Player Matchup

Lancelot
Lancelot
Ddogj
Lancelot
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 39L
1,398 Elo+
Party 1
Mercury
Mercury
Khohva
Mercury
Level 62
God Stats
25W - 36L
1,339 SR
Queue Stats
424W - 448L
1,507 Elo+
Solo
Fenrir
Fenrir
Moonybears
Fenrir
Level 28
God Stats
11W - 12L
1,644 SR
Queue Stats
25W - 36L
1,435 Elo+
Party 1
Team Averages
Level 57
1,494 SR
1,447 Elo+

VS

Team Averages
Level 55
1,535 SR
1,486 Elo+
Anubis
Anubis
IICHROMEJOKERII
Anubis
Level 46
God Stats
89W - 78L
1,528 SR
Queue Stats
129W - 139L
1,488 Elo+
Party 2
Thor
Thor
SixOffender1
Thor
Level 58
God Stats
54W - 38L
1,545 SR
Queue Stats
249W - 268L
1,402 Elo+
Party 2
Atlas
Atlas
SpurmBurpTheDew
Atlas
Level 60
God Stats
30W - 25L
1,533 SR
Queue Stats
127W - 127L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Ddogj
Lancelot
6
0 / 2 / 2
4,162
832
698
2,102
452
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mercury
Khohva
Mercury
8
3 / 4 / 0
5,093
1,019
1,695
4,239
877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Moonybears
Fenrir
7
0 / 2 / 3
4,500
900
885
3,787
980
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 4
6,135
1,227
2,628
2,107
834
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

9
1 / 2 / 6
5,354
1,071
2,494
2,588
597
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

10
3 / 0 / 1
5,507
1,101
1,773
2,416
1,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
3
Kills
8
8
Deaths
3
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Ddogj
Lancelot
0
2
2
0.5
W
4
1
4
6
L
Mercury
Khohva
Mercury
3
4
0
0.75
L
Fenrir
Moonybears
Fenrir
0
2
3
0.75
W
1
2
6
2
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,278
Damage
6,895
10,128
Taken
7,111
2,309
Mitigated
3,092
1,112
Healing
722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Ddogj
Lancelot
698
139
0
324
2,102
452
0
1,314
721
0
3,059
W
2,628
91
0
174
2,107
834
465
6
2,101
15,831
673
L
Mercury
Khohva
Mercury
1,695
484
0
501
4,239
877
0
1,479
2,716
0
7,663
L
Fenrir
Moonybears
Fenrir
885
107
0
287
3,787
980
0
1,390
2,296
0
4,053
W
2,494
268
0
0
2,588
597
342
0
2,588
0
5,612
W
1,773
421
0
548
2,416
1,661
438
12
2,404
12,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,755
Gold Earned
16,996
21
Minions Killed
61
0
Camps Cleared
0
187,042
Distance Traveled
335,835
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,162
832
4
1
0
42,410
0
W
Anubis
6,135
1,227
30
6
0
101,865
0
L
Mercury
5,093
1,019
12
2
0
73,684
0
L
Fenrir
4,500
900
5
1
0
70,948
0
W
Thor
5,354
1,071
12
2
0
107,337
0
W
Atlas
5,507
1,101
19
4
0
126,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role