Player Matchup

Ix Chel
Ix Chel
Platinum III
 
Ix Chel
Platinum III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond V
ColdClutch
Cu Chulainn
Diamond V
Level 158
God Stats
251W - 208L
1,638 SR
Queue Stats
526W - 521L
2,065 MMR
Solo
Rama
Rama
Platinum II
Gabucho_el_yucho
Rama
Platinum II
Level 146
God Stats
48W - 57L
1,553 SR
Queue Stats
431W - 448L
1,897 MMR
Solo
Lancelot
Lancelot
Platinum I
MeDenny
Lancelot
Platinum I
Level 47
God Stats
6W - 3L
1,706 SR
Queue Stats
70W - 61L
1,934 MMR
Solo
Cthulhu
Cthulhu
Platinum III
coolroco101
Cthulhu
Platinum III
Level 127
God Stats
45W - 25L
1,690 SR
Queue Stats
183W - 172L
1,944 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 113
1,617 SR
1,868 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 130
1,711 SR
1,854 MMR
Hachiman
Hachiman
Platinum II
 
Hachiman
Platinum II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond III
Dustbutt
Loki
Diamond III
Level 199
God Stats
10W - 2L
1,872 SR
Queue Stats
195W - 175L
2,127 MMR
Solo
Ne Zha
Ne Zha
Platinum III
HoldTheseLzho3
Ne Zha
Platinum III
Level 157
God Stats
10W - 6L
1,702 SR
Queue Stats
265W - 255L
1,816 MMR
Solo
King Arthur
King Arthur
Platinum I
Ozji
King Arthur
Platinum I
Level 107
God Stats
3W - 1L
1,744 SR
Queue Stats
228W - 229L
1,867 MMR
Solo
Ra
Ra
Platinum I
gloopybee
Ra
Platinum I
Level 66
God Stats
25W - 12L
1,739 SR
Queue Stats
162W - 160L
1,958 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
3
0 / 1 / 0
2,847
569
617
1,322
284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
ColdClutch
Cu Chulainn
8
2 / 0 / 0
4,396
879
3,297
4,039
1,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

5
0 / 0 / 0
3,265
653
928
1,459
249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
MeDenny
Lancelot
5
0 / 2 / 0
3,081
616
1,623
4,365
1,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
coolroco101
Cthulhu
5
0 / 1 / 0
3,414
683
812
3,438
1,253
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
ThanatosThorFenrir

VS

Bans
CamazotzChang'eBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
6
0 / 0 / 1
3,445
689
1,452
1,270
300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Loki
6
3 / 0 / 0
3,567
713
2,351
3,297
770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
1 / 0 / 0
3,925
785
1,312
2,472
754
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
Ozji
King Arthur
6
0 / 2 / 0
3,162
632
967
5,103
2,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

7
0 / 0 / 3
4,055
811
1,639
1,826
475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
2
Kills
4
4
Deaths
2
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
1
0
0
W
Hachiman
 
Hachiman
0
0
1
0.5
L
Cu Chulainn
ColdClutch
Cu Chulainn
2
0
0
2
W
Loki
3
0
0
3
L
0
0
0
0
W
1
0
0
1
L
Lancelot
MeDenny
Lancelot
0
2
0
0
W
King Arthur
Ozji
King Arthur
0
2
0
0
L
Cthulhu
coolroco101
Cthulhu
0
1
0
0
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,277
Damage
7,721
14,623
Taken
13,968
4,614
Mitigated
4,406
5,519
Healing
5,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
617
101
200
550
1,322
284
0
459
693
4,953
0
W
Hachiman
 
Hachiman
1,452
618
0
687
1,270
300
0
173
1,097
0
19,179
L
Cu Chulainn
ColdClutch
Cu Chulainn
3,297
421
0
1,362
4,039
1,773
0
0
4,039
0
26,179
W
Loki
2,351
717
0
636
3,297
770
0
444
2,853
0
13,473
L
928
884
0
569
1,459
249
0
0
1,459
0
12,610
W
1,312
278
0
1,429
2,472
754
0
574
1,898
0
8,059
L
Lancelot
MeDenny
Lancelot
1,623
282
0
1,560
4,365
1,055
0
881
3,355
0
13,472
W
King Arthur
Ozji
King Arthur
967
41
0
710
5,103
2,107
0
0
5,103
0
16,354
L
Cthulhu
coolroco101
Cthulhu
812
128
59
1,219
3,438
1,253
0
0
3,438
8,514
878
W
1,639
303
200
1,468
1,826
475
40
173
1,653
22,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,003
Gold Earned
18,154
145
Minions Killed
159
0
Camps Cleared
0
463,878
Distance Traveled
525,482
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
2,847
569
12
2
0
46,961
0
W
Hachiman
3,445
689
47
9
0
81,553
0
L
Cu Chulainn
4,396
879
56
11
0
98,280
0
W
Loki
3,567
713
33
7
0
120,541
0
L
Rama
3,265
653
42
8
0
86,532
0
W
Ne Zha
3,925
785
7
1
0
115,567
0
L
Lancelot
3,081
616
29
6
0
130,434
0
W
King Arthur
3,162
632
24
5
0
99,655
1
L
Cthulhu
3,414
683
6
1
0
101,671
4
W
Ra
4,055
811
48
10
0
108,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role