Player Matchup

Fenrir
Fenrir
Ropefist
Fenrir
Level 165
God Stats
2W - 3L
1,489 SR
Queue Stats
67W - 40L
1,651 Elo+
Party 2
Ix Chel
Ix Chel
SBnvck
Ix Chel
Level 34
God Stats
2W - 4L
1,259 SR
Queue Stats
70W - 82L
1,477 Elo+
Party 1
Jormungandr
Jormungandr
WhoTookGumyum
Jormungandr
Level 158
God Stats
84W - 30L
1,808 SR
Queue Stats
86W - 31L
1,732 Elo+
Party 2
Raijin
Raijin
Youngflexgod
Raijin
Level 146
God Stats
6W - 4L
1,637 SR
Queue Stats
71W - 79L
1,469 Elo+
Party 1
Mulan
Mulan
isaac_10211996
Mulan
Level 69
God Stats
10W - 5L
1,712 SR
Queue Stats
92W - 83L
1,514 Elo+
Solo
Team Averages
Level 114
1,581 SR
1,568 Elo+

VS

Team Averages
Level 119
1,384 SR
1,492 Elo+
Nemesis
Nemesis
 
Nemesis
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
BallaWithaDolla
Ra
Level 127
God Stats
14W - 7L
1,610 SR
Queue Stats
60W - 76L
1,497 Elo+
Party 3
Kuzenbo
Kuzenbo
DemoonBlack
Kuzenbo
Level 159
God Stats
1W - 4L
1,281 SR
Queue Stats
275W - 281L
1,488 Elo+
Solo
Ishtar
Ishtar
Grumpz69
Ishtar
Level 159
God Stats
2W - 15L
982 SR
Queue Stats
407W - 358L
1,517 Elo+
Solo
Chaac
Chaac
JetCheetah
Chaac
Level 36
God Stats
6W - 9L
1,548 SR
Queue Stats
22W - 29L
1,458 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ropefist
Fenrir
11
4 / 0 / 6
6,293
572
4,246
7,092
3,230
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
SBnvck
Ix Chel
11
1 / 1 / 2
5,509
501
2,518
4,993
1,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
WhoTookGumyum
Jormungandr
11
3 / 0 / 6
6,594
599
5,752
6,165
4,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Raijin
12
2 / 0 / 0
6,574
598
2,999
2,845
547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
1 / 1 / 0
6,888
626
4,427
8,039
4,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
0 / 2 / 1
5,768
524
2,482
7,868
2,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
1 / 0 / 0
6,458
587
2,750
3,318
998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
DemoonBlack
Kuzenbo
5
0 / 5 / 0
4,170
379
1,138
6,684
4,873
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
Grumpz69
Ishtar
8
0 / 3 / 0
4,561
415
3,126
5,047
1,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
9
1 / 1 / 0
5,257
478
5,185
7,392
5,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
11
Kills
2
2
Deaths
11
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
2
1
0.25
L
1
0
0
1
L
Kuzenbo
DemoonBlack
Kuzenbo
0
5
0
0
L
Ishtar
Grumpz69
Ishtar
0
3
0
0
L
Chaac
1
1
0
1
W
Fenrir
Ropefist
Fenrir
4
0
6
7
W
Ix Chel
SBnvck
Ix Chel
1
1
2
2
W
Jormungandr
WhoTookGumyum
Jormungandr
3
0
6
6
W
Raijin
2
0
0
2
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,942
Damage
14,681
29,134
Taken
30,309
13,442
Mitigated
15,897
14,225
Healing
7,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,482
870
0
851
7,868
2,909
0
2,432
5,335
0
53,407
L
2,750
107
298
835
3,318
998
0
2,411
907
40,195
0
L
Kuzenbo
DemoonBlack
Kuzenbo
1,138
601
0
730
6,684
4,873
0
3,507
3,031
4,829
0
L
Ishtar
Grumpz69
Ishtar
3,126
1,821
0
1,227
5,047
1,395
0
2,543
2,443
0
23,147
L
Chaac
5,185
1,348
0
3,986
7,392
5,722
0
71
7,321
0
29,927
W
Fenrir
Ropefist
Fenrir
4,246
1,160
50
2,908
7,092
3,230
0
1,427
5,506
0
32,409
W
Ix Chel
SBnvck
Ix Chel
2,518
266
536
3,562
4,993
1,330
0
122
4,871
35,624
734
W
Jormungandr
WhoTookGumyum
Jormungandr
5,752
2,301
136
3,903
6,165
4,273
0
528
5,637
44,503
1,326
W
Raijin
2,999
162
0
1,626
2,845
547
0
1,452
1,193
40,568
1,382
W
4,427
1,207
0
1,504
8,039
4,062
0
0
7,532
0
46,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,858
Gold Earned
26,214
379
Minions Killed
294
0
Camps Cleared
0
1,035,136
Distance Traveled
1,052,162
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,768
524
96
9
0
264,456
0
L
Ra
6,458
587
96
9
0
250,563
0
L
Kuzenbo
4,170
379
10
1
0
123,963
0
L
Ishtar
4,561
415
43
4
0
211,989
2
L
Chaac
5,257
478
49
4
0
201,191
0
W
Fenrir
6,293
572
54
5
0
234,542
0
W
Ix Chel
5,509
501
71
6
0
226,633
0
W
Jormungandr
6,594
599
69
6
0
207,950
0
W
Raijin
6,574
598
95
9
0
198,153
0
W
Mulan
6,888
626
90
8
0
167,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role