Player Matchup

Horus
Horus
Aceryy
Horus
Level 129
God Stats
2W - 2L
1,588 SR
Queue Stats
114W - 143L
1,494 Elo+
Party 1
Hercules
Hercules
RKellyOnAMouse
Hercules
Level 158
God Stats
8W - 8L
1,543 SR
Queue Stats
516W - 502L
1,553 Elo+
Solo
Geb
Geb
TastyGrippers
Geb
Level 179
God Stats
7W - 12L
1,433 SR
Queue Stats
406W - 376L
1,616 Elo+
Solo
Hades
Hades
TepforX
Hades
Level 115
God Stats
2W - 5L
1,448 SR
Queue Stats
523W - 528L
1,532 Elo+
Solo
Scylla
Scylla
irrvrnt
Scylla
Level 209
God Stats
2W - 2L
1,658 SR
Queue Stats
213W - 232L
1,507 Elo+
Party 1
Team Averages
Level 158
1,534 SR
1,540 Elo+

VS

Team Averages
Level 162
1,596 SR
1,548 Elo+
Merlin
Merlin
 
Merlin
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Soysho
Hachiman
Level 155
God Stats
3W - 1L
1,488 SR
Queue Stats
171W - 127L
1,622 Elo+
Solo
Sobek
Sobek
VerbMB
Sobek
Level 158
God Stats
7W - 1L
1,872 SR
Queue Stats
556W - 422L
1,564 Elo+
Solo
Ix Chel
Ix Chel
jabessevilan
Ix Chel
Level 156
God Stats
4W - 1L
1,546 SR
Queue Stats
529W - 549L
1,517 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
yaaboiiii
Morgan Le Fay
Level 159
God Stats
23W - 19L
1,575 SR
Queue Stats
824W - 858L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Aceryy
Horus
11
2 / 5 / 3
7,175
652
3,658
13,336
17,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hercules
15
2 / 2 / 8
7,791
708
10,062
14,134
17,537
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
2 / 5 / 7
7,820
711
5,599
12,499
12,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hades
TepforX
Hades
14
1 / 2 / 5
7,287
662
6,068
8,070
8,761
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
irrvrnt
Scylla
15
3 / 3 / 7
8,287
753
10,478
6,284
3,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
4 / 1 / 11
9,813
892
11,326
7,690
3,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hachiman
Soysho
Hachiman
15
5 / 4 / 10
9,057
823
12,866
7,274
2,598
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Sobek
VerbMB
Sobek
14
2 / 4 / 10
8,482
771
6,452
17,938
21,034
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ix Chel
jabessevilan
Ix Chel
14
2 / 2 / 12
9,019
820
6,215
6,508
2,583
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Morgan Le Fay
yaaboiiii
Morgan Le Fay
16
4 / 1 / 9
9,406
855
12,646
8,119
3,269
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
69
10
Kills
17
17
Deaths
12
30
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
1
11
9.5
L
Horus
Aceryy
Horus
2
5
3
0.7
L
Hercules
2
2
8
3
W
Hachiman
Soysho
Hachiman
5
4
10
2.5
L
2
5
7
1.1
L
Hades
TepforX
Hades
1
2
5
1.75
W
Sobek
VerbMB
Sobek
2
4
10
1.75
L
Scylla
irrvrnt
Scylla
3
3
7
2.17
W
Ix Chel
jabessevilan
Ix Chel
2
2
12
4
W
Morgan Le Fay
yaaboiiii
Morgan Le Fay
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,865
Damage
49,505
54,323
Taken
47,529
59,510
Mitigated
32,752
21,356
Healing
22,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,326
957
968
1,734
7,690
3,268
1,188
3,572
3,897
34,564
843
L
Horus
Aceryy
Horus
3,658
1,752
4,351
3,321
13,336
17,836
0
9,068
4,208
0
3,787
L
Hercules
10,062
1,938
0
5,847
14,134
17,537
0
7,886
6,118
0
22,380
W
Hachiman
Soysho
Hachiman
12,866
6,911
1,054
1,057
7,274
2,598
2,423
2,628
4,425
0
16,636
L
5,599
217
772
1,818
12,499
12,316
0
9,306
3,061
11,302
0
L
Hades
TepforX
Hades
6,068
232
1,145
3,085
8,070
8,761
0
5,071
2,943
15,040
393
W
Sobek
VerbMB
Sobek
6,452
442
572
3,865
17,938
21,034
406
7,409
9,032
10,579
0
L
Scylla
irrvrnt
Scylla
10,478
416
233
784
6,284
3,060
0
4,400
1,810
26,733
0
W
Ix Chel
jabessevilan
Ix Chel
6,215
925
8,181
2,784
6,508
2,583
21
2,796
3,467
16,043
0
W
Morgan Le Fay
yaaboiiii
Morgan Le Fay
12,646
470
0
2,286
8,119
3,269
1,366
3,714
4,115
25,022
621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,360
Gold Earned
45,777
100
Minions Killed
133
0
Camps Cleared
0
1,009,859
Distance Traveled
1,008,842
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,813
892
50
5
0
212,194
0
L
Horus
7,175
652
3
0
0
192,557
0
L
Hercules
7,791
708
23
2
0
228,372
0
W
Hachiman
9,057
823
8
1
0
184,767
0
L
Geb
7,820
711
2
0
0
194,401
0
L
Hades
7,287
662
24
2
0
184,781
0
W
Sobek
8,482
771
10
1
0
201,467
0
L
Scylla
8,287
753
48
4
0
209,748
0
W
Ix Chel
9,019
820
27
2
0
195,151
0
W
Morgan Le Fay
9,406
855
38
3
0
215,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role