Player Matchup

Sylvanus
Sylvanus
OddCookiewithTea
Sylvanus
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 133L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
Roseblossom131
Baron Samedi
Level 69
God Stats
60W - 51L
1,536 SR
Queue Stats
173W - 179L
1,419 Elo+
Solo
Chang'e
Chang'e
chris harley
Chang'e
Level 47
God Stats
13W - 11L
1,556 SR
Queue Stats
102W - 124L
1,315 Elo+
Solo
Team Averages
Level 66
1,530 SR
1,390 Elo+

VS

Team Averages
Level 74
1,265 SR
1,469 Elo+
He Bo
He Bo
KrisXx23
He Bo
Level 88
God Stats
2W - 3L
1,187 SR
Queue Stats
386W - 388L
1,421 Elo+
Party 1
Izanami
Izanami
wavymarkoo
Izanami
Level 69
God Stats
2W - 8L
1,107 SR
Queue Stats
257W - 278L
1,346 Elo+
Party 1
Odin
Odin
xXxTentacionGOD
Odin
Level 66
God Stats
3W - 1L
1,500 SR
Queue Stats
96W - 25L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 3
9,388
722
5,234
17,639
19,299
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Roseblossom131
Baron Samedi
16
3 / 8 / 2
10,281
791
5,017
14,310
7,603
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
chris harley
Chang'e
10
1 / 2 / 3
8,368
644
2,308
4,640
1,232
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
KrisXx23
He Bo
18
11 / 4 / 2
12,402
954
15,197
9,378
3,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
wavymarkoo
Izanami
17
4 / 2 / 5
11,183
860
8,336
11,832
3,673
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

17
1 / 1 / 13
11,654
896
8,686
14,342
10,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
6
Kills
16
16
Deaths
7
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
He Bo
KrisXx23
He Bo
11
4
2
3
L
2
6
3
0.58
L
Baron Samedi
Roseblossom131
Baron Samedi
3
8
2
0.5
L
Chang'e
chris harley
Chang'e
1
2
3
1.25
W
Izanami
wavymarkoo
Izanami
4
2
5
3.25
W
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,559
Damage
32,219
36,589
Taken
35,552
28,134
Mitigated
17,238
4,770
Healing
1,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
KrisXx23
He Bo
15,197
381
154
1,257
9,378
3,363
2,505
3,603
5,755
40,556
0
L
5,234
2,179
300
1,466
17,639
19,299
0
8,023
9,588
16,900
0
L
Baron Samedi
Roseblossom131
Baron Samedi
5,017
398
172
1,757
14,310
7,603
0
6,067
8,233
23,375
0
L
Chang'e
chris harley
Chang'e
2,308
221
400
675
4,640
1,232
0
1,135
3,505
9,314
0
W
Izanami
wavymarkoo
Izanami
8,336
5,490
0
0
11,832
3,673
378
5,894
5,938
0
37,183
W
8,686
1,566
0
294
14,342
10,202
622
3,102
11,230
0
42,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,037
Gold Earned
35,239
70
Minions Killed
173
0
Camps Cleared
0
445,851
Distance Traveled
741,066
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,402
954
59
5
0
236,468
0
L
Sylvanus
9,388
722
18
1
0
162,588
0
L
Baron Samedi
10,281
791
42
3
0
181,766
0
L
Chang'e
8,368
644
10
1
0
101,497
0
W
Izanami
11,183
860
56
4
0
229,333
0
W
Odin
11,654
896
58
4
0
275,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role