Player Matchup

Ullr
Ullr
Platinum V
 
Ullr
Platinum V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Diamond V
Arkmans
Sylvanus
Diamond V
Level 201
God Stats
4W - 2L
1,695 SR
Queue Stats
168W - 154L
1,790 MMR
Solo
Hun Batz
Hun Batz
Platinum II
DonBigoteS
Hun Batz
Platinum II
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 13L
1,947 MMR
Solo
Janus
Janus
Platinum I
Jayweb
Janus
Platinum I
Level 101
God Stats
15W - 21L
1,484 SR
Queue Stats
327W - 309L
1,951 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 142
1,536 SR
1,738 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 151
1,406 SR
1,783 MMR
Ares
Ares
Platinum V
 
Ares
Platinum V
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Diamond IV
Aretsof
Ratatoskr
Diamond IV
Level 159
God Stats
1W - 4L
1,165 SR
Queue Stats
182W - 157L
2,042 MMR
Solo
Hou Yi
Hou Yi
Gold II
Delirious_128
Hou Yi
Gold II
Level 199
God Stats
0W - 4L
1,392 SR
Queue Stats
76W - 74L
1,628 MMR
Solo
Thor
Thor
Platinum I
Ozji
Thor
Platinum I
Level 107
God Stats
2W - 8L
1,355 SR
Queue Stats
206W - 205L
1,970 MMR
Solo
Hera
Hera
Gold I
Sodiesarin1
Hera
Gold I
Level 141
God Stats
140W - 110L
1,619 SR
Queue Stats
383W - 382L
1,776 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
4 / 0 / 0
7,683
640
4,456
5,253
1,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
 
Cthulhu
11
1 / 3 / 0
6,536
545
2,624
10,647
9,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
Arkmans
Sylvanus
11
1 / 1 / 6
6,685
557
5,599
10,227
6,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hun Batz
DonBigoteS
Hun Batz
14
5 / 2 / 4
7,208
601
6,533
10,262
3,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Janus
Jayweb
Janus
13
6 / 1 / 3
7,427
619
7,810
3,985
1,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Cu ChulainnCamazotzPeleFreya

VS

Bans
Chang'eAgniAo KuangAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
0 / 4 / 2
5,587
466
3,618
10,569
7,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ratatoskr
Aretsof
Ratatoskr
13
1 / 1 / 2
7,728
644
7,755
8,109
4,519
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 5 / 0
6,125
510
4,131
9,024
2,682
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thor
Ozji
Thor
10
1 / 2 / 2
5,732
478
2,538
8,066
2,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 5 / 1
6,910
576
5,819
6,985
1,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
17
Kills
6
7
Deaths
17
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
4
0
0
4
W
Cthulhu
 
Cthulhu
1
3
0
0.33
L
Ares
 
Ares
0
4
2
0.25
L
Ratatoskr
Aretsof
Ratatoskr
1
1
2
2
W
Sylvanus
Arkmans
Sylvanus
1
1
6
4
L
1
5
0
0.2
W
Hun Batz
DonBigoteS
Hun Batz
5
2
4
3.5
W
Janus
Jayweb
Janus
6
1
3
7.5
L
Thor
Ozji
Thor
1
2
2
1
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,022
Damage
23,861
40,374
Taken
42,753
22,176
Mitigated
18,162
14,908
Healing
12,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
4,456
1,999
0
853
5,253
1,901
0
440
4,813
0
51,620
W
Cthulhu
 
Cthulhu
2,624
238
0
3,070
10,647
9,310
0
0
10,647
40,384
395
L
Ares
 
Ares
3,618
54
128
2,974
10,569
7,153
0
3,468
6,975
22,620
0
L
Ratatoskr
Aretsof
Ratatoskr
7,755
1,302
0
2,665
8,109
4,519
0
2,813
5,296
0
63,746
W
Sylvanus
Arkmans
Sylvanus
5,599
1,845
2,493
3,276
10,227
6,737
15
2,706
7,380
19,728
2,938
L
4,131
2,335
0
2,532
9,024
2,682
156
2,643
6,301
0
37,808
W
Hun Batz
DonBigoteS
Hun Batz
6,533
2,399
0
4,307
10,262
3,130
13
3,517
6,612
0
53,218
W
Janus
Jayweb
Janus
7,810
328
0
909
3,985
1,098
53
2,327
1,485
55,899
0
L
Thor
Ozji
Thor
2,538
790
0
4,160
8,066
2,181
0
2,451
5,513
0
36,141
L
5,819
896
0
116
6,985
1,627
0
3,496
3,234
36,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,539
Gold Earned
32,082
410
Minions Killed
337
0
Camps Cleared
0
1,218,219
Distance Traveled
1,162,158
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
7,683
640
110
9
0
214,031
4
W
Cthulhu
6,536
545
89
7
0
208,746
1
L
Ares
5,587
466
27
2
0
247,801
1
L
Ratatoskr
7,728
644
117
10
0
240,360
0
W
Sylvanus
6,685
557
29
2
0
244,456
2
L
Hou Yi
6,125
510
60
5
0
211,567
2
W
Hun Batz
7,208
601
91
8
0
281,658
1
W
Janus
7,427
619
91
8
0
269,328
1
L
Thor
5,732
478
70
6
0
209,397
3
L
Hera
6,910
576
63
5
0
253,033
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role