Player Matchup

Yemoja
Yemoja
BOSSHawk22975
Yemoja
Level 120
God Stats
3W - 3L
1,356 SR
Queue Stats
187W - 192L
1,451 Elo+
Party 2
Rama
Rama
FireMothx
Rama
Level 140
God Stats
2W - 3L
1,208 SR
Queue Stats
1,050W - 1,085L
1,489 Elo+
Party 1
Hera
Hera
Lynncaracal
Hera
Level 157
God Stats
39W - 21L
1,672 SR
Queue Stats
1,191W - 1,241L
1,485 Elo+
Party 1
Sol
Sol
Nova309
Sol
Level 138
God Stats
1W - 3L
1,575 SR
Queue Stats
184W - 188L
1,465 Elo+
Party 2
Hades
Hades
Rahgnarok
Hades
Level 124
God Stats
2W - 5L
1,177 SR
Queue Stats
194W - 199L
1,450 Elo+
Party 2
Team Averages
Level 136
1,397 SR
1,468 Elo+

VS

Team Averages
Level 103
1,489 SR
1,532 Elo+
Yemoja
Yemoja
GhostHunter8282
Yemoja
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,711 Elo+
Party 3
Ravana
Ravana
Internal Legacy
Ravana
Level 148
God Stats
0W - 1L
1,313 SR
Queue Stats
17W - 20L
1,486 Elo+
Party 3
Sol
Sol
ShakyWhale23
Sol
Level 107
God Stats
1W - 1L
1,657 SR
Queue Stats
47W - 59L
1,486 Elo+
Party 3
Freya
Freya
Toilettime24
Freya
Level 101
God Stats
0W - 1L
1,460 SR
Queue Stats
20W - 18L
1,486 Elo+
Party 3
Kukulkan
Kukulkan
smokey84
Kukulkan
Level 99
God Stats
6W - 6L
1,516 SR
Queue Stats
299W - 305L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 16
9,762
814
5,066
14,189
9,753
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
15
4 / 1 / 10
9,478
790
8,765
6,352
2,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 1 / 10
10,228
852
12,076
6,238
2,447
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Sol
16
4 / 2 / 10
9,487
791
13,996
10,246
3,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hades
Rahgnarok
Hades
15
2 / 3 / 11
9,020
752
7,925
16,462
21,144
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 5
8,857
738
4,949
11,312
5,026
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
2 / 5 / 0
8,060
672
5,083
12,382
7,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
3 / 1 / 3
8,818
735
10,481
8,020
2,849
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 6 / 4
8,237
686
5,421
11,865
4,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
smokey84
Kukulkan
16
2 / 3 / 4
9,062
755
13,428
7,082
2,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
25
17
Kills
9
9
Deaths
17
57
Assists
16
Player
Kills
Deaths
Assists
KDA
W
1
2
16
4.5
W
Rama
4
1
10
9
L
1
2
5
1.75
L
2
5
0
0.4
W
6
1
10
11
W
Sol
4
2
10
4.5
W
Hades
Rahgnarok
Hades
2
3
11
2.5
L
3
1
3
4.5
L
1
6
4
0.5
L
Kukulkan
smokey84
Kukulkan
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,828
Damage
39,362
53,487
Taken
50,661
39,703
Mitigated
22,827
30,308
Healing
17,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,066
632
15,923
5,136
14,189
9,753
740
7,590
6,599
10,905
387
W
Rama
8,765
4,676
0
986
6,352
2,497
3,066
4,483
1,869
0
23,197
L
4,949
176
5,511
3,387
11,312
5,026
0
9,443
1,785
10,400
98
L
5,083
1,008
426
1,542
12,382
7,840
0
8,240
4,010
0
10,985
W
12,076
2,229
745
445
6,238
2,447
1,103
3,658
2,580
23,285
0
W
Sol
13,996
1,390
487
2,177
10,246
3,862
2,310
8,181
2,065
39,713
708
W
Hades
Rahgnarok
Hades
7,925
180
1,147
3,262
16,462
21,144
81
10,257
6,205
15,361
197
L
10,481
1,108
231
2,436
8,020
2,849
0
6,697
1,243
25,469
0
L
5,421
1,772
284
1,232
11,865
4,491
0
9,229
2,600
14,939
159
L
Kukulkan
smokey84
Kukulkan
13,428
746
1,201
1,141
7,082
2,621
0
4,648
2,354
39,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,975
Gold Earned
43,034
133
Minions Killed
127
0
Camps Cleared
0
1,082,631
Distance Traveled
1,059,953
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
9,762
814
15
1
0
196,912
1
W
Rama
9,478
790
20
2
0
213,520
0
L
Yemoja
8,857
738
5
0
0
204,067
0
L
Ravana
8,060
672
16
1
0
202,999
1
W
Hera
10,228
852
42
4
0
226,480
0
W
Sol
9,487
791
40
3
0
224,021
0
W
Hades
9,020
752
16
1
0
221,698
0
L
Sol
8,818
735
35
3
0
220,248
0
L
Freya
8,237
686
19
2
0
201,220
0
L
Kukulkan
9,062
755
52
4
0
231,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role