 185L
1,432 Elo+
Solo
Cthulhu
Cthulhu
MYSTERl0N
Cthulhu
Level 62
God Stats
19W - 13L
1,489 SR
Queue Stats
321W - 336L
1,444 Elo+
Party 2
Pele
Pele
Ol Reddd
Pele
Level 86
God Stats
1W - 2L
1,181 SR
Queue Stats
329W - 323L
1,415 Elo+
Solo
Nike
Nike
ShamanActual
Nike
Level 43
God Stats
4W - 4L
1,584 SR
Queue Stats
301W - 321L
1,454 Elo+
Party 2
Zhong Kui
Zhong Kui
rundiesel97
Zhong Kui
Level 126
God Stats
11W - 8L
1,515 SR
Queue Stats
275W - 264L
1,486 Elo+
Party 2
Team Averages
Level 76
1,421 SR
1,446 Elo+

VS

Team Averages
Level 120
1,541 SR
1,423 Elo+
Xbalanque
Xbalanque
Brick_Bazooka_69
Xbalanque
Level 166
God Stats
17W - 6L
1,767 SR
Queue Stats
755W - 795L
1,400 Elo+
Party 1
Artio
Artio
LethaIWiener
Artio
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 37L
1,380 Elo+
Solo
Skadi
Skadi
RayneDrop3
Skadi
Level 128
God Stats
7W - 12L
1,362 SR
Queue Stats
344W - 369L
1,451 Elo+
Solo
Thanatos
Thanatos
StayFrostyFried
Thanatos
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 38L
1,488 Elo+
Solo
Odin
Odin
imortalwambat
Odin
Level 140
God Stats
30W - 23L
1,578 SR
Queue Stats
573W - 594L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 13
6,667
1,333
1,498
5,927
4,145
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
MYSTERl0N
Cthulhu
12
4 / 1 / 8
6,657
1,331
6,049
5,680
3,230
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pele
12
3 / 2 / 8
6,465
1,293
5,079
4,414
1,456
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
2 / 3 / 7
6,622
1,324
5,887
6,030
5,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
rundiesel97
Zhong Kui
12
6 / 2 / 8
7,134
1,427
6,718
5,136
3,482
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
9
0 / 5 / 6
5,055
1,011
5,588
6,560
1,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
1 / 2 / 5
5,180
1,036
1,795
5,629
3,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
11
4 / 3 / 3
6,185
1,237
5,179
5,543
1,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
11
3 / 3 / 5
5,715
1,143
3,615
4,463
1,505
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 3 / 5
5,267
1,053
2,306
5,485
1,352
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
33
16
Kills
9
9
Deaths
16
44
Assists
24
Player
Kills
Deaths
Assists
KDA
W
1
1
13
7.5
L
Xbalanque
0
5
6
0.6
L
1
2
5
1.75
W
Cthulhu
MYSTERl0N
Cthulhu
4
1
8
8
W
Pele
3
2
8
3.5
L
Skadi
4
3
3
1.83
W
2
3
7
1.83
L
Thanatos
3
3
5
1.83
L
1
3
5
1.17
W
Zhong Kui
rundiesel97
Zhong Kui
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,231
Damage
18,483
27,187
Taken
27,680
17,394
Mitigated
9,723
11,595
Healing
6,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,498
153
1,793
2,369
5,927
4,145
87
145
5,782
4,374
0
L
Xbalanque
5,588
2,117
196
230
6,560
1,690
0
2,111
4,449
0
11,030
L
1,795
315
1,408
1,658
5,629
3,366
0
3,087
2,542
2,704
274
W
Cthulhu
MYSTERl0N
Cthulhu
6,049
555
353
1,876
5,680
3,230
0
443
5,237
10,627
1,601
W
Pele
5,079
567
250
1,220
4,414
1,456
531
370
4,044
0
11,684
L
Skadi
5,179
1,643
0
624
5,543
1,810
0
3,103
2,440
0
9,562
W
5,887
687
430
936
6,030
5,081
40
488
5,542
0
13,090
L
Thanatos
3,615
698
11
1,664
4,463
1,505
0
2,428
2,035
0
6,249
L
2,306
618
275
569
5,485
1,352
0
3,115
2,370
18
4,260
W
Zhong Kui
rundiesel97
Zhong Kui
6,718
194
528
1,840
5,136
3,482
297
93
5,043
10,425
353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,545
Gold Earned
27,402
66
Minions Killed
33
0
Camps Cleared
0
559,289
Distance Traveled
411,816
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,667
1,333
6
1
0
122,174
0
L
Xbalanque
5,055
1,011
11
2
0
90,586
0
L
Artio
5,180
1,036
2
0
0
52,541
0
W
Cthulhu
6,657
1,331
13
3
0
90,634
0
W
Pele
6,465
1,293
15
3
0
133,394
0
L
Skadi
6,185
1,237
9
2
0
82,482
0
W
Nike
6,622
1,324
21
4
0
110,253
0
L
Thanatos
5,715
1,143
7
1
0
107,169
0
L
Odin
5,267
1,053
4
1
0
79,038
0
W
Zhong Kui
7,134
1,427
11
2
0
102,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role