Player Matchup

Tyr
Tyr
Aoi T0do
Tyr
Level 71
God Stats
1W - 3L
1,395 SR
Queue Stats
215W - 208L
1,425 Elo+
Party 2
Pele
Pele
ITADORl YUJI
Pele
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
158W - 152L
1,448 Elo+
Party 2
Medusa
Medusa
MackMej
Medusa
Level 96
God Stats
2W - 3L
1,729 SR
Queue Stats
251W - 241L
1,449 Elo+
Party 2
Nu Wa
Nu Wa
MorbidCommander
Nu Wa
Level 158
God Stats
19W - 17L
1,624 SR
Queue Stats
267W - 269L
1,527 Elo+
Solo
Kuzenbo
Kuzenbo
ironDRAGON21
Kuzenbo
Level 129
God Stats
2W - 3L
1,689 SR
Queue Stats
169W - 161L
1,550 Elo+
Solo
Team Averages
Level 104
1,587 SR
1,480 Elo+

VS

Team Averages
Level 120
1,524 SR
1,496 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
 
Hun Batz
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Rykonos
Jormungandr
Level 109
God Stats
1W - 1L
1,318 SR
Queue Stats
12W - 15L
1,525 Elo+
Party 1
He Bo
He Bo
pocholo0906
He Bo
Level 85
God Stats
2W - 0L
1,800 SR
Queue Stats
36W - 32L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,899
490
973
7,558
3,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
3 / 4 / 0
5,274
527
4,865
10,446
3,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Medusa
MackMej
Medusa
8
0 / 2 / 0
4,439
444
3,493
5,600
1,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

11
1 / 1 / 3
6,523
652
4,927
4,740
1,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
ironDRAGON21
Kuzenbo
9
0 / 4 / 0
5,015
502
5,147
9,497
6,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
11
4 / 0 / 0
6,768
677
6,408
7,868
2,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Medusa
 
Medusa
10
4 / 0 / 0
5,724
572
4,918
2,981
834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Hun Batz
 
Hun Batz
11
1 / 3 / 3
5,667
567
6,079
8,683
2,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
Rykonos
Jormungandr
9
0 / 0 / 2
5,222
522
4,329
5,976
3,025
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

9
2 / 2 / 0
5,623
562
2,919
6,189
1,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
4
Kills
11
11
Deaths
5
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
4
0
0
4
W
Medusa
 
Medusa
4
0
0
4
W
Hun Batz
 
Hun Batz
1
3
3
0.83
L
0
0
0
0
L
3
4
0
0.75
L
Medusa
MackMej
Medusa
0
2
0
0
L
1
1
3
2.5
W
Jormungandr
Rykonos
Jormungandr
0
0
2
1
L
Kuzenbo
ironDRAGON21
Kuzenbo
0
4
0
0
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,405
Damage
24,653
37,841
Taken
31,697
16,804
Mitigated
10,080
13,055
Healing
12,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
6,408
2,157
0
4,802
7,868
2,350
638
4,761
2,467
0
48,899
W
Medusa
 
Medusa
4,918
2,058
0
961
2,981
834
0
345
2,554
0
32,915
W
Hun Batz
 
Hun Batz
6,079
2,418
0
3,910
8,683
2,468
0
959
7,612
0
46,224
L
973
0
0
3,346
7,558
3,915
23
2,120
5,438
0
15,126
L
4,865
1,389
0
3,530
10,446
3,287
0
2,146
8,300
0
29,856
L
Medusa
MackMej
Medusa
3,493
1,328
0
1,152
5,600
1,635
0
1,014
4,586
0
26,942
L
4,927
896
0
1,337
4,740
1,187
0
1,968
2,772
42,875
1,202
W
Jormungandr
Rykonos
Jormungandr
4,329
1,711
0
1,402
5,976
3,025
0
312
5,582
21,678
0
L
Kuzenbo
ironDRAGON21
Kuzenbo
5,147
1,239
0
3,690
9,497
6,780
0
0
9,497
30,466
1,954
W
2,919
45
0
1,371
6,189
1,403
0
2,240
3,694
33,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,150
Gold Earned
29,004
264
Minions Killed
328
0
Camps Cleared
0
980,471
Distance Traveled
1,006,508
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,768
677
95
10
0
156,435
0
W
Medusa
5,724
572
67
7
0
198,734
0
W
Hun Batz
5,667
567
77
8
0
248,429
0
L
Tyr
4,899
490
27
3
0
221,262
0
L
Pele
5,274
527
53
5
0
211,832
0
L
Medusa
4,439
444
47
5
0
182,380
0
L
Nu Wa
6,523
652
87
9
0
182,506
4
W
Jormungandr
5,222
522
34
3
0
205,145
3
L
Kuzenbo
5,015
502
50
5
0
182,491
2
W
He Bo
5,623
562
55
6
0
197,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role