Player Matchup

Awilix
Awilix
Kaninkarl
Awilix
Level 141
God Stats
43W - 20L
1,689 SR
Queue Stats
129W - 96L
1,640 Elo+
Party 1
Kuzenbo
Kuzenbo
StripierQuill
Kuzenbo
Level 137
God Stats
8W - 7L
1,678 SR
Queue Stats
114W - 83L
1,695 Elo+
Party 1
Neith
Neith
sweet_nisshoku
Neith
Level 140
God Stats
206W - 195L
1,503 SR
Queue Stats
245W - 245L
1,449 Elo+
Solo
Team Averages
Level 139
1,624 SR
1,595 Elo+

VS

Team Averages
Level 122
1,648 SR
1,504 Elo+
Zeus
Zeus
CD Olimpia Hn
Zeus
Level 142
God Stats
0W - 1L
1,557 SR
Queue Stats
9W - 11L
1,465 Elo+
Solo
Neith
Neith
Talystord
Neith
Level 99
God Stats
8W - 5L
1,692 SR
Queue Stats
38W - 41L
1,527 Elo+
Solo
Arachne
Arachne
tomme24
Arachne
Level 126
God Stats
27W - 15L
1,695 SR
Queue Stats
123W - 119L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Kaninkarl
Awilix
15
8 / 1 / 2
9,363
1,040
6,664
8,373
4,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
13
2 / 1 / 8
7,937
882
3,590
9,838
10,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
0 / 1 / 7
7,860
873
3,122
6,704
2,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 0
7,725
858
6,326
4,587
1,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Neith
Talystord
Neith
13
0 / 5 / 2
7,229
803
5,316
8,894
2,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Arachne
tomme24
Arachne
6
0 / 1 / 0
5,747
639
724
957
458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
10
Kills
3
3
Deaths
10
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
Awilix
Kaninkarl
Awilix
8
1
2
9
W
Kuzenbo
2
1
8
6
L
Neith
Talystord
Neith
0
5
2
0.2
W
0
1
7
3.5
L
Arachne
tomme24
Arachne
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,376
Damage
12,366
24,915
Taken
14,438
16,760
Mitigated
4,456
7,087
Healing
2,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,326
763
0
324
4,587
1,197
0
1,127
3,169
17,034
0
W
Awilix
Kaninkarl
Awilix
6,664
1,939
0
830
8,373
4,003
0
1,857
6,312
0
31,230
W
Kuzenbo
3,590
943
0
1,472
9,838
10,351
940
2,111
7,601
14,276
0
L
Neith
Talystord
Neith
5,316
1,619
0
2,019
8,894
2,801
0
1,770
6,444
0
24,360
W
3,122
626
703
4,082
6,704
2,406
2,468
2,132
4,510
0
30,523
L
Arachne
tomme24
Arachne
724
488
0
121
957
458
0
193
673
0
2,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,160
Gold Earned
20,701
122
Minions Killed
82
0
Camps Cleared
0
515,248
Distance Traveled
310,961
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,725
858
31
3
0
155,647
0
W
Awilix
9,363
1,040
41
5
0
191,545
0
W
Kuzenbo
7,937
882
18
2
0
164,358
0
L
Neith
7,229
803
48
5
0
132,217
4
W
Neith
7,860
873
63
7
0
159,345
0
L
Arachne
5,747
639
3
0
0
23,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role