Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Andyydotee
Artemis
Level 70
God Stats
1W - 1L
1,784 SR
Queue Stats
24W - 17L
1,560 Elo+
Solo
Nox
Nox
ArielleSr
Nox
Level 143
God Stats
4W - 8L
1,533 SR
Queue Stats
361W - 371L
1,484 Elo+
Solo
Hera
Hera
MrUnbalanced
Hera
Level 129
God Stats
0W - 2L
1,237 SR
Queue Stats
8W - 11L
1,443 Elo+
Solo
Serqet
Serqet
Repty
Serqet
Level 159
God Stats
1W - 4L
1,636 SR
Queue Stats
67W - 57L
1,574 Elo+
Solo
Team Averages
Level 121
1,538 SR
1,512 Elo+

VS

Team Averages
Level 128
1,567 SR
1,490 Elo+
Chaac
Chaac
KungFuWinslow
Chaac
Level 124
God Stats
12W - 5L
1,326 SR
Queue Stats
355W - 344L
1,423 Elo+
Solo
Nu Wa
Nu Wa
LaFatalite
Nu Wa
Level 151
God Stats
71W - 71L
1,481 SR
Queue Stats
567W - 563L
1,431 Elo+
Solo
Awilix
Awilix
Thode141
Awilix
Level 120
God Stats
71W - 77L
1,527 SR
Queue Stats
344W - 332L
1,518 Elo+
Solo
Danzaburou
Danzaburou
al6ir
Danzaburou
Level 159
God Stats
7W - 3L
1,695 SR
Queue Stats
137W - 125L
1,567 Elo+
Solo
Ra
Ra
oDaicU_Alin23
Ra
Level 87
God Stats
18W - 5L
1,809 SR
Queue Stats
59W - 56L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
0 / 3 / 1
4,728
430
1,589
7,597
4,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Artemis
Andyydotee
Artemis
9
1 / 1 / 1
5,209
474
2,323
7,852
2,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 3 / 1
5,639
513
1,679
6,561
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 5 / 1
5,948
541
3,997
5,845
1,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Repty
Serqet
12
4 / 1 / 0
6,588
599
6,119
8,258
3,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 1
7,546
686
4,999
8,983
4,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
11
3 / 0 / 2
6,503
591
8,130
3,720
979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Awilix
Thode141
Awilix
12
3 / 1 / 3
6,883
626
2,751
7,337
2,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
al6ir
Danzaburou
13
3 / 1 / 2
7,092
645
4,869
6,937
2,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
1 / 2 / 2
5,790
526
3,885
3,799
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
5
Kills
13
13
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
3
1
0.17
L
Artemis
Andyydotee
Artemis
1
1
1
1.5
L
0
3
1
0.17
W
3
1
1
3.5
W
Nu Wa
3
0
2
4
L
0
5
1
0.1
L
Serqet
Repty
Serqet
4
1
0
4
W
Awilix
Thode141
Awilix
3
1
3
4.5
W
Danzaburou
al6ir
Danzaburou
3
1
2
4
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,707
Damage
24,634
36,113
Taken
30,776
13,737
Mitigated
11,458
8,490
Healing
13,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
1,589
379
728
2,756
7,597
4,195
0
4,538
2,315
20,757
5,370
L
Artemis
Andyydotee
Artemis
2,323
770
0
2,500
7,852
2,273
0
4,637
2,434
0
32,171
L
1,679
218
0
1,571
6,561
2,363
0
281
6,242
33,059
0
W
4,999
386
0
3,983
8,983
4,767
0
1,679
6,888
0
50,220
W
Nu Wa
8,130
2,178
0
1,235
3,720
979
0
890
2,830
35,686
873
L
3,997
676
0
310
5,845
1,658
0
220
5,571
40,539
587
L
Serqet
Repty
Serqet
6,119
1,425
0
625
8,258
3,248
0
444
7,740
0
50,644
W
Awilix
Thode141
Awilix
2,751
865
0
3,660
7,337
2,361
0
2,414
4,923
0
49,649
W
Danzaburou
al6ir
Danzaburou
4,869
1,187
0
2,960
6,937
2,303
0
1,668
5,269
0
46,031
W
3,885
159
238
1,780
3,799
1,048
82
507
3,250
31,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,112
Gold Earned
33,814
340
Minions Killed
394
0
Camps Cleared
0
1,150,796
Distance Traveled
1,147,964
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,728
430
55
5
0
183,852
1
L
Artemis
5,209
474
58
5
0
206,014
0
L
Nox
5,639
513
63
6
0
236,267
0
W
Chaac
7,546
686
94
9
0
204,801
2
W
Nu Wa
6,503
591
77
7
0
198,898
0
L
Hera
5,948
541
89
8
0
227,354
2
L
Serqet
6,588
599
75
7
0
297,309
0
W
Awilix
6,883
626
85
8
0
286,924
0
W
Danzaburou
7,092
645
78
7
0
234,092
2
W
Ra
5,790
526
60
5
0
223,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role