Player Matchup

Maui
Maui
 
Maui
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Alex_Phantom2
Baron Samedi
Level 155
God Stats
4W - 5L
1,500 SR
Queue Stats
178W - 174L
1,511 Elo+
Solo
Lancelot
Lancelot
N8Mercy
Lancelot
Level 163
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,536 Elo+
Solo
Charybdis
Charybdis
Warchicken48
Charybdis
Level 126
God Stats
1W - 3L
1,142 SR
Queue Stats
41W - 44L
1,465 Elo+
Solo
Chang'e
Chang'e
elibabwa
Chang'e
Level 29
God Stats
0W - 2L
1,310 SR
Queue Stats
14W - 19L
1,417 Elo+
Party 2
Team Averages
Level 108
1,390 SR
1,486 Elo+

VS

Team Averages
Level 137
1,709 SR
1,538 Elo+
Cu Chulainn
Cu Chulainn
Ropefist
Cu Chulainn
Level 165
God Stats
2W - 1L
1,895 SR
Queue Stats
69W - 40L
1,645 Elo+
Party 1
Ra
Ra
TenRollRule
Ra
Level 103
God Stats
5W - 4L
1,583 SR
Queue Stats
20W - 30L
1,413 Elo+
Solo
Jormungandr
Jormungandr
WhoTookGumyum
Jormungandr
Level 158
God Stats
85W - 31L
1,804 SR
Queue Stats
87W - 32L
1,727 Elo+
Party 1
Guan Yu
Guan Yu
warriorbeast837
Guan Yu
Level 127
God Stats
3W - 3L
1,761 SR
Queue Stats
112W - 127L
1,416 Elo+
Solo
Nu Wa
Nu Wa
xFlackoJ
Nu Wa
Level 132
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 28L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
10
1 / 5 / 11
6,463
539
4,095
13,949
11,928
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
Alex_Phantom2
Baron Samedi
12
0 / 1 / 0
6,868
572
3,994
6,797
2,672
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
N8Mercy
Lancelot
12
7 / 5 / 2
6,936
578
8,196
12,376
5,299
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
Warchicken48
Charybdis
11
3 / 4 / 1
6,229
519
4,742
7,991
2,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
elibabwa
Chang'e
11
3 / 6 / 3
6,573
548
7,519
10,638
3,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Ropefist
Cu Chulainn
14
11 / 2 / 7
8,559
713
11,293
13,754
11,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
2 / 5 / 4
6,674
556
8,194
9,717
3,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
WhoTookGumyum
Jormungandr
15
6 / 0 / 9
8,781
732
10,200
7,673
8,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

11
1 / 1 / 2
6,246
521
1,475
8,625
6,359
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Nu Wa
xFlackoJ
Nu Wa
11
1 / 6 / 7
6,400
533
7,580
6,977
1,876
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
50
14
Kills
21
21
Deaths
14
17
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
5
11
1.3
L
Baron Samedi
Alex_Phantom2
Baron Samedi
0
1
0
0
L
Lancelot
N8Mercy
Lancelot
7
5
2
1.6
W
Cu Chulainn
Ropefist
Cu Chulainn
11
2
7
7.25
W
2
5
4
0.8
L
Charybdis
Warchicken48
Charybdis
3
4
1
0.88
W
Jormungandr
WhoTookGumyum
Jormungandr
6
0
9
10.5
L
Chang'e
elibabwa
Chang'e
3
6
3
0.75
W
1
1
2
2
W
Nu Wa
xFlackoJ
Nu Wa
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,546
Damage
38,742
51,751
Taken
46,746
26,416
Mitigated
31,190
11,269
Healing
15,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
4,095
1,217
47
1,545
13,949
11,928
0
7,534
5,807
12,364
0
L
Baron Samedi
Alex_Phantom2
Baron Samedi
3,994
232
0
2,654
6,797
2,672
0
1,866
4,883
42,164
1,868
L
Lancelot
N8Mercy
Lancelot
8,196
894
0
1,913
12,376
5,299
0
5,383
6,666
0
47,542
W
Cu Chulainn
Ropefist
Cu Chulainn
11,293
2,671
0
4,711
13,754
11,161
0
4,213
9,193
0
54,647
W
8,194
741
415
2,739
9,717
3,227
128
2,023
7,662
49,519
0
L
Charybdis
Warchicken48
Charybdis
4,742
2,037
0
2,282
7,991
2,882
0
2,816
5,030
0
37,056
W
Jormungandr
WhoTookGumyum
Jormungandr
10,200
1,978
311
3,449
7,673
8,567
297
1,183
6,440
58,888
2,884
L
Chang'e
elibabwa
Chang'e
7,519
974
460
2,368
10,638
3,635
164
6,108
4,262
33,117
148
W
1,475
67
136
3,388
8,625
6,359
0
3,791
4,834
0
23,020
W
Nu Wa
xFlackoJ
Nu Wa
7,580
2,012
0
521
6,977
1,876
488
3,452
3,157
29,226
368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,069
Gold Earned
36,660
310
Minions Killed
346
0
Camps Cleared
0
1,222,083
Distance Traveled
1,238,667
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,463
539
18
2
0
242,421
2
L
Baron Samedi
6,868
572
85
7
0
199,274
0
L
Lancelot
6,936
578
67
6
0
305,209
0
W
Cu Chulainn
8,559
713
81
7
0
263,480
0
W
Ra
6,674
556
76
6
0
274,319
1
L
Charybdis
6,229
519
81
7
0
232,951
0
W
Jormungandr
8,781
732
93
8
0
240,150
0
L
Chang'e
6,573
548
59
5
0
242,228
4
W
Guan Yu
6,246
521
45
4
0
225,142
4
W
Nu Wa
6,400
533
51
4
0
235,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role