Player Matchup

Mulan
Mulan
Arma_Grande_1234
Mulan
Level 180
God Stats
1W - 1L
1,358 SR
Queue Stats
13W - 11L
1,466 Elo+
Party 2
Nox
Nox
KikiBrokva
Nox
Level 97
God Stats
2W - 2L
1,696 SR
Queue Stats
219W - 197L
1,463 Elo+
Solo
Thor
Thor
Maashina
Thor
Level 37
God Stats
3W - 3L
1,148 SR
Queue Stats
16W - 33L
1,228 Elo+
Solo
Sylvanus
Sylvanus
Miss_sugar_candy
Sylvanus
Level 195
God Stats
11W - 11L
1,386 SR
Queue Stats
13W - 11L
1,466 Elo+
Party 2
Hou Yi
Hou Yi
SniffyBorder
Hou Yi
Level 68
God Stats
6W - 6L
1,500 SR
Queue Stats
25W - 24L
1,426 Elo+
Party 2
Team Averages
Level 115
1,418 SR
1,410 Elo+

VS

Team Averages
Level 94
1,596 SR
1,408 Elo+
Anubis
Anubis
AlexGalante
Anubis
Level 64
God Stats
26W - 16L
1,619 SR
Queue Stats
147W - 134L
1,439 Elo+
Party 1
Ares
Ares
Lucifer76150
Ares
Level 232
God Stats
1W - 4L
1,501 SR
Queue Stats
88W - 97L
1,447 Elo+
Solo
Nut
Nut
Salomyotik
Nut
Level 65
God Stats
10W - 4L
1,713 SR
Queue Stats
122W - 111L
1,440 Elo+
Party 1
Bastet
Bastet
ZZZIKERZZZ
Bastet
Level 89
God Stats
5W - 7L
1,428 SR
Queue Stats
50W - 68L
1,360 Elo+
Party 3
Cu Chulainn
Cu Chulainn
ZZZIKERZZZ
Cu Chulainn
Level 19
God Stats
4W - 6L
1,717 SR
Queue Stats
30W - 55L
1,352 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,592
507
4,876
8,914
7,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
8 / 1 / 1
8,713
670
7,527
6,264
2,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
10
0 / 2 / 0
5,799
446
693
7,212
2,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 1 / 9
7,535
580
3,807
10,737
7,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Hou Yi
12
9 / 2 / 0
7,930
610
9,705
9,147
3,004
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
8
0 / 6 / 0
5,342
411
1,702
6,567
3,109
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
1 / 3 / 2
6,292
484
4,677
11,631
8,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 4 / 1
5,419
417
6,667
7,317
2,178
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
ZZZIKERZZZ
Bastet
11
1 / 3 / 3
6,645
511
3,567
10,330
3,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
ZZZIKERZZZ
Cu Chulainn
11
4 / 1 / 0
7,085
545
6,717
10,405
7,089
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
17
Kills
7
8
Deaths
17
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anubis
0
6
0
0
W
0
2
2
0.5
W
8
1
1
8.5
L
1
3
2
0.67
W
Thor
0
2
0
0
W
0
1
9
4.5
L
1
4
1
0.38
W
Hou Yi
9
2
0
4.5
L
Bastet
ZZZIKERZZZ
Bastet
1
3
3
0.83
L
Cu Chulainn
ZZZIKERZZZ
Cu Chulainn
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,608
Damage
23,330
42,274
Taken
46,250
23,189
Mitigated
24,636
14,136
Healing
7,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
1,702
45
0
1,306
6,567
3,109
259
4,357
2,210
19,389
0
W
4,876
915
0
2,438
8,914
7,404
33
0
8,914
0
35,635
W
7,527
443
0
1,889
6,264
2,130
623
1,702
4,562
56,456
1,845
L
4,677
301
0
1,309
11,631
8,700
0
2,014
9,617
27,497
0
W
Thor
693
129
0
939
7,212
2,826
0
0
7,212
0
25,551
W
3,807
1,873
1,874
3,820
10,737
7,825
422
2,311
8,426
22,790
1,836
L
6,667
3,598
0
1,440
7,317
2,178
0
1,211
6,106
0
23,973
W
Hou Yi
9,705
5,818
352
2,824
9,147
3,004
859
2,366
6,781
0
45,333
L
Bastet
ZZZIKERZZZ
Bastet
3,567
1,041
0
2,627
10,330
3,560
543
2,538
7,723
0
34,071
L
Cu Chulainn
ZZZIKERZZZ
Cu Chulainn
6,717
2,186
0
1,223
10,405
7,089
0
664
9,287
0
38,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,569
Gold Earned
30,783
336
Minions Killed
197
0
Camps Cleared
0
1,138,811
Distance Traveled
1,132,912
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,342
411
26
2
0
157,165
0
W
Mulan
6,592
507
79
6
0
226,602
6
W
Nox
8,713
670
96
7
0
231,446
0
L
Ares
6,292
484
38
3
0
246,523
3
W
Thor
5,799
446
51
4
0
235,145
0
W
Sylvanus
7,535
580
33
3
0
199,813
5
L
Nut
5,419
417
31
2
0
170,594
0
W
Hou Yi
7,930
610
77
6
0
245,805
2
L
Bastet
6,645
511
50
4
0
295,983
0
L
Cu Chulainn
7,085
545
52
4
0
262,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role