Player Matchup

Hercules
Hercules
 
Hercules
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
ChickeyNuggy
Scylla
Level 48
God Stats
1W - 0L
1,842 SR
Queue Stats
48W - 51L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Dejeau
Danzaburou
Level 129
God Stats
40W - 43L
1,500 SR
Queue Stats
476W - 420L
1,579 Elo+
Solo
Ne Zha
Ne Zha
DrPigBenis
Ne Zha
Level 181
God Stats
7W - 0L
1,826 SR
Queue Stats
329W - 294L
1,511 Elo+
Solo
Zhong Kui
Zhong Kui
Sammywhammy210
Zhong Kui
Level 189
God Stats
37W - 29L
1,543 SR
Queue Stats
611W - 580L
1,524 Elo+
Solo
Team Averages
Level 154
1,642 SR
1,523 Elo+

VS

Team Averages
Level 131
1,554 SR
1,495 Elo+
Anhur
Anhur
 
Anhur
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
KimBudge
Nemesis
Level 153
God Stats
6W - 4L
1,644 SR
Queue Stats
204W - 171L
1,571 Elo+
Solo
Horus
Horus
Libslol
Horus
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 40L
1,427 Elo+
Solo
Nu Wa
Nu Wa
Papi-_-Palpatine
Nu Wa
Level 43
God Stats
1W - 3L
1,439 SR
Queue Stats
8W - 13L
1,413 Elo+
Solo
Jormungandr
Jormungandr
Saugen
Jormungandr
Level 269
God Stats
86W - 49L
1,687 SR
Queue Stats
203W - 210L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
0 / 1 / 6
6,559
596
3,721
8,453
6,779
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Scylla
11
3 / 1 / 2
6,314
574
2,146
4,615
1,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Dejeau
Danzaburou
12
2 / 1 / 2
6,707
610
4,268
8,267
2,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ne Zha
DrPigBenis
Ne Zha
12
4 / 2 / 4
6,556
596
6,374
8,302
3,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
Sammywhammy210
Zhong Kui
12
3 / 2 / 0
7,555
687
6,870
11,826
7,656
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 4 / 2
6,140
558
5,370
8,294
2,804
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
KimBudge
Nemesis
12
3 / 1 / 2
6,767
615
4,929
8,096
2,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Horus
Libslol
Horus
7
0 / 2 / 2
5,221
475
2,953
6,403
4,208
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 2 / 2
5,783
526
3,896
3,327
691
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Saugen
Jormungandr
13
2 / 3 / 0
7,641
695
8,469
11,842
6,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
12
Kills
7
7
Deaths
12
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
1
6
3
L
Anhur
 
Anhur
1
4
2
0.5
W
Scylla
3
1
2
4
W
Danzaburou
Dejeau
Danzaburou
2
1
2
3
W
Ne Zha
DrPigBenis
Ne Zha
4
2
4
3
L
Nemesis
KimBudge
Nemesis
3
1
2
4
L
Horus
Libslol
Horus
0
2
2
0.5
L
1
2
2
1
W
Zhong Kui
Sammywhammy210
Zhong Kui
3
2
0
1.5
L
Jormungandr
Saugen
Jormungandr
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,379
Damage
25,617
41,463
Taken
37,962
21,290
Mitigated
17,246
14,405
Healing
10,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
3,721
674
0
2,983
8,453
6,779
20
1,584
6,791
0
19,257
L
Anhur
 
Anhur
5,370
2,641
0
2,573
8,294
2,804
0
179
8,075
0
42,453
W
Scylla
2,146
438
0
782
4,615
1,325
44
1,495
3,101
40,718
840
W
Danzaburou
Dejeau
Danzaburou
4,268
942
0
2,617
8,267
2,422
690
507
7,760
0
46,517
W
Ne Zha
DrPigBenis
Ne Zha
6,374
2,305
0
1,607
8,302
3,108
0
837
7,465
0
51,452
L
Nemesis
KimBudge
Nemesis
4,929
1,920
0
2,557
8,096
2,691
0
733
7,323
0
40,729
L
Horus
Libslol
Horus
2,953
1,388
160
2,129
6,403
4,208
0
447
5,938
0
9,235
L
3,896
1,185
0
125
3,327
691
0
750
2,497
29,687
443
W
Zhong Kui
Sammywhammy210
Zhong Kui
6,870
1,472
0
6,416
11,826
7,656
0
6,949
4,186
54,009
757
L
Jormungandr
Saugen
Jormungandr
8,469
2,330
0
2,761
11,842
6,852
0
6,477
5,365
55,573
3,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,691
Gold Earned
31,552
406
Minions Killed
321
0
Camps Cleared
0
1,190,696
Distance Traveled
1,127,679
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,559
596
28
3
0
262,734
2
L
Anhur
6,140
558
71
6
0
211,335
3
W
Scylla
6,314
574
86
8
0
229,669
0
W
Danzaburou
6,707
610
97
9
0
226,111
0
W
Ne Zha
6,556
596
78
7
0
270,572
1
L
Nemesis
6,767
615
74
7
0
257,477
0
L
Horus
5,221
475
19
2
0
265,300
0
L
Nu Wa
5,783
526
51
5
0
177,980
0
W
Zhong Kui
7,555
687
117
11
0
201,610
0
L
Jormungandr
7,641
695
106
10
0
215,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role