Player Matchup

Merlin
Merlin
 
Merlin
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
 
Xbalanque
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
st0mpa
Cthulhu
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 35L
1,520 Elo+
Solo
Team Averages
Level 112
1,500 SR
1,504 Elo+

VS

Team Averages
Level 203
1,579 SR
1,518 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
JiLLK66
Charon
Level 331
God Stats
41W - 16L
1,770 SR
Queue Stats
1,615W - 1,584L
1,551 Elo+
Solo
Zhong Kui
Zhong Kui
JustLord
Zhong Kui
Level 129
God Stats
3W - 0L
1,734 SR
Queue Stats
90W - 91L
1,518 Elo+
Solo
Raijin
Raijin
mOle7ZS
Raijin
Level 157
God Stats
10W - 5L
1,557 SR
Queue Stats
414W - 441L
1,568 Elo+
Solo
Da Ji
Da Ji
vHammertime
Da Ji
Level 231
God Stats
1W - 1L
1,333 SR
Queue Stats
765W - 793L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
2 / 3 / 4
7,255
907
7,791
5,706
1,919
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
 
Ah Muzen Cab
10
1 / 4 / 2
6,068
759
2,683
6,954
2,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
 
Xbalanque
10
0 / 3 / 4
5,946
743
5,257
5,253
1,863
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
 
Thanatos
10
1 / 3 / 1
5,776
722
1,055
6,019
2,545
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
st0mpa
Cthulhu
11
3 / 5 / 3
6,868
859
4,253
9,754
9,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
3 / 2 / 9
7,880
985
7,274
7,082
5,070
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon
JiLLK66
Charon
15
5 / 1 / 10
8,608
1,076
7,925
7,024
4,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zhong Kui
JustLord
Zhong Kui
13
4 / 2 / 6
7,388
924
4,089
5,906
4,193
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Raijin
mOle7ZS
Raijin
13
3 / 2 / 6
7,444
931
6,134
3,894
1,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 3 / 8
7,093
887
6,683
7,220
3,728
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
57
7
Kills
18
18
Deaths
10
14
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
3
4
1.33
L
Ah Muzen Cab
 
Ah Muzen Cab
1
4
2
0.5
L
Xbalanque
 
Xbalanque
0
3
4
0.67
L
Thanatos
 
Thanatos
1
3
1
0.5
W
Kuzenbo
 
Kuzenbo
3
2
9
3.75
W
Charon
JiLLK66
Charon
5
1
10
10
W
Zhong Kui
JustLord
Zhong Kui
4
2
6
3.5
W
Raijin
mOle7ZS
Raijin
3
2
6
3
L
Cthulhu
st0mpa
Cthulhu
3
5
3
0.9
W
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,039
Damage
32,105
33,686
Taken
31,126
18,419
Mitigated
18,758
7,192
Healing
10,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,791
281
405
1,423
5,706
1,919
0
3,393
2,136
20,639
0
L
Ah Muzen Cab
 
Ah Muzen Cab
2,683
655
0
289
6,954
2,197
0
4,945
1,784
0
6,423
L
Xbalanque
 
Xbalanque
5,257
2,285
887
1,388
5,253
1,863
0
3,937
1,233
0
13,169
L
Thanatos
 
Thanatos
1,055
154
113
1,655
6,019
2,545
0
4,438
1,502
0
4,214
W
Kuzenbo
 
Kuzenbo
7,274
1,932
640
2,615
7,082
5,070
89
2,252
4,830
14,243
455
W
Charon
JiLLK66
Charon
7,925
1,230
477
2,158
7,024
4,422
1,332
3,459
3,565
15,407
675
W
Zhong Kui
JustLord
Zhong Kui
4,089
184
245
1,994
5,906
4,193
782
2,072
3,834
9,934
0
W
Raijin
mOle7ZS
Raijin
6,134
291
596
229
3,894
1,345
1,013
900
2,994
19,355
379
L
Cthulhu
st0mpa
Cthulhu
4,253
171
412
620
9,754
9,895
0
7,238
2,264
10,992
444
W
6,683
1,097
210
1,359
7,220
3,728
124
3,157
4,063
0
8,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,913
Gold Earned
38,413
82
Minions Killed
102
0
Camps Cleared
0
634,365
Distance Traveled
735,861
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,255
907
28
4
0
118,426
0
L
Ah Muzen Cab
6,068
759
11
1
0
88,320
0
L
Xbalanque
5,946
743
21
3
0
122,358
0
L
Thanatos
5,776
722
4
1
0
159,345
0
W
Kuzenbo
7,880
985
15
2
0
186,477
0
W
Charon
8,608
1,076
27
3
0
122,148
0
W
Zhong Kui
7,388
924
19
2
0
169,910
0
W
Raijin
7,444
931
36
5
0
114,157
0
L
Cthulhu
6,868
859
18
2
0
145,916
0
W
Da Ji
7,093
887
5
1
0
143,169
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role