Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 234
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Foxicon
Merlin
Level 144
God Stats
1W - 2L
1,197 SR
Queue Stats
178W - 187L
1,494 Elo+
Solo
Ganesha
Ganesha
Omkа
Ganesha
Level 170
God Stats
2W - 0L
1,732 SR
Queue Stats
291W - 269L
1,552 Elo+
Solo
Ra
Ra
SelacVictoria
Ra
Level 158
God Stats
2W - 1L
1,739 SR
Queue Stats
152W - 147L
1,538 Elo+
Solo
Team Averages
Level 167
1,534 SR
1,517 Elo+

VS

Team Averages
Level 135
1,347 SR
1,481 Elo+
Terra
Terra
AngelllLife
Terra
Level 128
God Stats
2W - 7L
1,327 SR
Queue Stats
374W - 367L
1,536 Elo+
Solo
Thoth
Thoth
I Mail Vote
Thoth
Level 68
God Stats
1W - 3L
1,406 SR
Queue Stats
159W - 177L
1,477 Elo+
Solo
Gilgamesh
Gilgamesh
IIGhostWhisperII
Gilgamesh
Level 158
God Stats
6W - 3L
1,690 SR
Queue Stats
413W - 420L
1,414 Elo+
Solo
Geb
Geb
MapoDep
Geb
Level 147
God Stats
0W - 4L
1,114 SR
Queue Stats
332W - 349L
1,511 Elo+
Solo
Izanami
Izanami
UWantSomeBUN
Izanami
Level 173
God Stats
1W - 6L
1,201 SR
Queue Stats
628W - 663L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
2 / 0 / 4
5,594
1,119
6,319
6,702
3,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
 
Athena
9
0 / 1 / 6
5,157
1,031
4,099
7,710
6,692
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Merlin
Foxicon
Merlin
10
1 / 0 / 5
5,620
1,124
5,321
3,260
1,624
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ganesha
Omkа
Ganesha
10
0 / 0 / 6
5,355
1,071
3,758
8,069
7,149
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
3 / 0 / 3
5,875
1,175
3,219
4,149
2,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
5,653
1,131
3,653
7,910
6,788
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 0 / 0
5,625
1,125
9,052
3,074
1,463
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
7
0 / 3 / 1
4,777
955
3,869
5,427
3,611
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Geb
10
0 / 1 / 0
5,108
1,022
5,256
6,453
5,426
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
UWantSomeBUN
Izanami
10
0 / 1 / 1
5,391
1,078
4,953
2,579
1,036
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
6
Kills
1
1
Deaths
6
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
2
0
4
4
W
Athena
 
Athena
0
1
6
3
L
0
1
1
0.5
W
Merlin
Foxicon
Merlin
1
0
5
3.5
L
1
0
0
1
L
Gilgamesh
0
3
1
0.17
L
Geb
0
1
0
0
W
Ganesha
Omkа
Ganesha
0
0
6
3
W
3
0
3
4.5
L
Izanami
UWantSomeBUN
Izanami
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,716
Damage
26,783
29,890
Taken
25,443
20,828
Mitigated
18,324
23,757
Healing
12,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
6,319
877
553
2,527
6,702
3,192
0
3,808
2,861
0
11,103
W
Athena
 
Athena
4,099
919
797
855
7,710
6,692
0
4,631
3,007
7,153
281
L
3,653
53
4,866
3,944
7,910
6,788
0
4,055
3,796
6,760
0
W
Merlin
Foxicon
Merlin
5,321
361
0
473
3,260
1,624
0
2,296
964
9,097
0
L
9,052
336
0
1,207
3,074
1,463
0
2,260
814
19,019
0
L
Gilgamesh
3,869
446
0
474
5,427
3,611
0
3,566
1,861
0
5,258
L
Geb
5,256
241
420
1,266
6,453
5,426
0
3,701
2,752
8,711
0
W
Ganesha
Omkа
Ganesha
3,758
219
421
1,627
8,069
7,149
0
4,016
3,951
7,772
1,874
W
3,219
254
13,268
3,236
4,149
2,171
0
3,210
939
10,132
0
L
Izanami
UWantSomeBUN
Izanami
4,953
2,111
91
348
2,579
1,036
0
1,678
901
0
15,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,601
Gold Earned
26,554
59
Minions Killed
60
0
Camps Cleared
0
567,640
Distance Traveled
539,101
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,594
1,119
8
2
0
133,936
0
W
Athena
5,157
1,031
13
3
0
106,921
0
L
Terra
5,653
1,131
7
1
0
127,034
0
W
Merlin
5,620
1,124
18
4
0
116,586
0
L
Thoth
5,625
1,125
21
4
0
113,417
0
L
Gilgamesh
4,777
955
0
0
0
68,961
0
L
Geb
5,108
1,022
4
1
0
124,944
0
W
Ganesha
5,355
1,071
0
0
0
100,432
0
W
Ra
5,875
1,175
20
4
0
109,765
0
L
Izanami
5,391
1,078
28
6
0
104,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role