Player Matchup

Geb
Geb
Platinum I
 
Geb
Platinum I
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Diamond II
 
King Arthur
Diamond II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Platinum I
BrightenDay
Agni
Platinum I
Level 140
God Stats
15W - 12L
1,631 SR
Queue Stats
633W - 629L
2,007 MMR
Solo
Hun Batz
Hun Batz
Diamond V
Guy27
Hun Batz
Diamond V
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 231L
2,027 MMR
Solo
Rama
Rama
Masters
KneeHowdy
Rama
Masters
Level 157
God Stats
21W - 22L
1,585 SR
Queue Stats
539W - 484L
2,721 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 128
1,543 SR
1,951 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 187
1,540 SR
1,853 MMR
Zeus
Zeus
Diamond II
 
Zeus
Diamond II
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Masters
 
Bastet
Masters
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Diamond IV
BoItLightning
Hachiman
Diamond IV
Level 169
God Stats
1W - 1L
1,285 SR
Queue Stats
220W - 204L
2,117 MMR
Solo
Ganesha
Ganesha
Diamond II
DawnxSephora
Ganesha
Diamond II
Level 208
God Stats
74W - 65L
1,593 SR
Queue Stats
678W - 663L
2,217 MMR
Solo
Sun Wukong
Sun Wukong
Platinum I
Siralejandro97
Sun Wukong
Platinum I
Level 220
God Stats
8W - 4L
1,822 SR
Queue Stats
109W - 107L
1,931 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
1 / 0 / 2
4,699
671
1,648
3,521
1,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
 
King Arthur
7
0 / 3 / 0
4,180
597
4,511
7,194
3,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
0 / 0 / 0
3,743
535
447
2,035
501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hun Batz
Guy27
Hun Batz
10
4 / 0 / 1
5,137
734
3,333
4,661
1,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
8
3 / 1 / 3
4,751
679
5,084
4,481
1,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
KuzenboNu WaJanusChang'eCharon

VS

Bans
Ix ChelCthulhuLokiSusanoXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
9
1 / 0 / 0
4,792
685
1,905
2,374
550
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
 
Bastet
7
1 / 2 / 1
4,161
594
1,655
5,173
1,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hachiman
BoItLightning
Hachiman
8
1 / 3 / 0
4,333
619
4,218
5,396
1,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ganesha
DawnxSephora
Ganesha
7
0 / 2 / 0
4,062
580
489
5,271
2,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
Siralejandro97
Sun Wukong
8
1 / 1 / 2
4,523
646
4,133
7,790
4,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
8
Kills
4
4
Deaths
8
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
0
2
2
L
King Arthur
 
King Arthur
0
3
0
0
W
Zeus
 
Zeus
1
0
0
1
W
Bastet
 
Bastet
1
2
1
0.75
W
Hachiman
BoItLightning
Hachiman
1
3
0
0.33
L
0
0
0
0
W
Ganesha
DawnxSephora
Ganesha
0
2
0
0
L
Hun Batz
Guy27
Hun Batz
4
0
1
4.5
L
Rama
3
1
3
4.5
W
Sun Wukong
Siralejandro97
Sun Wukong
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,023
Damage
12,400
21,892
Taken
26,004
8,931
Mitigated
10,235
6,751
Healing
9,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
1,648
149
0
1,565
3,521
1,936
0
290
3,231
15,158
0
L
King Arthur
 
King Arthur
4,511
735
0
1,413
7,194
3,533
0
523
6,671
0
24,122
W
Zeus
 
Zeus
1,905
313
0
1,992
2,374
550
0
447
1,927
35,434
592
W
Bastet
 
Bastet
1,655
475
0
1,147
5,173
1,287
0
99
5,074
0
22,616
W
Hachiman
BoItLightning
Hachiman
4,218
2,440
0
1,936
5,396
1,217
0
503
4,893
0
22,734
L
447
42
0
1,212
2,035
501
0
868
1,167
14,914
0
W
Ganesha
DawnxSephora
Ganesha
489
198
0
1,404
5,271
2,416
0
1,046
4,225
10,222
0
L
Hun Batz
Guy27
Hun Batz
3,333
1,347
0
1,076
4,661
1,604
0
478
4,183
0
29,203
L
Rama
5,084
4,470
0
1,485
4,481
1,357
0
199
4,282
0
25,270
W
Sun Wukong
Siralejandro97
Sun Wukong
4,133
866
0
3,070
7,790
4,765
0
0
7,790
0
26,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,510
Gold Earned
21,871
221
Minions Killed
226
0
Camps Cleared
0
659,825
Distance Traveled
706,438
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,699
671
29
4
0
127,282
0
L
King Arthur
4,180
597
49
7
0
124,506
0
W
Zeus
4,792
685
73
10
0
141,089
2
W
Bastet
4,161
594
45
6
0
160,891
0
W
Hachiman
4,333
619
64
9
0
129,669
0
L
Agni
3,743
535
34
5
0
92,957
2
W
Ganesha
4,062
580
5
1
0
135,288
0
L
Hun Batz
5,137
734
53
8
0
174,042
0
L
Rama
4,751
679
56
8
0
141,038
1
W
Sun Wukong
4,523
646
39
6
0
139,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role