Player Matchup

Awilix
Awilix
Masters
 
Awilix
Masters
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Diamond IV
AaronMetallica
Charon
Diamond IV
Level 202
God Stats
3W - 2L
1,517 SR
Queue Stats
64W - 44L
2,136 MMR
Solo
Hel
Hel
Diamond IV
AgeDGoDx
Hel
Diamond IV
Level 152
God Stats
131W - 105L
1,689 SR
Queue Stats
182W - 163L
2,116 MMR
Solo
Neith
Neith
Diamond V
Skadihottie
Neith
Diamond V
Level 75
God Stats
7W - 1L
1,867 SR
Queue Stats
95W - 86L
2,081 MMR
Solo
Da Ji
Da Ji
Diamond IV
ファックハイレス
Da Ji
Diamond IV
Level 149
God Stats
443W - 420L
1,665 SR
Queue Stats
735W - 741L
2,282 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 154
1,648 SR
2,023 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 164
1,619 SR
2,098 MMR
Thanatos
Thanatos
Diamond IV
 
Thanatos
Diamond IV
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum I
AnimeNiac51
Sobek
Platinum I
Level 178
God Stats
0W - 2L
1,335 SR
Queue Stats
357W - 367L
2,040 MMR
Solo
Fenrir
Fenrir
Diamond II
Lightskin mg
Fenrir
Diamond II
Level 177
God Stats
5W - 8L
1,605 SR
Queue Stats
676W - 665L
2,443 MMR
Party 1
Yu Huang
Yu Huang
Diamond I
ThePorkFriedRice
Yu Huang
Diamond I
Level 128
God Stats
10W - 4L
1,814 SR
Queue Stats
304W - 276L
2,480 MMR
Party 1
Xbalanque
Xbalanque
Platinum I
md147
Xbalanque
Platinum I
Level 171
God Stats
4W - 1L
1,840 SR
Queue Stats
142W - 131L
2,028 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
3 / 1 / 3
6,439
585
4,194
7,728
2,208
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 0 / 3
5,835
530
3,497
7,243
4,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
5 / 2 / 1
6,834
621
3,615
6,204
1,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 0 / 2
6,762
615
3,650
4,595
1,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

10
4 / 3 / 1
6,123
557
8,288
8,362
4,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
Cu ChulainnCthulhuAgniCerberus

VS

Bans
JanusBake KujiraGebSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
2 / 4 / 1
5,653
514
3,432
8,549
3,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 4 / 0
5,844
531
4,523
11,817
7,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
8
1 / 4 / 2
5,005
455
4,140
7,355
2,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 1 / 1
6,151
559
4,213
3,705
903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
md147
Xbalanque
10
0 / 1 / 0
5,722
520
3,527
4,580
1,361
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
13
Kills
6
6
Deaths
14
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
3
1
3
4.5
L
Thanatos
 
Thanatos
2
4
1
0.63
W
1
0
3
2.5
W
5
2
1
2.75
L
2
4
0
0.5
L
Fenrir
1
4
2
0.5
W
0
0
2
1
L
1
1
1
1.5
L
Xbalanque
md147
Xbalanque
0
1
0
0
W
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,244
Damage
19,835
34,132
Taken
36,006
14,291
Mitigated
15,809
13,912
Healing
14,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
4,194
1,218
0
3,711
7,728
2,208
20
1,268
6,238
0
53,198
L
Thanatos
 
Thanatos
3,432
865
0
4,564
8,549
3,039
0
1,588
6,810
0
34,817
W
3,497
742
1,326
2,428
7,243
4,356
0
418
6,638
14,008
0
W
3,615
121
932
2,397
6,204
1,649
72
1,838
3,966
50,797
0
L
4,523
631
0
5,782
11,817
7,568
0
625
10,519
30,667
1,286
L
Fenrir
4,140
658
0
1,425
7,355
2,938
0
2,247
5,053
0
16,243
W
3,650
1,400
0
1,314
4,595
1,520
0
170
4,329
0
62,062
L
4,213
234
0
318
3,705
903
0
2,192
1,311
39,146
315
L
Xbalanque
md147
Xbalanque
3,527
1,202
0
1,966
4,580
1,361
0
685
3,895
0
40,191
W
8,288
2,379
0
1,804
8,362
4,558
0
3,779
3,883
1,698
31,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,993
Gold Earned
28,375
409
Minions Killed
318
0
Camps Cleared
0
1,181,408
Distance Traveled
1,113,809
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,439
585
100
9
0
278,939
0
L
Thanatos
5,653
514
58
5
0
247,651
0
W
Charon
5,835
530
28
3
0
247,941
2
W
Hel
6,834
621
109
10
0
238,707
0
L
Sobek
5,844
531
49
4
0
186,330
2
L
Fenrir
5,005
455
31
3
0
242,900
1
W
Neith
6,762
615
123
11
0
208,593
2
L
Yu Huang
6,151
559
94
9
0
219,037
1
L
Xbalanque
5,722
520
86
8
0
217,891
4
W
Da Ji
6,123
557
49
4
0
207,228
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role