Player Matchup

Geb
Geb
AzulaDevious
Geb
Level 68
God Stats
31W - 20L
1,527 SR
Queue Stats
33W - 30L
1,438 Elo+
Party 1
Ra
Ra
AzulaReborn
Ra
Level 66
God Stats
31W - 20L
1,543 SR
Queue Stats
35W - 30L
1,428 Elo+
Party 1
Chaac
Chaac
G_Skunk47
Chaac
Level 66
God Stats
27W - 15L
1,559 SR
Queue Stats
57W - 57L
1,439 Elo+
Solo
Arachne
Arachne
Ratilla08
Arachne
Level 119
God Stats
38W - 33L
1,529 SR
Queue Stats
174W - 198L
1,447 Elo+
Solo
Neith
Neith
andreitaa_novoa
Neith
Level 106
God Stats
2W - 1L
1,446 SR
Queue Stats
4W - 2L
1,414 Elo+
Solo
Team Averages
Level 85
1,521 SR
1,433 Elo+

VS

Team Averages
Level 69
1,460 SR
1,414 Elo+
Vulcan
Vulcan
FufanCZ
Vulcan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,183 Elo+
Party 2
Cupid
Cupid
HerhexCZ
Cupid
Level 48
God Stats
2W - 4L
1,297 SR
Queue Stats
7W - 9L
1,174 Elo+
Party 2
Cthulhu
Cthulhu
ThunderCaffo
Cthulhu
Level 117
God Stats
15W - 16L
1,531 SR
Queue Stats
236W - 227L
1,461 Elo+
Party 3
Arachne
Arachne
cocosesti9
Arachne
Level 56
God Stats
43W - 37L
1,651 SR
Queue Stats
54W - 54L
1,527 Elo+
Party 3
Neith
Neith
xCrazy_Muffin_96
Neith
Level 95
God Stats
0W - 1L
1,322 SR
Queue Stats
6W - 3L
1,727 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 16
10,494
552
5,211
24,163
21,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
13 / 2 / 9
10,865
572
20,679
13,111
6,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
G_Skunk47
Chaac
18
6 / 0 / 0
11,732
617
10,493
11,844
12,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Arachne
Ratilla08
Arachne
18
9 / 4 / 11
11,046
581
18,805
21,015
10,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
5 / 1 / 4
9,184
483
3,194
6,388
2,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
FufanCZ
Vulcan
12
1 / 8 / 2
7,193
379
12,351
12,931
4,363
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
HerhexCZ
Cupid
12
1 / 10 / 2
7,222
380
7,091
17,953
6,142
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
ThunderCaffo
Cthulhu
10
1 / 2 / 1
6,852
361
7,311
11,719
6,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Arachne
cocosesti9
Arachne
11
4 / 7 / 1
7,955
419
5,890
13,103
5,172
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 8 / 0
6,882
362
3,419
16,849
5,063
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
13
34
Kills
7
7
Deaths
35
40
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
0
16
9
W
13
2
9
8.75
L
Vulcan
FufanCZ
Vulcan
1
8
2
0.25
W
Chaac
G_Skunk47
Chaac
6
0
0
6
L
Cupid
HerhexCZ
Cupid
1
10
2
0.2
W
Arachne
Ratilla08
Arachne
9
4
11
3.63
L
Cthulhu
ThunderCaffo
Cthulhu
1
2
1
0.75
W
5
1
4
7
L
Arachne
cocosesti9
Arachne
4
7
1
0.64
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,382
Damage
36,062
76,521
Taken
72,555
52,573
Mitigated
26,908
29,303
Healing
10,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,211
616
534
6,113
24,163
21,635
770
5,555
18,209
34,100
3,370
W
20,679
1,299
5,368
5,887
13,111
6,000
457
5,521
7,438
91,422
0
L
Vulcan
FufanCZ
Vulcan
12,351
515
0
686
12,931
4,363
52
5,406
7,420
39,926
0
W
Chaac
G_Skunk47
Chaac
10,493
240
14
4,739
11,844
12,705
1,593
1,301
10,543
0
85,365
L
Cupid
HerhexCZ
Cupid
7,091
2,916
264
2,545
17,953
6,142
46
3,628
14,260
0
29,702
W
Arachne
Ratilla08
Arachne
18,805
15,707
0
5,777
21,015
10,011
1,649
5,342
14,811
0
94,763
L
Cthulhu
ThunderCaffo
Cthulhu
7,311
0
0
2,296
11,719
6,168
0
4,176
7,456
34,332
0
W
3,194
862
0
871
6,388
2,222
3,675
1,316
5,072
0
45,982
L
Arachne
cocosesti9
Arachne
5,890
4,030
0
990
13,103
5,172
0
4,605
8,498
0
41,517
L
3,419
469
105
3,455
16,849
5,063
596
7,628
9,221
0
36,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,321
Gold Earned
36,104
479
Minions Killed
262
0
Camps Cleared
0
1,863,816
Distance Traveled
1,470,322
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,494
552
41
2
0
362,011
8
W
Ra
10,865
572
123
6
0
355,681
2
L
Vulcan
7,193
379
46
2
0
327,875
0
W
Chaac
11,732
617
111
6
0
392,610
2
L
Cupid
7,222
380
47
2
0
307,077
0
W
Arachne
11,046
581
121
6
0
429,226
0
L
Cthulhu
6,852
361
46
2
0
290,086
0
W
Neith
9,184
483
83
4
0
324,288
0
L
Arachne
7,955
419
76
4
0
257,821
0
L
Neith
6,882
362
47
2
0
287,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role