Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Bboy3293
Ix Chel
Level 143
God Stats
1W - 1L
1,279 SR
Queue Stats
82W - 80L
1,468 Elo+
Solo
Charybdis
Charybdis
FabricioTM
Charybdis
Level 203
God Stats
3W - 5L
1,336 SR
Queue Stats
92W - 111L
1,417 Elo+
Party 1
Cthulhu
Cthulhu
GuiZio
Cthulhu
Level 159
God Stats
13W - 3L
1,778 SR
Queue Stats
138W - 163L
1,399 Elo+
Party 1
Janus
Janus
RudePineapple71
Janus
Level 97
God Stats
11W - 8L
1,595 SR
Queue Stats
655W - 640L
1,534 Elo+
Solo
Team Averages
Level 145
1,498 SR
1,464 Elo+

VS

Team Averages
Level 141
1,566 SR
1,455 Elo+
Anhur
Anhur
brayilinho
Anhur
Level 92
God Stats
7W - 10L
1,498 SR
Queue Stats
354W - 382L
1,417 Elo+
Solo
Ix Chel
Ix Chel
bru2u
Ix Chel
Level 148
God Stats
0W - 2L
1,547 SR
Queue Stats
136W - 159L
1,396 Elo+
Solo
Mercury
Mercury
diregega7
Mercury
Level 182
God Stats
2W - 5L
1,362 SR
Queue Stats
471W - 480L
1,580 Elo+
Solo
Tiamat
Tiamat
lSulivan
Tiamat
Level 159
God Stats
7W - 3L
1,653 SR
Queue Stats
477W - 493L
1,430 Elo+
Solo
Jormungandr
Jormungandr
scyllasdad
Jormungandr
Level 122
God Stats
1W - 1L
1,768 SR
Queue Stats
113W - 136L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
14
2 / 1 / 14
8,928
812
9,978
6,204
2,181
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
Bboy3293
Ix Chel
16
7 / 2 / 14
9,960
905
8,727
14,040
5,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
FabricioTM
Charybdis
17
5 / 1 / 14
10,035
912
9,569
9,738
3,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
GuiZio
Cthulhu
17
9 / 1 / 11
10,449
950
8,406
18,636
14,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

15
6 / 2 / 12
9,759
887
10,425
5,956
2,149
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
6
0 / 3 / 0
5,907
537
617
3,031
889
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ix Chel
bru2u
Ix Chel
12
0 / 7 / 4
6,989
635
7,487
9,685
3,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
diregega7
Mercury
13
1 / 8 / 2
7,406
673
7,178
11,408
6,279
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
lSulivan
Tiamat
15
2 / 5 / 0
7,673
698
8,537
11,061
5,189
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
scyllasdad
Jormungandr
17
3 / 6 / 2
8,829
803
11,099
15,166
14,743
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
14
29
Kills
6
7
Deaths
29
65
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
2
1
14
9
W
Ix Chel
Bboy3293
Ix Chel
7
2
14
7
W
Charybdis
FabricioTM
Charybdis
5
1
14
12
W
Cthulhu
GuiZio
Cthulhu
9
1
11
14.5
W
6
2
12
6
L
Anhur
0
3
0
0
L
Ix Chel
bru2u
Ix Chel
0
7
4
0.29
L
Mercury
diregega7
Mercury
1
8
2
0.25
L
Tiamat
lSulivan
Tiamat
2
5
0
0.4
L
Jormungandr
scyllasdad
Jormungandr
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,105
Damage
34,918
54,574
Taken
50,351
27,384
Mitigated
30,116
29,352
Healing
9,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
9,978
457
2,073
1,597
6,204
2,181
1,203
3,356
2,790
20,681
0
W
Ix Chel
Bboy3293
Ix Chel
8,727
1,745
3,175
5,916
14,040
5,082
1,288
6,926
6,896
21,810
0
W
Charybdis
FabricioTM
Charybdis
9,569
5,775
82
2,134
9,738
3,670
3,490
4,836
4,526
0
25,842
W
Cthulhu
GuiZio
Cthulhu
8,406
258
2,837
9,239
18,636
14,302
485
6,978
11,300
20,145
0
W
10,425
423
1,666
633
5,956
2,149
880
3,221
2,663
23,413
785
L
Anhur
617
172
0
232
3,031
889
0
1,622
1,303
0
2,602
L
Ix Chel
bru2u
Ix Chel
7,487
561
572
1,183
9,685
3,016
0
7,780
1,657
12,567
0
L
Mercury
diregega7
Mercury
7,178
1,903
928
1,176
11,408
6,279
0
7,799
3,212
0
14,627
L
Tiamat
lSulivan
Tiamat
8,537
513
225
2,922
11,061
5,189
0
9,402
1,455
17,386
708
L
Jormungandr
scyllasdad
Jormungandr
11,099
1,425
265
1,647
15,166
14,743
0
9,118
5,717
20,681
420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,131
Gold Earned
36,804
144
Minions Killed
77
0
Camps Cleared
0
1,109,683
Distance Traveled
773,772
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,928
812
20
2
0
188,083
0
W
Ix Chel
9,960
905
21
2
0
222,383
0
W
Charybdis
10,035
912
48
4
0
201,801
0
W
Cthulhu
10,449
950
25
2
0
246,795
0
W
Janus
9,759
887
30
3
0
250,621
0
L
Anhur
5,907
537
7
1
0
44,609
0
L
Ix Chel
6,989
635
26
2
0
139,199
0
L
Mercury
7,406
673
13
1
0
213,172
0
L
Tiamat
7,673
698
15
1
0
190,566
0
L
Jormungandr
8,829
803
16
1
0
186,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role