Player Matchup

Janus
Janus
 
Janus
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Awilix
Awilix
FireBenderFred
Awilix
Level 166
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 27L
1,517 Elo+
Solo
Horus
Horus
Luzifer03
Horus
Level 126
God Stats
3W - 4L
1,394 SR
Queue Stats
188W - 193L
1,499 Elo+
Party 1
Cernunnos
Cernunnos
Todesstern12
Cernunnos
Level 139
God Stats
2W - 0L
1,721 SR
Queue Stats
189W - 170L
1,511 Elo+
Party 1
Achilles
Achilles
Ðívíđê
Achilles
Level 144
God Stats
9W - 9L
1,500 SR
Queue Stats
354W - 344L
1,474 Elo+
Party 3
Team Averages
Level 150
1,523 SR
1,500 Elo+

VS

Team Averages
Level 89
1,536 SR
1,476 Elo+
King Arthur
King Arthur
Kippeli
King Arthur
Level 75
God Stats
11W - 14L
1,446 SR
Queue Stats
345W - 335L
1,516 Elo+
Party 2
Aphrodite
Aphrodite
MiniMilch
Aphrodite
Level 91
God Stats
6W - 8L
1,525 SR
Queue Stats
95W - 74L
1,501 Elo+
Solo
Loki
Loki
Pakettimurot
Loki
Level 95
God Stats
5W - 3L
1,708 SR
Queue Stats
481W - 489L
1,525 Elo+
Party 2
Sol
Sol
Peti0152
Sol
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
239W - 248L
1,525 Elo+
Solo
Sun Wukong
Sun Wukong
VicManGonLop
Sun Wukong
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
4 / 1 / 3
7,706
642
7,126
5,180
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 2 / 4
7,336
611
5,580
9,005
3,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
Luzifer03
Horus
11
3 / 0 / 2
6,857
571
3,024
9,568
5,979
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cernunnos
Todesstern12
Cernunnos
11
0 / 1 / 3
6,050
504
4,357
7,038
2,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Ðívíđê
Achilles
12
3 / 2 / 0
7,152
596
9,234
12,234
11,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Kippeli
King Arthur
13
1 / 3 / 1
7,150
596
7,841
14,397
7,971
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Aphrodite
MiniMilch
Aphrodite
12
1 / 3 / 1
6,495
541
2,954
6,847
1,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 5 / 2
5,759
480
3,835
8,892
2,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
2 / 3 / 0
6,638
553
8,305
8,315
2,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
VicManGonLop
Sun Wukong
11
1 / 1 / 2
6,541
545
4,099
7,984
4,345
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
15
Kills
6
6
Deaths
15
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
3
5.5
W
5
2
4
3.5
L
King Arthur
Kippeli
King Arthur
1
3
1
0.5
W
Horus
Luzifer03
Horus
3
0
2
4
L
Aphrodite
MiniMilch
Aphrodite
1
3
1
0.5
L
1
5
2
0.4
L
2
3
0
0.67
W
Cernunnos
Todesstern12
Cernunnos
0
1
3
1.5
L
Sun Wukong
VicManGonLop
Sun Wukong
1
1
2
2
W
Achilles
Ðívíđê
Achilles
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,321
Damage
27,034
43,025
Taken
46,435
24,591
Mitigated
18,011
12,871
Healing
16,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,126
768
0
521
5,180
1,402
667
2,437
2,504
51,059
678
W
5,580
2,439
0
625
9,005
3,257
0
584
8,333
0
49,437
L
King Arthur
Kippeli
King Arthur
7,841
1,660
0
3,703
14,397
7,971
0
645
13,050
0
57,354
W
Horus
Luzifer03
Horus
3,024
1,017
999
4,189
9,568
5,979
267
3,539
6,029
1,282
15,086
L
Aphrodite
MiniMilch
Aphrodite
2,954
160
552
3,829
6,847
1,629
139
3,331
3,138
41,371
0
L
3,835
1,234
0
2,898
8,892
2,059
0
2,102
6,634
0
35,281
L
8,305
3,321
0
3,811
8,315
2,007
594
539
7,694
45,023
4,303
W
Cernunnos
Todesstern12
Cernunnos
4,357
2,307
0
2,273
7,038
2,249
645
3,934
3,104
0
38,630
L
Sun Wukong
VicManGonLop
Sun Wukong
4,099
497
0
1,771
7,984
4,345
0
475
7,469
0
30,571
W
Achilles
Ðívíđê
Achilles
9,234
2,688
0
4,264
12,234
11,704
0
0
12,234
1,755
45,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,101
Gold Earned
32,583
360
Minions Killed
356
0
Camps Cleared
0
1,280,135
Distance Traveled
1,197,288
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,706
642
105
9
0
276,529
0
W
Awilix
7,336
611
78
7
0
284,574
0
L
King Arthur
7,150
596
92
8
0
202,772
2
W
Horus
6,857
571
33
3
0
254,928
2
L
Aphrodite
6,495
541
91
8
0
217,377
6
L
Loki
5,759
480
60
5
0
277,376
0
L
Sol
6,638
553
84
7
0
233,006
0
W
Cernunnos
6,050
504
67
6
0
230,153
4
L
Sun Wukong
6,541
545
29
2
0
266,757
0
W
Achilles
7,152
596
77
6
0
233,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role