Player Matchup

Sun Wukong
Sun Wukong
Gold IV
DarkIsraelD123
Sun Wukong
Gold IV
Level 109
God Stats
22W - 17L
1,593 SR
Queue Stats
198W - 205L
1,415 MMR
Solo
Maman Brigitte
Maman Brigitte
Gold III
Shiku Hikan
Maman Brigitte
Gold III
Level 204
God Stats
17W - 19L
1,553 SR
Queue Stats
72W - 78L
1,444 MMR
Solo
Maui
Maui
Gold III
grayding201
Maui
Gold III
Level 162
God Stats
16W - 8L
1,771 SR
Queue Stats
235W - 226L
1,396 MMR
Solo
Hachiman
Hachiman
Gold III
qwxryv
Hachiman
Gold III
Level 87
God Stats
3W - 1L
1,519 SR
Queue Stats
239W - 262L
1,411 MMR
Solo
Ra
Ra
Gold III
slaad17
Ra
Gold III
Level 162
God Stats
72W - 60L
1,545 SR
Queue Stats
676W - 689L
1,450 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 145
1,596 SR
1,423 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,651 SR
1,424 MMR
The Morrigan
The Morrigan
Bronze III
Godof3acon
The Morrigan
Bronze III
Level 107
God Stats
1W - 1L
1,980 SR
Queue Stats
74W - 99L
1,454 MMR
Solo
Nemesis
Nemesis
Gold III
Monothestic
Nemesis
Gold III
Level 124
God Stats
4W - 6L
1,499 SR
Queue Stats
181W - 185L
1,454 MMR
Solo
Cerberus
Cerberus
Gold II
RomanEclipsE
Cerberus
Gold II
Level 153
God Stats
19W - 18L
1,567 SR
Queue Stats
461W - 477L
1,440 MMR
Solo
Sylvanus
Sylvanus
Silver IV
Trilioqy
Sylvanus
Silver IV
Level 63
God Stats
26W - 23L
1,592 SR
Queue Stats
68W - 100L
1,176 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold III
Trillionz
Ah Muzen Cab
Gold III
Level 36
God Stats
2W - 3L
1,615 SR
Queue Stats
38W - 47L
1,597 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DarkIsraelD123
Sun Wukong
20
10 / 3 / 12
14,693
639
26,243
26,304
24,681
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Maman Brigitte
Shiku Hikan
Maman Brigitte
20
13 / 2 / 6
13,855
602
18,578
17,415
7,939
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

18
2 / 0 / 17
12,599
548
10,217
19,922
21,222
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
qwxryv
Hachiman
20
6 / 3 / 5
13,473
586
15,742
11,533
5,105
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
2 / 0 / 13
13,220
575
19,289
13,155
5,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
KukulkanAo KuangLancelotSkadiAchilles

VS

Bans
ArtemisDanzaburouBaron SamediCthulhuLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Godof3acon
The Morrigan
15
0 / 8 / 1
9,139
397
4,551
14,626
5,349
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nemesis
Monothestic
Nemesis
16
1 / 8 / 1
9,818
427
7,467
24,259
11,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
RomanEclipsE
Cerberus
17
4 / 7 / 1
11,313
492
19,724
32,046
31,038
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
Trilioqy
Sylvanus
15
0 / 6 / 0
8,759
381
6,359
23,172
18,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
Trillionz
Ah Muzen Cab
19
3 / 4 / 1
11,870
516
11,759
19,094
8,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
12
33
Kills
8
8
Deaths
33
53
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
DarkIsraelD123
Sun Wukong
10
3
12
5.33
L
The Morrigan
Godof3acon
The Morrigan
0
8
1
0.06
L
Nemesis
Monothestic
Nemesis
1
8
1
0.19
L
Cerberus
RomanEclipsE
Cerberus
4
7
1
0.64
W
Maman Brigitte
Shiku Hikan
Maman Brigitte
13
2
6
8
L
Sylvanus
Trilioqy
Sylvanus
0
6
0
0
L
Ah Muzen Cab
Trillionz
Ah Muzen Cab
3
4
1
0.88
W
2
0
17
10.5
W
Hachiman
qwxryv
Hachiman
6
3
5
2.83
W
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,069
Damage
49,860
88,329
Taken
113,197
64,695
Mitigated
74,659
35,581
Healing
27,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
DarkIsraelD123
Sun Wukong
26,243
4,034
0
7,287
26,304
24,681
87
14,642
11,662
0
120,376
L
The Morrigan
Godof3acon
The Morrigan
4,551
718
0
637
14,626
5,349
0
8,084
6,351
53,040
185
L
Nemesis
Monothestic
Nemesis
7,467
2,485
0
5,707
24,259
11,158
0
10,995
13,264
0
82,187
L
Cerberus
RomanEclipsE
Cerberus
19,724
700
0
9,211
32,046
31,038
0
10,421
21,538
93,197
2,967
W
Maman Brigitte
Shiku Hikan
Maman Brigitte
18,578
1,206
0
4,520
17,415
7,939
1,252
4,388
13,027
123,221
774
L
Sylvanus
Trilioqy
Sylvanus
6,359
869
2,651
6,351
23,172
18,685
0
11,979
10,971
29,895
5,826
L
Ah Muzen Cab
Trillionz
Ah Muzen Cab
11,759
2,862
0
2,937
19,094
8,429
0
5,569
13,428
0
103,013
W
10,217
1,683
3,211
4,504
19,922
21,222
1,755
6,378
13,544
48,970
1,817
W
Hachiman
qwxryv
Hachiman
15,742
9,606
0
3,805
11,533
5,105
5,766
749
10,784
0
126,964
W
19,289
677
5,072
7,182
13,155
5,748
281
5,817
7,338
152,165
634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,840
Gold Earned
50,899
836
Minions Killed
657
0
Camps Cleared
0
2,336,220
Distance Traveled
2,153,712
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
14,693
639
163
7
0
469,410
0
L
The Morrigan
9,139
397
88
4
0
371,401
4
L
Nemesis
9,818
427
140
6
0
494,644
0
L
Cerberus
11,313
492
197
9
0
380,899
4
W
Maman Brigitte
13,855
602
164
7
0
503,930
8
L
Sylvanus
8,759
381
59
3
0
423,334
2
L
Ah Muzen Cab
11,870
516
173
8
0
483,434
4
W
Maui
12,599
548
72
3
0
468,723
9
W
Hachiman
13,473
586
213
9
0
414,735
0
W
Ra
13,220
575
224
10
0
479,422
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role