Player Matchup

Guan Yu
Guan Yu
NOTHICKCHIKS
Guan Yu
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
84W - 78L
1,584 Elo+
Solo
Anubis
Anubis
TheRuinedGod
Anubis
Level 65
God Stats
1W - 0L
1,986 SR
Queue Stats
46W - 38L
1,543 Elo+
Solo
Cthulhu
Cthulhu
dani3lzan
Cthulhu
Level 123
God Stats
1W - 0L
1,492 SR
Queue Stats
109W - 97L
1,560 Elo+
Party 2
Sol
Sol
jony15
Sol
Level 158
God Stats
3W - 0L
1,775 SR
Queue Stats
49W - 24L
1,637 Elo+
Solo
Danzaburou
Danzaburou
maxthechonk
Danzaburou
Level 101
God Stats
8W - 0L
1,578 SR
Queue Stats
94W - 93L
1,527 Elo+
Party 2
Team Averages
Level 118
1,666 SR
1,570 Elo+

VS

Team Averages
Level 167
1,524 SR
1,551 Elo+
Ares
Ares
DS72
Ares
Level 186
God Stats
0W - 1L
1,616 SR
Queue Stats
131W - 63L
1,659 Elo+
Party 1
Ix Chel
Ix Chel
Escudero_Joe
Ix Chel
Level 241
God Stats
2W - 1L
1,450 SR
Queue Stats
141W - 149L
1,471 Elo+
Solo
Rama
Rama
GONapolitain
Rama
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
154W - 151L
1,486 Elo+
Solo
Awilix
Awilix
KumInMyCereal
Awilix
Level 107
God Stats
0W - 3L
1,197 SR
Queue Stats
226W - 218L
1,551 Elo+
Solo
Agni
Agni
moonrisee
Agni
Level 157
God Stats
1W - 1L
1,854 SR
Queue Stats
104W - 57L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
NOTHICKCHIKS
Guan Yu
16
2 / 2 / 17
10,072
719
6,020
15,506
17,963
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Anubis
17
3 / 4 / 11
10,415
744
8,749
10,039
7,841
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
dani3lzan
Cthulhu
19
4 / 2 / 21
12,366
883
15,446
11,811
14,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sol
jony15
Sol
17
8 / 3 / 10
11,279
806
17,525
9,656
4,505
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
maxthechonk
Danzaburou
19
10 / 2 / 12
12,541
896
15,684
10,949
5,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
DS72
Ares
16
2 / 7 / 9
10,214
730
10,965
22,673
26,715
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Ix Chel
Escudero_Joe
Ix Chel
14
0 / 5 / 5
7,965
569
4,921
11,670
4,930
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 6 / 6
9,174
655
10,757
11,854
5,523
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
4 / 4 / 2
9,450
675
5,039
11,451
5,273
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Agni
16
4 / 5 / 5
9,381
670
12,135
9,979
4,209
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
40
27
Kills
13
13
Deaths
27
71
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ares
DS72
Ares
2
7
9
0.93
L
Ix Chel
Escudero_Joe
Ix Chel
0
5
5
0.5
L
3
6
6
1
L
4
4
2
1.25
W
Guan Yu
NOTHICKCHIKS
Guan Yu
2
2
17
5.25
W
Anubis
3
4
11
2.13
W
Cthulhu
dani3lzan
Cthulhu
4
2
21
7.25
W
Sol
jony15
Sol
8
3
10
4.33
W
Danzaburou
maxthechonk
Danzaburou
10
2
12
8
L
Agni
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,424
Damage
43,817
57,961
Taken
67,627
49,627
Mitigated
46,650
26,255
Healing
14,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
DS72
Ares
10,965
525
204
1,988
22,673
26,715
0
14,104
8,302
14,540
52
L
Ix Chel
Escudero_Joe
Ix Chel
4,921
299
3,942
3,570
11,670
4,930
0
7,084
4,426
13,904
0
L
10,757
7,080
258
269
11,854
5,523
0
5,707
6,039
0
24,574
L
5,039
608
1,439
1,518
11,451
5,273
0
5,384
5,987
0
22,987
W
Guan Yu
NOTHICKCHIKS
Guan Yu
6,020
433
7,939
7,467
15,506
17,963
407
5,705
9,801
0
9,749
W
Anubis
8,749
238
0
1,206
10,039
7,841
989
6,220
3,819
24,237
58
W
Cthulhu
dani3lzan
Cthulhu
15,446
274
956
1,133
11,811
14,087
475
5,461
6,350
36,555
3,953
W
Sol
jony15
Sol
17,525
5,074
455
2,126
9,656
4,505
2,685
4,380
5,276
31,717
0
W
Danzaburou
maxthechonk
Danzaburou
15,684
4,134
1,207
3,766
10,949
5,231
2,557
6,243
4,109
0
34,591
L
Agni
12,135
381
283
1,006
9,979
4,209
0
6,347
3,548
23,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,673
Gold Earned
46,184
168
Minions Killed
119
0
Camps Cleared
0
1,254,521
Distance Traveled
1,129,960
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,214
730
5
0
0
233,073
0
L
Ix Chel
7,965
569
18
1
0
235,530
0
L
Rama
9,174
655
31
2
0
185,280
0
L
Awilix
9,450
675
34
2
0
249,503
0
W
Guan Yu
10,072
719
11
1
0
279,954
0
W
Anubis
10,415
744
22
2
0
227,537
0
W
Cthulhu
12,366
883
52
4
0
240,607
0
W
Sol
11,279
806
36
3
0
249,450
0
W
Danzaburou
12,541
896
47
3
0
256,973
0
L
Agni
9,381
670
31
2
0
226,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role