Player Matchup

Merlin
Merlin
Grigorii1993
Merlin
Level 159
God Stats
3W - 1L
1,558 SR
Queue Stats
61W - 45L
1,521 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Majdalamus
Ah Muzen Cab
Level 166
God Stats
3W - 2L
1,534 SR
Queue Stats
486W - 454L
1,505 Elo+
Solo
Ix Chel
Ix Chel
MoonlightTiger
Ix Chel
Level 132
God Stats
1W - 1L
1,324 SR
Queue Stats
361W - 366L
1,506 Elo+
Solo
Bakasura
Bakasura
TallWhiteMan
Bakasura
Level 158
God Stats
9W - 5L
1,629 SR
Queue Stats
331W - 313L
1,500 Elo+
Solo
Jormungandr
Jormungandr
sombodyunknown
Jormungandr
Level 141
God Stats
1W - 1L
1,240 SR
Queue Stats
190W - 174L
1,569 Elo+
Solo
Team Averages
Level 151
1,457 SR
1,520 Elo+

VS

Team Averages
Level 125
1,531 SR
1,579 Elo+
Loki
Loki
Bad2theJones
Loki
Level 129
God Stats
4W - 10L
1,336 SR
Queue Stats
167W - 153L
1,552 Elo+
Solo
Cthulhu
Cthulhu
EddieTheAssassin
Cthulhu
Level 144
God Stats
9W - 7L
1,586 SR
Queue Stats
617W - 635L
1,563 Elo+
Solo
Nemesis
Nemesis
Hustmay
Nemesis
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
354W - 359L
1,463 Elo+
Solo
Horus
Horus
LC Brute
Horus
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 54L
1,564 Elo+
Solo
Fenrir
Fenrir
Xangx
Fenrir
Level 87
God Stats
1W - 1L
1,730 SR
Queue Stats
14W - 5L
1,755 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
1 / 3 / 8
6,312
1,052
6,316
5,266
1,967
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ah Muzen Cab
Majdalamus
Ah Muzen Cab
11
1 / 2 / 9
6,371
1,062
5,952
5,270
1,992
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 3 / 6
7,217
1,203
4,159
4,479
1,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
TallWhiteMan
Bakasura
12
6 / 2 / 4
7,014
1,169
7,437
8,394
8,641
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jormungandr
sombodyunknown
Jormungandr
10
0 / 2 / 10
5,768
961
5,062
6,940
6,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 1 / 3
7,530
1,255
7,789
5,419
2,043
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

12
1 / 3 / 9
6,954
1,159
9,719
7,404
6,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
Hustmay
Nemesis
11
1 / 1 / 5
5,943
991
3,843
5,310
3,674
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
LC Brute
Horus
8
1 / 3 / 2
5,314
886
2,192
8,196
5,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Xangx
Fenrir
7
0 / 4 / 2
5,115
853
2,885
6,001
4,248
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
33
12
Kills
12
12
Deaths
12
37
Assists
21
Player
Kills
Deaths
Assists
KDA
L
9
1
3
10.5
L
1
3
9
1.83
W
Merlin
1
3
8
1.67
L
Nemesis
Hustmay
Nemesis
1
1
5
3.5
L
Horus
LC Brute
Horus
1
3
2
0.67
W
Ah Muzen Cab
Majdalamus
Ah Muzen Cab
1
2
9
2.75
W
4
3
6
2.33
W
Bakasura
TallWhiteMan
Bakasura
6
2
4
4
L
Fenrir
Xangx
Fenrir
0
4
2
0.25
W
Jormungandr
sombodyunknown
Jormungandr
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,926
Damage
26,428
30,349
Taken
32,330
20,544
Mitigated
21,706
9,782
Healing
10,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,789
1,317
170
248
5,419
2,043
0
2,451
2,575
0
19,835
L
9,719
238
1,619
998
7,404
6,141
0
3,072
3,335
19,382
0
W
Merlin
6,316
419
654
347
5,266
1,967
0
1,838
3,394
12,211
174
L
Nemesis
Hustmay
Nemesis
3,843
872
335
806
5,310
3,674
0
2,233
2,508
0
9,247
L
Horus
LC Brute
Horus
2,192
1,180
3,235
2,825
8,196
5,600
0
4,275
2,474
0
3,213
W
Ah Muzen Cab
Majdalamus
Ah Muzen Cab
5,952
2,156
0
0
5,270
1,992
0
2,704
2,566
0
14,513
W
4,159
552
3,290
452
4,479
1,668
348
1,114
3,332
6,251
0
W
Bakasura
TallWhiteMan
Bakasura
7,437
3,648
1,418
1,775
8,394
8,641
379
1,905
6,318
0
6,325
L
Fenrir
Xangx
Fenrir
2,885
271
0
720
6,001
4,248
0
2,328
2,882
0
3,587
W
Jormungandr
sombodyunknown
Jormungandr
5,062
1,143
781
1,065
6,940
6,276
0
2,158
4,748
9,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,682
Gold Earned
30,856
63
Minions Killed
66
0
Camps Cleared
0
609,069
Distance Traveled
652,562
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,530
1,255
26
4
0
142,412
0
L
Cthulhu
6,954
1,159
21
4
0
118,143
0
W
Merlin
6,312
1,052
8
1
0
123,943
0
L
Nemesis
5,943
991
10
2
0
137,845
0
L
Horus
5,314
886
3
1
0
138,942
0
W
Ah Muzen Cab
6,371
1,062
25
4
0
133,233
0
W
Ix Chel
7,217
1,203
9
2
0
114,993
0
W
Bakasura
7,014
1,169
13
2
0
123,014
0
L
Fenrir
5,115
853
6
1
0
115,220
0
W
Jormungandr
5,768
961
8
1
0
113,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role