Player Matchup

Nut
Nut
Platinum II
ANGELZAFIRO
Nut
Platinum II
Level 171
God Stats
17W - 17L
1,617 SR
Queue Stats
396W - 405L
1,779 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
DeezyD
Sun Wukong
Platinum I
Level 158
God Stats
10W - 2L
1,800 SR
Queue Stats
376W - 363L
2,015 MMR
Solo
Ares
Ares
Platinum II
Jpardo98
Ares
Platinum II
Level 67
God Stats
15W - 9L
1,682 SR
Queue Stats
137W - 133L
1,826 MMR
Solo
Hera
Hera
Diamond III
Lofsnes
Hera
Diamond III
Level 174
God Stats
16W - 14L
1,652 SR
Queue Stats
289W - 274L
2,176 MMR
Party 1
Lancelot
Lancelot
Platinum I
Yo bur
Lancelot
Platinum I
Level 158
God Stats
24W - 26L
1,552 SR
Queue Stats
259W - 254L
1,929 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 146
1,661 SR
1,945 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 162
1,642 SR
1,946 MMR
Janus
Janus
Diamond V
Lovonov
Janus
Diamond V
Level 159
God Stats
22W - 25L
1,511 SR
Queue Stats
512W - 502L
2,038 MMR
Solo
Sobek
Sobek
Platinum I
Perpendiqular
Sobek
Platinum I
Level 135
God Stats
0W - 2L
1,722 SR
Queue Stats
89W - 92L
1,973 MMR
Solo
Ravana
Ravana
Platinum III
TheEdwinKiller
Ravana
Platinum III
Level 159
God Stats
12W - 8L
1,633 SR
Queue Stats
190W - 183L
1,777 MMR
Solo
Tyr
Tyr
Platinum III
XxTLGxXManiacMx
Tyr
Platinum III
Level 173
God Stats
49W - 33L
1,625 SR
Queue Stats
150W - 130L
1,936 MMR
Solo
Anhur
Anhur
Platinum II
maxelex
Anhur
Platinum II
Level 182
God Stats
5W - 5L
1,718 SR
Queue Stats
138W - 151L
2,008 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 3
7,608
634
8,061
7,715
2,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
DeezyD
Sun Wukong
14
7 / 0 / 1
8,775
731
7,100
7,206
3,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ares
10
2 / 3 / 8
6,901
575
6,203
11,625
6,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hera
Lofsnes
Hera
14
3 / 3 / 4
7,614
635
6,022
5,838
1,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Yo bur
Lancelot
13
4 / 2 / 2
7,244
604
5,050
10,917
4,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
Bake KujiraThorKumbhakarnaCthulhu

VS

Bans
AgniOdinNu WaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Lovonov
Janus
13
1 / 3 / 5
6,858
572
6,329
5,755
1,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 4 / 2
5,598
467
3,375
12,369
7,508
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
6 / 4 / 0
6,354
530
5,680
10,185
4,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

5
0 / 4 / 0
4,416
368
707
5,602
2,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
maxelex
Anhur
11
1 / 4 / 0
6,290
524
5,555
8,816
2,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
19
Kills
8
8
Deaths
19
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
W
Sun Wukong
DeezyD
Sun Wukong
7
0
1
7.5
W
Ares
2
3
8
2
W
Hera
Lofsnes
Hera
3
3
4
1.67
L
Janus
Lovonov
Janus
1
3
5
1.17
L
0
4
2
0.25
L
6
4
0
1.5
L
0
4
0
0
W
Lancelot
Yo bur
Lancelot
4
2
2
2.5
L
Anhur
maxelex
Anhur
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,436
Damage
21,646
43,301
Taken
42,727
18,727
Mitigated
18,532
16,022
Healing
8,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,061
4,658
0
4,307
7,715
2,677
589
576
7,139
0
51,676
W
Sun Wukong
DeezyD
Sun Wukong
7,100
1,384
0
1,902
7,206
3,409
1,085
691
6,475
0
60,481
W
Ares
6,203
299
0
2,420
11,625
6,726
0
4,229
7,222
14,931
1,839
W
Hera
Lofsnes
Hera
6,022
2,042
0
500
5,838
1,679
597
1,711
3,877
47,143
858
L
Janus
Lovonov
Janus
6,329
571
0
180
5,755
1,804
0
3,047
2,708
46,538
1,403
L
3,375
292
0
3,237
12,369
7,508
0
4,069
8,056
17,342
0
L
5,680
2,474
0
1,164
10,185
4,122
0
3,605
6,580
0
37,962
L
707
0
0
1,285
5,602
2,806
0
0
5,602
0
10,969
W
Lancelot
Yo bur
Lancelot
5,050
860
0
6,893
10,917
4,236
28
1,720
9,089
0
60,950
L
Anhur
maxelex
Anhur
5,555
3,287
0
2,420
8,816
2,292
100
1,321
7,026
0
48,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,142
Gold Earned
29,516
418
Minions Killed
291
0
Camps Cleared
0
1,209,639
Distance Traveled
1,103,720
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
7,608
634
86
7
0
220,027
2
W
Sun Wukong
8,775
731
114
10
0
210,599
5
W
Ares
6,901
575
23
2
0
242,783
2
W
Hera
7,614
635
98
8
0
236,490
4
L
Janus
6,858
572
103
9
0
244,346
0
L
Sobek
5,598
467
20
2
0
245,365
5
L
Ravana
6,354
530
58
5
0
264,602
1
L
Tyr
4,416
368
19
2
0
139,165
1
W
Lancelot
7,244
604
97
8
0
299,740
0
L
Anhur
6,290
524
91
8
0
210,242
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role