Player Matchup

Ganesha
Ganesha
Arrowhead307
Ganesha
Level 118
God Stats
3W - 3L
1,538 SR
Queue Stats
190W - 193L
1,597 Elo+
Party 1
Anubis
Anubis
SirArturoMariano
Anubis
Level 87
God Stats
27W - 18L
1,557 SR
Queue Stats
111W - 104L
1,513 Elo+
Solo
Heimdallr
Heimdallr
Zedin
Heimdallr
Level 157
God Stats
1W - 0L
1,759 SR
Queue Stats
137W - 114L
1,569 Elo+
Solo
Baron Samedi
Baron Samedi
kpalmer13
Baron Samedi
Level 120
God Stats
6W - 3L
1,747 SR
Queue Stats
134W - 124L
1,578 Elo+
Party 1
Shiva
Shiva
一GodSlayer一
Shiva
Level 129
God Stats
27W - 15L
1,611 SR
Queue Stats
298W - 264L
1,557 Elo+
Solo
Team Averages
Level 122
1,643 SR
1,563 Elo+

VS

Team Averages
Level 98
1,598 SR
1,511 Elo+
Anubis
Anubis
 
Anubis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
Angelxkai
Yu Huang
Level 91
God Stats
21W - 17L
1,579 SR
Queue Stats
188W - 196L
1,461 Elo+
Solo
Bastet
Bastet
IndyNate95
Bastet
Level 125
God Stats
4W - 4L
1,824 SR
Queue Stats
39W - 42L
1,499 Elo+
Solo
Mulan
Mulan
Ween0
Mulan
Level 116
God Stats
1W - 3L
1,589 SR
Queue Stats
204W - 180L
1,557 Elo+
Solo
Artemis
Artemis
XavWasHere
Artemis
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 33L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Arrowhead307
Ganesha
13
0 / 1 / 13
8,100
1,350
3,625
7,644
7,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
2 / 4 / 7
7,420
1,237
4,287
6,555
2,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
Zedin
Heimdallr
13
4 / 1 / 7
8,015
1,336
7,936
4,213
1,603
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Baron Samedi
kpalmer13
Baron Samedi
13
4 / 1 / 10
7,965
1,328
8,916
3,748
1,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
4 / 1 / 9
8,165
1,361
8,827
6,956
6,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

338

VS

Team 2 Tickets

274

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
6 / 3 / 2
8,850
1,475
11,045
7,933
3,433
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yu Huang
Angelxkai
Yu Huang
11
0 / 0 / 2
6,204
1,034
1,571
1,346
344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bastet
IndyNate95
Bastet
13
2 / 3 / 6
7,521
1,254
4,596
6,604
2,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Mulan
Ween0
Mulan
12
0 / 3 / 6
7,459
1,243
5,131
12,061
11,454
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
XavWasHere
Artemis
12
0 / 5 / 6
7,033
1,172
4,444
9,255
2,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
30
14
Kills
8
8
Deaths
14
46
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
6
3
2
2.33
L
Yu Huang
Angelxkai
Yu Huang
0
0
2
1
W
Ganesha
Arrowhead307
Ganesha
0
1
13
6.5
L
Bastet
IndyNate95
Bastet
2
3
6
1.67
W
2
4
7
1.38
L
Mulan
Ween0
Mulan
0
3
6
1
L
Artemis
XavWasHere
Artemis
0
5
6
0.6
W
Heimdallr
Zedin
Heimdallr
4
1
7
7.5
W
Baron Samedi
kpalmer13
Baron Samedi
4
1
10
9
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,591
Damage
26,787
29,116
Taken
37,199
19,387
Mitigated
20,589
5,141
Healing
5,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
11,045
314
0
2,265
7,933
3,433
0
3,328
4,441
37,158
0
L
Yu Huang
Angelxkai
Yu Huang
1,571
35
0
0
1,346
344
0
449
860
4,228
140
W
Ganesha
Arrowhead307
Ganesha
3,625
197
0
986
7,644
7,170
0
2,731
4,913
11,718
807
L
Bastet
IndyNate95
Bastet
4,596
867
0
384
6,604
2,392
0
2,482
4,085
0
15,146
W
4,287
34
0
0
6,555
2,769
0
3,375
3,180
25,663
433
L
Mulan
Ween0
Mulan
5,131
943
0
1,592
12,061
11,454
0
4,597
7,219
0
9,166
L
Artemis
XavWasHere
Artemis
4,444
2,087
0
1,029
9,255
2,966
0
6,000
3,039
0
13,386
W
Heimdallr
Zedin
Heimdallr
7,936
4,429
0
363
4,213
1,603
0
1,486
2,727
0
16,765
W
Baron Samedi
kpalmer13
Baron Samedi
8,916
414
973
526
3,748
1,384
0
2,026
1,722
12,316
501
W
8,827
875
0
2,293
6,956
6,461
0
2,917
4,039
752
15,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,665
Gold Earned
37,067
129
Minions Killed
116
6
Camps Cleared
5
629,841
Distance Traveled
551,443
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,850
1,475
57
10
2
118,971
0
L
Yu Huang
6,204
1,034
6
1
0
62,684
0
W
Ganesha
8,100
1,350
0
0
0
117,793
0
L
Bastet
7,521
1,254
26
4
1
147,383
0
W
Anubis
7,420
1,237
61
10
1
115,116
0
L
Mulan
7,459
1,243
10
2
0
117,746
0
L
Artemis
7,033
1,172
17
3
2
104,659
0
W
Heimdallr
8,015
1,336
29
5
4
129,472
0
W
Baron Samedi
7,965
1,328
19
3
1
129,982
0
W
Shiva
8,165
1,361
20
3
0
137,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role