Player Matchup

Sobek
Sobek
FernandoXD777
Sobek
Level 149
God Stats
28W - 23L
1,621 SR
Queue Stats
469W - 429L
1,534 Elo+
Solo
Surtr
Surtr
Sacatera
Surtr
Level 94
God Stats
92W - 67L
1,576 SR
Queue Stats
273W - 256L
1,474 Elo+
Solo
Horus
Horus
desecho_opcional
Horus
Level 153
God Stats
17W - 8L
1,651 SR
Queue Stats
598W - 586L
1,554 Elo+
Solo
Izanami
Izanami
nonotyet3
Izanami
Level 48
God Stats
7W - 13L
1,333 SR
Queue Stats
115W - 117L
1,450 Elo+
Solo
Zeus
Zeus
yngjok3r
Zeus
Level 165
God Stats
5W - 7L
1,581 SR
Queue Stats
515W - 497L
1,472 Elo+
Solo
Team Averages
Level 122
1,552 SR
1,497 Elo+

VS

Team Averages
Level 120
1,532 SR
1,510 Elo+
Lancelot
Lancelot
BYJoel99
Lancelot
Level 123
God Stats
3W - 4L
1,226 SR
Queue Stats
224W - 217L
1,454 Elo+
Solo
Anubis
Anubis
CAPTD0D0
Anubis
Level 124
God Stats
1W - 2L
1,765 SR
Queue Stats
372W - 358L
1,516 Elo+
Solo
Vulcan
Vulcan
Friéren
Vulcan
Level 62
God Stats
5W - 8L
1,548 SR
Queue Stats
195W - 178L
1,535 Elo+
Party 1
Ullr
Ullr
Kásumin
Ullr
Level 123
God Stats
1W - 3L
1,553 SR
Queue Stats
99W - 105L
1,481 Elo+
Party 1
Cthulhu
Cthulhu
Vallalalo
Cthulhu
Level 168
God Stats
13W - 8L
1,571 SR
Queue Stats
115W - 127L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 4
6,851
571
3,221
10,093
7,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Surtr
Sacatera
Surtr
12
5 / 1 / 3
6,694
558
4,570
9,229
5,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

13
3 / 0 / 4
7,464
622
5,802
8,499
4,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
nonotyet3
Izanami
14
4 / 0 / 1
8,205
684
4,124
5,451
1,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
13
2 / 0 / 3
7,050
588
6,013
4,734
1,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BYJoel99
Lancelot
11
2 / 4 / 0
6,100
508
4,464
8,515
3,153
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
CAPTD0D0
Anubis
11
0 / 5 / 0
6,320
527
5,602
10,455
3,635
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Vulcan
Friéren
Vulcan
12
0 / 1 / 2
6,443
537
5,026
3,539
1,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Ullr
10
0 / 4 / 2
5,510
459
3,992
8,344
2,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
Vallalalo
Cthulhu
7
0 / 2 / 0
4,432
369
1,037
5,374
3,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
16
Kills
2
2
Deaths
16
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Lancelot
BYJoel99
Lancelot
2
4
0
0.5
L
Anubis
CAPTD0D0
Anubis
0
5
0
0
W
2
1
4
4
L
Vulcan
Friéren
Vulcan
0
1
2
1
L
Ullr
0
4
2
0.25
W
Surtr
Sacatera
Surtr
5
1
3
6.5
L
Cthulhu
Vallalalo
Cthulhu
0
2
0
0
W
3
0
4
5
W
Izanami
nonotyet3
Izanami
4
0
1
4.5
W
Zeus
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,730
Damage
20,121
38,006
Taken
36,227
21,730
Mitigated
13,610
17,063
Healing
7,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
BYJoel99
Lancelot
4,464
729
0
760
8,515
3,153
0
2,921
5,594
0
36,314
L
Anubis
CAPTD0D0
Anubis
5,602
350
0
3,651
10,455
3,635
0
1,723
8,732
48,629
1,216
W
3,221
420
0
4,166
10,093
7,845
0
3,301
6,708
15,861
2,169
L
Vulcan
Friéren
Vulcan
5,026
857
0
903
3,539
1,232
0
1,905
1,634
46,177
0
L
Ullr
3,992
808
0
1,395
8,344
2,237
0
2,071
6,273
0
35,551
W
Surtr
Sacatera
Surtr
4,570
1,361
0
2,813
9,229
5,855
302
1,317
7,879
940
38,100
L
Cthulhu
Vallalalo
Cthulhu
1,037
209
0
1,119
5,374
3,353
0
1,210
4,164
13,615
0
W
5,802
2,246
120
3,804
8,499
4,651
0
5,220
3,279
991
41,238
W
Izanami
nonotyet3
Izanami
4,124
2,658
0
2,978
5,451
1,935
580
238
5,185
0
70,414
W
Zeus
6,013
729
0
3,182
4,734
1,444
404
1,500
3,200
54,948
2,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,264
Gold Earned
28,805
427
Minions Killed
329
0
Camps Cleared
0
1,216,027
Distance Traveled
1,051,889
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,100
508
59
5
0
257,766
0
L
Anubis
6,320
527
80
7
0
185,346
0
W
Sobek
6,851
571
22
2
0
262,365
6
L
Vulcan
6,443
537
104
9
0
227,495
0
L
Ullr
5,510
459
66
6
0
230,634
2
W
Surtr
6,694
558
67
6
0
260,614
2
L
Cthulhu
4,432
369
20
2
0
150,648
0
W
Horus
7,464
622
83
7
0
232,786
0
W
Izanami
8,205
684
141
12
0
237,158
1
W
Zeus
7,050
588
114
10
0
223,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role