Player Matchup

Ymir
Ymir
Silver I
EMaestas02
Ymir
Silver I
Level 153
God Stats
66W - 61L
1,474 SR
Queue Stats
98W - 120L
978 MMR
Solo
Cupid
Cupid
Silver III
Just_The_Tryhard
Cupid
Silver III
Level 118
God Stats
2W - 1L
1,427 SR
Queue Stats
35W - 49L
941 MMR
Solo
Ra
Ra
Silver II
Kris Wils
Ra
Silver II
Level 119
God Stats
35W - 25L
1,568 SR
Queue Stats
638W - 668L
1,056 MMR
Solo
Gilgamesh
Gilgamesh
Silver II
Payiva
Gilgamesh
Silver II
Level 109
God Stats
6W - 5L
1,579 SR
Queue Stats
168W - 180L
1,032 MMR
Solo
Fenrir
Fenrir
Bronze I
ZPlaneanime
Fenrir
Bronze I
Level 125
God Stats
8W - 11L
1,343 SR
Queue Stats
164W - 206L
319 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 125
1,478 SR
865 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 138
1,464 SR
1,150 MMR
Bellona
Bellona
Silver II
 
Bellona
Silver II
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Bronze I
 
Mercury
Bronze I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Bronze III
EqualWheat11203
Skadi
Bronze III
Level 99
God Stats
10W - 7L
1,515 SR
Queue Stats
44W - 87L
243 MMR
Solo
Chronos
Chronos
Silver I
thugniffi
Chronos
Silver I
Level 161
God Stats
0W - 3L
1,215 SR
Queue Stats
592W - 592L
1,248 MMR
Solo
Cerberus
Cerberus
Silver V
xxjacxx69
Cerberus
Silver V
Level 62
God Stats
0W - 2L
1,592 SR
Queue Stats
18W - 17L
1,262 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 0 / 6
6,547
655
5,126
7,677
5,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
2 / 1 / 8
5,680
568
6,131
4,591
1,513
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 0 / 0
6,389
639
2,527
4,562
1,715
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Payiva
Gilgamesh
11
2 / 1 / 2
6,641
664
6,541
12,358
9,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
11
6 / 1 / 2
6,081
608
6,223
7,974
3,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
MulanChang'eMaman BrigitteCthulhu

VS

Bans
AthenaArachneMedusaCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
2 / 4 / 0
6,073
607
8,122
13,026
11,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mercury
 
Mercury
10
1 / 1 / 0
5,186
519
1,066
5,343
1,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 5 / 0
4,382
438
5,458
6,183
1,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
thugniffi
Chronos
11
0 / 0 / 0
5,475
548
2,107
5,944
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
xxjacxx69
Cerberus
8
0 / 5 / 1
4,635
464
1,988
12,304
6,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
15
Kills
3
3
Deaths
15
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
4
0
0.5
L
Mercury
 
Mercury
1
1
0
1
W
5
0
6
8
L
0
5
0
0
W
2
1
8
6
W
0
0
0
0
W
Gilgamesh
Payiva
Gilgamesh
2
1
2
3
W
Fenrir
6
1
2
7
L
Chronos
thugniffi
Chronos
0
0
0
0
L
Cerberus
xxjacxx69
Cerberus
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,548
Damage
18,741
37,162
Taken
42,800
21,193
Mitigated
23,781
12,947
Healing
13,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
8,122
2,264
0
4,670
13,026
11,902
0
0
13,026
0
37,571
L
Mercury
 
Mercury
1,066
271
0
2,655
5,343
1,673
0
417
4,926
0
30,690
W
5,126
1,555
0
1,791
7,677
5,632
285
1,072
6,605
24,038
1,974
L
5,458
2,112
0
277
6,183
1,990
0
2,494
3,689
0
26,199
W
6,131
3,666
499
1,646
4,591
1,513
784
669
3,922
0
29,553
W
2,527
0
252
3,161
4,562
1,715
0
1,977
2,585
61,936
512
W
Gilgamesh
Payiva
Gilgamesh
6,541
1,555
0
2,689
12,358
9,272
0
0
12,358
0
43,918
W
Fenrir
6,223
2,205
0
2,909
7,974
3,061
0
377
7,597
0
31,161
L
Chronos
thugniffi
Chronos
2,107
606
0
2,733
5,944
1,834
0
2,406
3,538
43,844
0
L
Cerberus
xxjacxx69
Cerberus
1,988
227
0
3,420
12,304
6,382
0
2,173
10,131
15,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,338
Gold Earned
25,751
309
Minions Killed
280
0
Camps Cleared
0
952,824
Distance Traveled
972,952
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,073
607
63
6
0
173,071
0
L
Mercury
5,186
519
62
6
0
215,114
0
W
Ymir
6,547
655
27
3
0
167,327
0
L
Skadi
4,382
438
26
3
0
176,428
2
W
Cupid
5,680
568
46
5
0
170,809
1
W
Ra
6,389
639
104
10
0
215,952
4
W
Gilgamesh
6,641
664
87
9
0
187,527
0
W
Fenrir
6,081
608
45
5
0
211,209
0
L
Chronos
5,475
548
89
9
0
213,651
0
L
Cerberus
4,635
464
40
4
0
194,688
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role