Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
GivingStatic
Cerberus
Level 141
God Stats
7W - 4L
1,801 SR
Queue Stats
298W - 270L
1,516 Elo+
Party 1
Medusa
Medusa
ObsoleteGoddess
Medusa
Level 158
God Stats
14W - 10L
1,680 SR
Queue Stats
372W - 344L
1,508 Elo+
Party 1
Eset
Eset
Orbyt_Draxxy
Eset
Level 154
God Stats
20W - 12L
1,585 SR
Queue Stats
448W - 443L
1,450 Elo+
Solo
Da Ji
Da Ji
xMsMajesty
Da Ji
Level 143
God Stats
1W - 3L
1,406 SR
Queue Stats
226W - 228L
1,488 Elo+
Solo
Team Averages
Level 153
1,594 SR
1,492 Elo+

VS

Team Averages
Level 122
1,593 SR
1,477 Elo+
Rama
Rama
 
Rama
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
FrancescoBull
Khepri
Level 125
God Stats
20W - 9L
1,612 SR
Queue Stats
56W - 45L
1,418 Elo+
Party 2
Mulan
Mulan
TheRealCorgi
Mulan
Level 128
God Stats
36W - 28L
1,667 SR
Queue Stats
201W - 190L
1,481 Elo+
Solo
Ah Puch
Ah Puch
Treasha
Ah Puch
Level 125
God Stats
66W - 61L
1,568 SR
Queue Stats
67W - 63L
1,461 Elo+
Party 2
Da Ji
Da Ji
Vreyzor
Da Ji
Level 103
God Stats
8W - 7L
1,616 SR
Queue Stats
465W - 444L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
1 / 4 / 1
6,006
601
3,659
6,690
1,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
GivingStatic
Cerberus
10
1 / 2 / 5
5,282
528
4,859
8,660
3,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
6 / 2 / 1
6,270
627
8,348
7,099
2,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 4 / 0
6,437
644
4,259
6,495
2,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Da Ji
3
0 / 2 / 2
3,906
391
485
2,262
502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
1 / 3 / 2
5,515
552
4,653
5,948
1,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 4 / 1
5,659
566
3,739
9,907
8,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
3 / 1 / 2
6,509
651
3,676
6,911
2,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ah Puch
Treasha
Ah Puch
12
3 / 2 / 1
6,844
684
2,525
4,861
1,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Vreyzor
Da Ji
11
6 / 1 / 3
6,889
689
6,815
8,295
3,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
11
Kills
14
14
Deaths
11
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
4
1
0.38
W
Rama
 
Rama
1
3
2
0.67
W
1
4
1
0.38
L
Cerberus
GivingStatic
Cerberus
1
2
5
1.75
L
6
2
1
3.25
L
3
4
0
0.75
W
3
1
2
4
W
Ah Puch
Treasha
Ah Puch
3
2
1
1.75
W
Da Ji
Vreyzor
Da Ji
6
1
3
7.5
L
Da Ji
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,610
Damage
21,408
31,206
Taken
35,922
11,417
Mitigated
16,954
9,203
Healing
8,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
3,659
340
0
3,474
6,690
1,725
0
0
6,690
25,805
528
W
Rama
 
Rama
4,653
3,429
0
1,518
5,948
1,550
320
1,503
4,354
0
39,806
W
3,739
492
0
1,561
9,907
8,281
0
2,827
6,842
15,061
233
L
Cerberus
GivingStatic
Cerberus
4,859
229
0
2,597
8,660
3,893
94
2,042
6,618
23,221
0
L
8,348
4,000
0
1,813
7,099
2,386
1,169
1,515
5,584
0
40,684
L
4,259
593
94
439
6,495
2,911
0
2,203
4,292
46,814
0
W
3,676
874
0
2,295
6,911
2,828
0
936
5,896
0
50,501
W
Ah Puch
Treasha
Ah Puch
2,525
192
0
1,498
4,861
1,265
531
2,995
1,866
43,064
1,460
W
Da Ji
Vreyzor
Da Ji
6,815
1,431
0
1,420
8,295
3,030
0
3,668
4,187
0
38,617
L
Da Ji
485
52
0
786
2,262
502
0
209
2,053
0
6,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,901
Gold Earned
31,416
290
Minions Killed
317
0
Camps Cleared
0
831,944
Distance Traveled
1,040,533
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,006
601
67
7
0
197,601
0
W
Rama
5,515
552
68
7
0
212,291
4
W
Khepri
5,659
566
12
1
0
196,183
0
L
Cerberus
5,282
528
59
6
0
205,179
5
L
Medusa
6,270
627
59
6
0
172,215
1
L
Eset
6,437
644
91
9
0
191,073
0
W
Mulan
6,509
651
83
8
0
222,236
0
W
Ah Puch
6,844
684
93
9
0
195,776
0
W
Da Ji
6,889
689
61
6
0
214,047
2
L
Da Ji
3,906
391
14
1
0
65,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role