Player Matchup

King Arthur
King Arthur
JuliPdee
King Arthur
Level 81
God Stats
15W - 11L
1,578 SR
Queue Stats
331W - 321L
1,421 Elo+
Party 2
Medusa
Medusa
TheFlounderer
Medusa
Level 59
God Stats
12W - 16L
1,435 SR
Queue Stats
173W - 164L
1,417 Elo+
Party 2
Nemesis
Nemesis
Yutuke
Nemesis
Level 67
God Stats
14W - 11L
1,538 SR
Queue Stats
137W - 127L
1,440 Elo+
Party 2
Athena
Athena
helixmajora
Athena
Level 62
God Stats
0W - 3L
1,240 SR
Queue Stats
54W - 76L
1,351 Elo+
Solo
Zeus
Zeus
strangerkid911
Zeus
Level 97
God Stats
0W - 2L
1,304 SR
Queue Stats
327W - 324L
1,431 Elo+
Solo
Team Averages
Level 73
1,419 SR
1,412 Elo+

VS

Team Averages
Level 84
1,622 SR
1,485 Elo+
Apollo
Apollo
Blackpuma287
Apollo
Level 109
God Stats
9W - 6L
1,482 SR
Queue Stats
41W - 29L
1,454 Elo+
Solo
Geb
Geb
SpLiinK
Geb
Level 122
God Stats
3W - 0L
1,885 SR
Queue Stats
11W - 5L
1,423 Elo+
Party 1
Maman Brigitte
Maman Brigitte
luregf
Maman Brigitte
Level 65
God Stats
80W - 56L
1,616 SR
Queue Stats
161W - 142L
1,505 Elo+
Solo
Fenrir
Fenrir
poppysm1c
Fenrir
Level 84
God Stats
6W - 1L
1,530 SR
Queue Stats
74W - 73L
1,474 Elo+
Solo
He Bo
He Bo
thier118
He Bo
Level 41
God Stats
2W - 0L
1,600 SR
Queue Stats
5W - 2L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JuliPdee
King Arthur
12
1 / 4 / 0
6,682
477
2,337
13,297
7,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

10
1 / 2 / 1
6,193
442
5,807
7,197
2,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Yutuke
Nemesis
13
1 / 1 / 0
6,906
493
2,539
9,465
3,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
10
0 / 4 / 2
5,731
409
3,182
10,430
7,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 4 / 0
6,849
489
4,141
6,244
1,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
0 / 1 / 4
6,634
474
4,399
7,346
2,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Geb
11
0 / 0 / 6
6,662
476
4,630
7,399
5,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Maman Brigitte
luregf
Maman Brigitte
7
2 / 1 / 0
5,780
413
2,646
3,882
911
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
poppysm1c
Fenrir
13
9 / 1 / 1
8,006
572
6,928
7,700
3,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

He Bo
thier118
He Bo
15
4 / 0 / 5
8,690
621
8,571
7,780
2,516
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
15
15
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Apollo
0
1
4
2
L
King Arthur
JuliPdee
King Arthur
1
4
0
0.25
W
Geb
0
0
6
3
L
1
2
1
0.75
L
Nemesis
Yutuke
Nemesis
1
1
0
1
L
Athena
0
4
2
0.25
W
Maman Brigitte
luregf
Maman Brigitte
2
1
0
2
W
Fenrir
poppysm1c
Fenrir
9
1
1
9.5
L
0
4
0
0
W
He Bo
thier118
He Bo
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,006
Damage
27,174
46,633
Taken
34,107
22,114
Mitigated
14,479
7,350
Healing
11,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
4,399
1,920
0
2,744
7,346
2,325
642
800
6,546
0
45,402
L
King Arthur
JuliPdee
King Arthur
2,337
157
0
1,180
13,297
7,393
88
4,997
8,300
0
36,423
W
Geb
4,630
353
0
2,644
7,399
5,347
0
1,492
5,907
23,554
0
L
5,807
1,180
0
774
7,197
2,765
0
1,708
5,489
0
36,843
L
Nemesis
Yutuke
Nemesis
2,539
633
0
2,875
9,465
3,369
0
2,708
6,757
0
60,378
L
Athena
3,182
856
143
2,378
10,430
7,003
0
2,555
7,875
17,401
8,683
W
Maman Brigitte
luregf
Maman Brigitte
2,646
177
0
1,824
3,882
911
110
0
3,882
18,860
1,881
W
Fenrir
poppysm1c
Fenrir
6,928
1,199
0
1,072
7,700
3,380
0
2,684
5,016
0
40,482
L
4,141
253
0
0
6,244
1,584
668
3,560
2,684
41,475
447
W
He Bo
thier118
He Bo
8,571
162
174
3,108
7,780
2,516
0
2,162
5,618
69,550
1,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,361
Gold Earned
35,772
348
Minions Killed
347
0
Camps Cleared
0
1,368,440
Distance Traveled
1,304,803
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,634
474
93
7
0
308,417
3
L
King Arthur
6,682
477
52
4
0
272,754
4
W
Geb
6,662
476
23
2
0
301,893
7
L
Medusa
6,193
442
51
4
0
266,166
1
L
Nemesis
6,906
493
95
7
0
336,271
2
L
Athena
5,731
409
55
4
0
240,372
0
W
Maman Brigitte
5,780
413
42
3
0
99,225
0
W
Fenrir
8,006
572
75
5
0
307,347
0
L
Zeus
6,849
489
95
7
0
252,877
2
W
He Bo
8,690
621
114
8
0
287,921
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role