Player Matchup

Sobek
Sobek
Gold V
 
Sobek
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Platinum IV
 
Izanami
Platinum IV
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze I
 
Fenrir
Bronze I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Platinum I
Maús
Raijin
Platinum I
Level 52
God Stats
2W - 3L
1,589 SR
Queue Stats
87W - 84L
1,832 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
Tek Watergun
Sun Wukong
Diamond III
Level 151
God Stats
102W - 62L
1,702 SR
Queue Stats
138W - 115L
2,229 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 131
1,558 SR
1,712 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 193
1,623 SR
1,672 MMR
Medusa
Medusa
Diamond V
PAPA_GOSS123-
Medusa
Diamond V
Level 227
God Stats
7W - 1L
1,829 SR
Queue Stats
246W - 246L
2,084 MMR
Solo
Neith
Neith
Platinum V
Peaches_An_Plums
Neith
Platinum V
Level 128
God Stats
9W - 6L
1,564 SR
Queue Stats
288W - 286L
1,753 MMR
Solo
Hades
Hades
Platinum IV
RiiDiicK-ii
Hades
Platinum IV
Level 158
God Stats
4W - 1L
1,704 SR
Queue Stats
385W - 400L
1,833 MMR
Solo
Ganesha
Ganesha
Platinum V
Tekkadan562
Ganesha
Platinum V
Level 293
God Stats
23W - 25L
1,563 SR
Queue Stats
330W - 320L
1,761 MMR
Solo
Tyr
Tyr
Silver III
Titan440xSRx
Tyr
Silver III
Level 158
God Stats
2W - 2L
1,454 SR
Queue Stats
565W - 596L
931 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
5
1 / 1 / 2
3,672
734
1,288
4,663
2,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
 
Izanami
6
0 / 3 / 0
3,488
698
3,094
4,060
1,107
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fenrir
 
Fenrir
6
0 / 1 / 0
3,274
655
142
3,972
1,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Raijin
Maús
Raijin
1
0 / 0 / 0
2,454
491
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sun Wukong
Tek Watergun
Sun Wukong
7
6 / 0 / 0
4,705
941
6,010
3,805
1,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bans
AthenaBastetAo KuangAchillesRama

VS

Bans
HeraThanatosCernunnosSurtrMaui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,097
819
1,317
1,985
359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

6
4 / 2 / 0
4,016
803
3,822
4,296
1,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

6
1 / 2 / 0
3,484
697
996
3,686
930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Tekkadan562
Ganesha
5
0 / 1 / 4
3,783
757
1,929
5,138
2,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 1 / 0
3,503
701
1,584
4,396
1,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
7
Kills
5
5
Deaths
7
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
1
2
2
L
Izanami
 
Izanami
0
3
0
0
L
Fenrir
 
Fenrir
0
1
0
0
L
Raijin
Maús
Raijin
0
0
0
0
W
0
1
1
0.5
W
4
2
0
2
W
1
2
0
0.5
L
Sun Wukong
Tek Watergun
Sun Wukong
6
0
0
6
W
Ganesha
Tekkadan562
Ganesha
0
1
4
2
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,534
Damage
9,648
16,500
Taken
19,501
6,444
Mitigated
6,321
5,495
Healing
5,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,288
66
0
2,299
4,663
2,651
0
1,150
3,513
5,433
0
L
Izanami
 
Izanami
3,094
2,022
0
775
4,060
1,107
0
844
3,216
0
24,273
L
Fenrir
 
Fenrir
142
126
0
1,236
3,972
1,278
0
539
3,433
0
13,903
L
Raijin
Maús
Raijin
0
0
0
0
0
0
0
0
0
0
0
W
1,317
394
0
400
1,985
359
437
0
1,985
0
25,845
W
3,822
1,408
0
888
4,296
1,076
10
706
3,590
0
17,405
W
996
274
40
1,456
3,686
930
0
95
3,591
13,998
0
L
Sun Wukong
Tek Watergun
Sun Wukong
6,010
2,602
0
1,185
3,805
1,408
0
392
3,413
0
21,724
W
Ganesha
Tekkadan562
Ganesha
1,929
734
0
1,332
5,138
2,261
0
487
4,651
7,509
0
W
1,584
133
0
1,145
4,396
1,695
0
0
4,396
0
15,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,593
Gold Earned
18,883
128
Minions Killed
145
0
Camps Cleared
0
441,448
Distance Traveled
525,619
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
3,672
734
6
1
0
117,567
0
L
Izanami
3,488
698
50
10
0
98,865
0
L
Fenrir
3,274
655
32
6
0
115,849
0
L
Raijin
2,454
491
0
0
0
3,010
0
W
Medusa
4,097
819
44
9
0
84,909
0
W
Neith
4,016
803
28
6
0
104,346
0
W
Hades
3,484
697
36
7
0
114,152
0
L
Sun Wukong
4,705
941
40
8
0
106,157
0
W
Ganesha
3,783
757
0
0
0
115,507
4
W
Tyr
3,503
701
37
7
0
106,705
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role