Player Matchup

Morgan Le Fay
Morgan Le Fay
ImmortalChaos71
Morgan Le Fay
Level 24
God Stats
2W - 0L
1,876 SR
Queue Stats
13W - 22L
1,362 Elo+
Party 1
Mulan
Mulan
MR_GRIM4189
Mulan
Level 85
God Stats
5W - 4L
1,441 SR
Queue Stats
124W - 167L
1,427 Elo+
Party 2
Tiamat
Tiamat
OrphanArmy
Tiamat
Level 158
God Stats
3W - 1L
1,388 SR
Queue Stats
130W - 118L
1,489 Elo+
Party 1
Ares
Ares
Skittles2467
Ares
Level 158
God Stats
7W - 2L
1,868 SR
Queue Stats
229W - 248L
1,516 Elo+
Party 2
Medusa
Medusa
xX SAGGY 9 Xx
Medusa
Level 129
God Stats
9W - 4L
1,597 SR
Queue Stats
257W - 243L
1,440 Elo+
Solo
Team Averages
Level 111
1,634 SR
1,447 Elo+

VS

Team Averages
Level 100
1,498 SR
1,489 Elo+
Athena
Athena
DizZyAtosis
Athena
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 45L
1,466 Elo+
Solo
Hun Batz
Hun Batz
Dongkong XD
Hun Batz
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 151L
1,419 Elo+
Solo
Hera
Hera
KamanderK
Hera
Level 127
God Stats
2W - 4L
1,427 SR
Queue Stats
185W - 198L
1,545 Elo+
Party 3
Janus
Janus
aBatlWithCancer
Janus
Level 85
God Stats
1W - 3L
1,535 SR
Queue Stats
86W - 85L
1,463 Elo+
Solo
Bacchus
Bacchus
ulovedix
Bacchus
Level 120
God Stats
3W - 5L
1,530 SR
Queue Stats
227W - 237L
1,551 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ImmortalChaos71
Morgan Le Fay
12
2 / 0 / 9
7,017
1,002
5,313
3,188
1,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 0 / 10
6,703
958
5,296
5,977
5,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
OrphanArmy
Tiamat
13
4 / 1 / 7
7,496
1,071
7,804
6,339
5,012
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

13
2 / 1 / 10
7,676
1,097
5,054
10,400
9,569
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
4 / 2 / 8
7,187
1,027
6,326
5,980
2,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
11
0 / 2 / 1
6,220
889
2,359
8,883
7,834
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
Dongkong XD
Hun Batz
11
2 / 4 / 2
6,501
929
4,537
6,186
3,328
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
12
0 / 3 / 4
6,440
920
7,043
6,020
2,468
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

12
2 / 1 / 1
6,868
981
5,853
3,244
1,529
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
ulovedix
Bacchus
10
0 / 3 / 2
6,346
907
4,684
9,324
11,387
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
14
13
Kills
4
4
Deaths
13
44
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Athena
0
2
1
0.25
L
Hun Batz
Dongkong XD
Hun Batz
2
4
2
0.75
W
Morgan Le Fay
ImmortalChaos71
Morgan Le Fay
2
0
9
6.5
L
Hera
0
3
4
0.67
W
1
0
10
6
W
Tiamat
OrphanArmy
Tiamat
4
1
7
7.5
W
2
1
10
7
L
2
1
1
2.5
L
Bacchus
ulovedix
Bacchus
0
3
2
0.33
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,793
Damage
24,476
31,884
Taken
33,657
24,208
Mitigated
26,546
13,119
Healing
8,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
2,359
402
1,490
1,800
8,883
7,834
6
4,936
3,827
7,071
0
L
Hun Batz
Dongkong XD
Hun Batz
4,537
271
179
211
6,186
3,328
0
3,628
2,516
0
9,174
W
Morgan Le Fay
ImmortalChaos71
Morgan Le Fay
5,313
551
1,269
1,111
3,188
1,484
500
1,567
1,621
14,573
557
L
Hera
7,043
1,198
454
141
6,020
2,468
0
2,802
3,148
18,981
0
W
5,296
525
2,198
1,730
5,977
5,242
0
3,703
2,274
0
7,980
W
Tiamat
OrphanArmy
Tiamat
7,804
570
944
1,195
6,339
5,012
122
3,167
3,172
20,051
1,252
W
5,054
849
1,042
1,678
10,400
9,569
444
7,292
3,108
7,933
0
L
5,853
0
0
967
3,244
1,529
0
2,478
766
14,116
0
L
Bacchus
ulovedix
Bacchus
4,684
277
1,520
1,394
9,324
11,387
0
3,616
5,439
7,874
0
W
6,326
3,293
1,472
480
5,980
2,901
166
4,210
1,770
0
18,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,079
Gold Earned
32,375
94
Minions Killed
83
0
Camps Cleared
0
779,152
Distance Traveled
700,410
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
6,220
889
14
2
0
180,758
0
L
Hun Batz
6,501
929
10
1
0
127,972
0
W
Morgan Le Fay
7,017
1,002
29
4
0
156,315
0
L
Hera
6,440
920
32
5
0
145,652
0
W
Mulan
6,703
958
6
1
0
168,704
0
W
Tiamat
7,496
1,071
32
5
0
148,838
0
W
Ares
7,676
1,097
4
1
0
152,070
0
L
Janus
6,868
981
18
3
0
91,584
0
L
Bacchus
6,346
907
9
1
0
154,444
0
W
Medusa
7,187
1,027
23
3
0
153,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role