Player Matchup

Cerberus
Cerberus
Silver IV
BritoPMC
Cerberus
Silver IV
Level 154
God Stats
1W - 0L
1,687 SR
Queue Stats
16W - 26L
1,057 MMR
Solo
Neith
Neith
Gold II
CthulusFatSack
Neith
Gold II
Level 122
God Stats
17W - 13L
1,585 SR
Queue Stats
243W - 259L
1,259 MMR
Solo
Vulcan
Vulcan
Platinum IV
Im Alucard1345
Vulcan
Platinum IV
Level 157
God Stats
4W - 4L
1,482 SR
Queue Stats
675W - 719L
1,733 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 144
1,585 SR
1,350 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 125
1,553 SR
1,307 MMR
Janus
Janus
Bronze III
SPRING04
Janus
Bronze III
Level 89
God Stats
0W - 1L
1,406 SR
Queue Stats
1W - 3L
1,439 MMR
Solo
Hou Yi
Hou Yi
Silver III
ohDeeath
Hou Yi
Silver III
Level 126
God Stats
22W - 28L
1,569 SR
Queue Stats
31W - 40L
1,577 MMR
Solo
Chang'e
Chang'e
Silver IV
sasuke111
Chang'e
Silver IV
Level 159
God Stats
1W - 1L
1,683 SR
Queue Stats
79W - 102L
905 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BritoPMC
Cerberus
19
2 / 2 / 12
11,878
848
8,775
19,321
18,710
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
8 / 2 / 3
12,323
880
15,978
10,847
4,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

18
4 / 3 / 8
11,978
856
12,258
10,275
3,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
SerqetKuzenboNe ZhaBacchusHera

VS

Bans
AchillesGebKumbhakarnaFafnirSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
SPRING04
Janus
19
4 / 4 / 1
11,903
850
8,184
9,568
2,899
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
ohDeeath
Hou Yi
16
3 / 6 / 1
10,748
768
13,261
16,164
4,953
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
sasuke111
Chang'e
16
0 / 4 / 4
10,268
733
4,538
16,076
15,688
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
14
Kills
7
7
Deaths
14
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BritoPMC
Cerberus
2
2
12
4
W
8
2
3
4.75
W
4
3
8
2.67
L
Janus
SPRING04
Janus
4
4
1
1.13
L
Hou Yi
ohDeeath
Hou Yi
3
6
1
0.58
L
Chang'e
sasuke111
Chang'e
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,011
Damage
25,983
40,443
Taken
41,808
26,348
Mitigated
23,540
9,415
Healing
12,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BritoPMC
Cerberus
8,775
294
0
5,798
19,321
18,710
323
6,075
13,179
31,052
0
W
15,978
5,609
0
3,367
10,847
4,396
2,501
1,944
8,903
0
49,945
W
12,258
83
0
250
10,275
3,242
1,011
4,166
6,095
42,237
0
L
Janus
SPRING04
Janus
8,184
0
0
674
9,568
2,899
0
6,010
3,353
49,097
229
L
Hou Yi
ohDeeath
Hou Yi
13,261
6,478
0
3,546
16,164
4,953
0
7,327
8,563
0
46,114
L
Chang'e
sasuke111
Chang'e
4,538
266
3,098
5,050
16,076
15,688
46
6,791
8,801
17,353
1,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,179
Gold Earned
32,919
174
Minions Killed
171
0
Camps Cleared
0
778,514
Distance Traveled
751,159
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,878
848
51
4
0
249,300
0
W
Neith
12,323
880
77
6
0
258,292
2
W
Vulcan
11,978
856
46
3
0
270,922
0
L
Janus
11,903
850
95
7
0
295,356
0
L
Hou Yi
10,748
768
49
4
0
216,826
5
L
Chang'e
10,268
733
27
2
0
238,977
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role